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Re: [BUG] Different "No Magic Items" bug, and temporary workarounds

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  • jackalnz01
    Yes, I ve noticed that as well, but figured one thing at a time. ... getting ... masterwork
    Message 1 of 3 , Mar 1, 2004
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      Yes, I've noticed that as well, but figured one thing at a time.

      --- In pcgen@yahoogroups.com, "Nick Meredith" <nick@m...> wrote:
      > I am getting the porevious "No Magic Items" bug, but am also
      getting
      > a secondary (and possibly linked) bug when attempting to create
      > custom items (largely to get around the first No Magic Items bug).
      >
      >
      > 3.5e
      > Java 1.4.1_01
      >
      >
      > When I select a masterworked standard item,such as a weapon or a
      > shield, to produce a custom item, the initial list does not include
      > enhancement bonuses (+1 etc.). I am already selecting Masterworked
      > items, so these should appear.
      >
      >
      > If I then select "Add Type" and then immediately [Close] without
      > adding a type, the list populates correctly, and includes the
      > enhancvements to weapon or ammunition bonuses.
      >
      >
      > Howeever, if I start with a non-masterworked item, and add
      masterwork
      > from the list, the list also correctly populates witht he
      > enhancements.
      >
      >
      > So - the problem appears to be that items auto-generated with
      > masterwork are not correctly populating with a list of enhancement
      > bonuses when the "Create Custom Item" option is first selected.
    • tcowan20
      Can some one in the know look at the order of the list populates? If the list starts with adding Magic then masterwork to items... ... include ... Masterworked
      Message 2 of 3 , Mar 1, 2004
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        Can some one in the know look at the order of the list populates?
        If the list starts with adding Magic then masterwork to items...
        --- In pcgen@yahoogroups.com, "jackalnz01" <davidrowe@p...> wrote:
        > Yes, I've noticed that as well, but figured one thing at a time.
        >
        > --- In pcgen@yahoogroups.com, "Nick Meredith" <nick@m...> wrote:
        > > I am getting the porevious "No Magic Items" bug, but am also
        > getting
        > > a secondary (and possibly linked) bug when attempting to create
        > > custom items (largely to get around the first No Magic Items bug).
        > >
        > >
        > > 3.5e
        > > Java 1.4.1_01
        > >
        > >
        > > When I select a masterworked standard item,such as a weapon or a
        > > shield, to produce a custom item, the initial list does not
        include
        > > enhancement bonuses (+1 etc.). I am already selecting
        Masterworked
        > > items, so these should appear.
        > >
        > >
        > > If I then select "Add Type" and then immediately [Close] without
        > > adding a type, the list populates correctly, and includes the
        > > enhancvements to weapon or ammunition bonuses.
        > >
        > >
        > > Howeever, if I start with a non-masterworked item, and add
        > masterwork
        > > from the list, the list also correctly populates witht he
        > > enhancements.
        > >
        > >
        > > So - the problem appears to be that items auto-generated with
        > > masterwork are not correctly populating with a list of
        enhancement
        > > bonuses when the "Create Custom Item" option is first selected.
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