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Re: [5.5.9] custom Sorcerer class

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  • merton_monk
    ... the ... column, ... I think 5.5.8 only displayed levels 1-9. I think I ll try to make empty nodes disappear. That s a minor cosmetic thing - I wanted to
    Message 1 of 44 , Feb 1, 2004
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      --- In pcgen@yahoogroups.com, "Loyal" <loyalp@c...> wrote:
      > This fixed the problems I was having with my custom sorcerer as
      the
      > CAST progression.
      >
      > However, there is one new problem... If I sort by the name
      column,
      > then the level progression sort is also alpha instead of integer.
      > So, you get level 1, level 10, level 11, etc. instead of level 1,
      > level 2, level 3. I'm sure you know what I mean there.
      >
      > This is "new functionality" since 5.5.8. :)

      I think 5.5.8 only displayed levels 1-9. I think I'll try to make
      empty nodes disappear. That's a minor cosmetic thing - I wanted to
      make sure everything worked properly first! :)

      -Bryan

      >
      >
      > -Loyal
      >
      > --- In pcgen@yahoogroups.com, "merton_monk" <merton_monk@y...>
      wrote:
      > > Could you try the pcgen.zip I put in the "Needs Help With"
      folder?
      > > I believe it fixes the issue with your Magister class. I tested
      > > with a Magister/Sorcerer/Wizard multi-classes character to make
      > sure
      > > it would keep all the spell-lists separate. You shouldn't need
      to
      > > make any changes to your class, though I think using
      CASTAS:Wizard
      > > or CASTAS:Sorcerer makes more sense than using
      SPELLLIST:1|Wizard.
      > > Both are effectively the same, except the Sorcerer spell list
      has a
      > > couple of differences from the Wizard spell list. This pcgen.zip
      > > contains a replacement for the 5.5.9 beta pcgen.jar file. This
      is
      > > not a replacement for the current alpha pcgen.jar file (if
      you're
      > > grabbing those).
      > >
      > > -Bryan
      > >
      > >
      > > --- In pcgen@yahoogroups.com, "Loyal" <loyalp@c...> wrote:
      > > > Nope. I need one in 5.5.9?
      > > >
      > > > --- In pcgen@yahoogroups.com, "Jayme Cox" <jayme@r...> wrote:
      > > > >
      > > > > > The difference here is that it is a custom sorcerer class,
      > > > > > multiclassed with a level of fighter. I haven't yet tried
      > > > recreating
      > > > > > the character as a standard sorcerer to compare the .pcg
      > files
      > > > for
      > > > > > differences. That will be my next step when I get a few
      > > minutes.
      > > > >
      > > > > Do you have a CASTAS: tag in your custom Sorcerer class?
    • merton_monk
      ... the ... column, ... I think 5.5.8 only displayed levels 1-9. I think I ll try to make empty nodes disappear. That s a minor cosmetic thing - I wanted to
      Message 44 of 44 , Feb 1, 2004
      • 0 Attachment
        --- In pcgen@yahoogroups.com, "Loyal" <loyalp@c...> wrote:
        > This fixed the problems I was having with my custom sorcerer as
        the
        > CAST progression.
        >
        > However, there is one new problem... If I sort by the name
        column,
        > then the level progression sort is also alpha instead of integer.
        > So, you get level 1, level 10, level 11, etc. instead of level 1,
        > level 2, level 3. I'm sure you know what I mean there.
        >
        > This is "new functionality" since 5.5.8. :)

        I think 5.5.8 only displayed levels 1-9. I think I'll try to make
        empty nodes disappear. That's a minor cosmetic thing - I wanted to
        make sure everything worked properly first! :)

        -Bryan

        >
        >
        > -Loyal
        >
        > --- In pcgen@yahoogroups.com, "merton_monk" <merton_monk@y...>
        wrote:
        > > Could you try the pcgen.zip I put in the "Needs Help With"
        folder?
        > > I believe it fixes the issue with your Magister class. I tested
        > > with a Magister/Sorcerer/Wizard multi-classes character to make
        > sure
        > > it would keep all the spell-lists separate. You shouldn't need
        to
        > > make any changes to your class, though I think using
        CASTAS:Wizard
        > > or CASTAS:Sorcerer makes more sense than using
        SPELLLIST:1|Wizard.
        > > Both are effectively the same, except the Sorcerer spell list
        has a
        > > couple of differences from the Wizard spell list. This pcgen.zip
        > > contains a replacement for the 5.5.9 beta pcgen.jar file. This
        is
        > > not a replacement for the current alpha pcgen.jar file (if
        you're
        > > grabbing those).
        > >
        > > -Bryan
        > >
        > >
        > > --- In pcgen@yahoogroups.com, "Loyal" <loyalp@c...> wrote:
        > > > Nope. I need one in 5.5.9?
        > > >
        > > > --- In pcgen@yahoogroups.com, "Jayme Cox" <jayme@r...> wrote:
        > > > >
        > > > > > The difference here is that it is a custom sorcerer class,
        > > > > > multiclassed with a level of fighter. I haven't yet tried
        > > > recreating
        > > > > > the character as a standard sorcerer to compare the .pcg
        > files
        > > > for
        > > > > > differences. That will be my next step when I get a few
        > > minutes.
        > > > >
        > > > > Do you have a CASTAS: tag in your custom Sorcerer class?
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