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Re: [pcgen] [FREQ] Intelligent items?

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  • Steven Gilroy
    Intelligent Items should be treated as followers / seperate characters. ... -- Steven Gilroy PCGen OS Lemur In a world without fences, who needs GATES?
    Message 1 of 2 , Feb 2, 2004
      Intelligent Items should be treated as followers / seperate characters.

      Michael Sledge wrote:

      >Well, I finally got an intelligent sword in our ongoing campaign and
      >wanted to use the customizer to add it to my character's inventory ;)
      >But, lo and behold, 'tis not possible with PCGen! So my question is:
      >
      >When will we be able to create intelligent weapons in PCGen?
      >(Intelligent items are a part of both the 3.0 and 3.5 SRD)
      >
      >Someone might want to make a tracker out of this...
      >
      >
      >PCGen's release site: http://pcgen.sourceforge.net
      >PCGen's alpha build: http://rpg.plambert.net/pcgen
      >PCGen's FAQ:
      >http://rpg.plambert.net/pcgen/current/_docs/
      >
      >Yahoo! Groups Links
      >
      >To visit your group on the web, go to:
      > http://groups.yahoo.com/group/pcgen/
      >
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      > pcgen-unsubscribe@yahoogroups.com
      >
      >Your use of Yahoo! Groups is subject to:
      > http://docs.yahoo.com/info/terms/
      >
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      >
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      >

      --

      Steven Gilroy
      PCGen OS Lemur
      "In a world without fences, who needs GATES?"
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