Re: [BUG] Different "No Magic Items" bug, and temporary workarounds
- Can some one in the know look at the order of the list populates?
If the list starts with adding Magic then masterwork to items...
--- In firstname.lastname@example.org, "jackalnz01" <davidrowe@p...> wrote:
> Yes, I've noticed that as well, but figured one thing at a time.
> --- In email@example.com, "Nick Meredith" <nick@m...> wrote:
> > I am getting the porevious "No Magic Items" bug, but am also
> > a secondary (and possibly linked) bug when attempting to create
> > custom items (largely to get around the first No Magic Items bug).
> > 3.5e
> > Java 1.4.1_01
> > When I select a masterworked standard item,such as a weapon or a
> > shield, to produce a custom item, the initial list does not
> > enhancement bonuses (+1 etc.). I am already selecting
> > items, so these should appear.
> > If I then select "Add Type" and then immediately [Close] without
> > adding a type, the list populates correctly, and includes the
> > enhancvements to weapon or ammunition bonuses.
> > Howeever, if I start with a non-masterworked item, and add
> > from the list, the list also correctly populates witht he
> > enhancements.
> > So - the problem appears to be that items auto-generated with
> > masterwork are not correctly populating with a list of
> > bonuses when the "Create Custom Item" option is first selected.