Bump Bump.... ... be ... maybe ... only ... of Default ... setting ... 5. ADD:FEAT & ADD:VFEAT from template functionality broken Tested this one in a few
Message 1 of 3
, Jan 30, 2004
--- In email@example.com, "Thomas Jannes" <tjannes@v...> wrote:
> Bump, same things noticed in 5.5.9.
> --- In firstname.lastname@example.org, "Thomas Jannes" <tjannes@v...> wrote:
> > 1. [BUG]rsrdbasics.pcc calling misspelled equipment mods
> > Line 22: EQUIPMOD:@/d20ogl/srd35/rsrd_equipmods_base.lst should
> > EQUIPMOD:@/d20ogl/srd35/rsrd_equipmod_base.lst [no S at mods]
> > 2. [BUG] rsrdspells: duplicate spells
> > line 225 & 226: freedom of movement
> > line 366 & 367: move earth
> > line 411 & 412: protection from Chaos
> > line 481 & 482: shatter
> > 3. [FREQ] ability to .MOD spell sourcepage
> > I think it does not work for the moment. Maybe it's just me,
> > it has worked and it is broken, maybe it never worked.
> > Thomas/Chipoulou
> 4. GMGEN creates monsters with no hitpoints
> Not sure if this is a GMGen or a PCGen bug. When I add a Green
> Dragon in the GMGen Encounter Tab, he has ridiculous hitpoints,
> the hitpoints for a warrior level are added. Independant
> Monsters" or "HD instead of monster levels", and also of the
> for hitpoints (always maximum, random, ...), his monster hit-die-
> hit-points default at zero.
5. ADD:FEAT & ADD:VFEAT from template functionality broken
Tested this one in a few different ways. But any way I code them up,
they simply add #number to the available number of feats. According
to documentation, this should work though:
ADD:VFEAT(Mobility)1 ADD:FEAT(Spring Attack)1
I even tried them without the 1 at the end.
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