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[BUG] Re: [pcgen] OS Suggestion - template should treat 2H weapons differently

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  • Devon Jones
    Parrent message contains bugs, flagging for TMs Devon
    Message 1 of 2 , Jan 30, 2004
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      Parrent message contains bugs, flagging for TMs

      Devon

      financefm wrote:

      >I'm fairly new to the software, so I want to start off by thanking
      >everybody involved.
      >
      >If this has been addressed, or I'm doing something wrong, I
      >apologize, but would appreciate a response on how to change it myself.
      >
      >In the weapon listings, I notice that ranged weapons are listed
      >differently than melee weapons. As is the unarmed entry. I was
      >wondering if two-handed weapons could be listed differently as well
      >since the only relevant entry is 2H and everything else (1H-P, 1H-O,
      >2W-P(OH), 2W-P(OL), 2W-OH) are all irrelevant. The only other thing
      >I can think of is that a buckler would cause a different "To Hit"
      >bonus, and dual edged weapons would have two damage entries.
      >
      >So I guess my suggestion is getting rid of everything but 2H entry,
      >and perhaps adding 2H w/Buckler entry.
      >
      >The dual edged weapons should probably be yet another format. This
      >would save some vertical real estate on a character sheet.
      >
      >I did a search for my next issue which I think may actually be a bug,
      >and didn't find references to it. Let me know if I should enter
      >these @ sf.net.
      >
      >Locked gauntlets don't have appropriate entries for melee attacks in
      >the lst files.
      >
      >They also don't show up as a proficiency for a fighter.
      >
      >When I have half-plate equipped I can't equip a locked gauntlet, and
      >vice-a-versa.
      >
      >Since I can't do the above the funny weight handling probably isn't
      >available either. Gauntlets replace the gauntlets that come with
      >full suits so the weight is not cumulative. I'm assuming the
      >conflict above is what is causing the inability to equip both.
      >
      >The problem for Spiked gauntlets is different. If you equip a
      >weapon, you can't equip the spiked gauntlets, and vice-a-versa.
      >
      >The weight modifier problem exists with spiked gauntlets too.
      >
      >
      >Thanks in advance, great work!
      >
      >
      >
      >PCGen's release site: http://pcgen.sourceforge.net
      >PCGen's alpha build: http://rpg.plambert.net/pcgen
      >PCGen's FAQ:
      >http://rpg.plambert.net/pcgen/current/_docs/
      >
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