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RE: [pcgen] Re: A few bugs

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  • Nigel Bennington
    Whereas I just ignore them. ... From: Erin [mailto:damien_tx@yahoo.com] Sent: 02 February 2001 04:01 To: pcgen@yahoogroups.com Subject: Re: [pcgen] Re: A few
    Message 1 of 17 , Feb 2, 2001
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      Whereas I just ignore them.
      -----Original Message-----
      From: Erin [mailto:damien_tx@...]
      Sent: 02 February 2001 04:01
      To: pcgen@yahoogroups.com
      Subject: Re: [pcgen] Re: A few bugs

      lucky you.  i have to strip it out and put it in an edditor.  : )
      ----- Original Message -----
      From: mocha@...
      Sent: Thursday, February 01, 2001 8:53 PM
      Subject: [pcgen] Re: A few bugs

      Doc,
      turn off your html - I read these posts via the web and html isn't
      converted. I can follow your message by ignoring the html tags, but
      it hurts my eyes! :)

      -Bryan

      --- In pcgen@y..., Doc <doc_souark@y...> wrote:
      > <P> <BR>I found another one are rather an old one,in
      > the SWs gen. a Force Adept,Jedi Co., or Jedi Gu.,can
      > not optain any jedi skills except Empathy and enhance
      > Abilty the Prog. tells me "Cannot get this exclusive
      > skill" and before you ask it was a 9th lvl Jedi Knight
      > I was working on.
      >
      <P>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&
      nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
      > as always&nbsp;&nbsp;
      >
      KUTGW&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp
      ;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
      > Doc
      > <P>&nbsp; <B><I>Benjamin Pew
      > ben_pew@y...</I></B> wrote: <BR>
      > <BLOCKQUOTE style="BORDER-LEFT: #1010ff 2px solid;
      > MARGIN-LEFT: 5px; PADDING-LEFT: 5px"><TT>I've noticed
      > a few bugs recently. One of them is the<BR>ranger
      > favored enemy bug recently reported. In<BR>addition, I
      > just re-opened the ranger I created and<BR>the favored
      > enemy was gone.<BR><BR>Second, if you select the first
      > race on the list for<BR>any campaign it doesn't work
      > properly. If you open or<BR>select a different
      > character, then return to the first<BR>one, it
      > displays the same race as the other character.<BR>If
      > you open it again as the first character
      > after<BR>starting the program, the race field is
      > blank. In both<BR>these cases, it doesn't affect the
      > ability<BR>adjustments, it just doesn't display
      > properly.<BR><BR>Third, I created a monk, and on the
      > equipment list<BR>several of the monk weapons aren't
      > marked as being<BR>proficient.<BR><BR>I think that's
      > all of
      >
      them.<BR><BR>__________________________________________________<BR>Get
      > personalized email addresses from Yahoo! Mail - only
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    • mocha@mcs.net
      It looks like a bunch of the skills you re referring to require both SW Force Sensitive and either Sense for some, Control for others. Since it seems that you
      Message 2 of 17 , Feb 2, 2001
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        It looks like a bunch of the skills you're referring to require both
        SW Force Sensitive and either Sense for some, Control for others.
        Since it seems that you should qualify for them, it looks like there
        must be a bug in my prefeat: logic for skills. I thought I had
        addressed that a couple of nights ago, but assuming you're using the
        latest version of PCGen, that would appear not to be the case.

        -Bryan

        --- In pcgen@y..., Doc <doc_souark@y...> wrote:
        > And the lightbulb came on......Now how about my
        > question? Why can't I get any other Jedi skills other
        > the Empathy and enhance abilties even with alter,sense
        > and control feats with a 9th lvl Knight ?
        > And a Familiar list with the really cool(as my wife
        > put it)Familiar based feats/spells from #280.
        > OT- In a short paragraph from the above article the
        > writer talked about polymorphing a familiar into a
        > larger/better one or into a humanoid.My wife's
        > reaction "Cool when my Halfling wizard get's to 7th
        > Lvl she can turn her toad into a Halfling boytoy" I
        > have a baaaaad feeling about this.
        >
        > Doc
        > --- mocha@m... wrote:
        > > Still bad.
        > > Look at the posts from the group page and you'll see
        > > what I mean. I
        > > think someone said a while ago that Pegasus mail
        > > users had to turn
        > > off some html option for sending mail. Ring a bell?
        > > I'm just guessing
        > > you need to do something similar if you're not using
        > > Pegasus.
        > >
        > > -Bryan
        > >
        > > --- In pcgen@y..., Doc <doc_souark@y...> wrote:
        > > > <P> <BR>
        > > > <P>  <B><I>mocha@m...</I></B> wrote: <BR>
        > > > <BLOCKQUOTE style="BORDER-LEFT: #1010ff 2px solid;
        > > > MARGIN-LEFT: 5px; PADDING-LEFT: 5px">
        > > > <P><TT>Doc,<BR>turn off your html - I read these
        > > posts
        > > > via the web and html isn't <BR>converted. I can
        > > follow
        > > > your message by ignoring the html tags, but <BR>it
        > > > hurts my eyes! :)<BR><BR>-Bryan<BR> Better or did
        > > I do
        > > > the wrong thing
        > > > ?
        > >
        >
                   &nbs
        > > p;  
        > > > Doc</TT></P>
        > > > <P><TT><BR>--- In pcgen@y..., Doc
        > > > doc_souark@y... wrote:<BR>> <P>
        > > > <BR>I found another one are rather an old
        > > > one,in<BR>> the SWs gen. a Force Adept,Jedi
        > > Co., or
        > > > Jedi Gu.,can<BR>> not optain any jedi skills
        > > except
        > > > Empathy and enhance<BR>> Abilty the Prog. tells
        > > me
        > > > "Cannot get this exclusive<BR>> skill" and
        > > before
        > > > you ask it was a 9th lvl Jedi Knight<BR>> I was
        > > > working on.<BR>>
        > > >
        > >
        >
        <BR><P>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb
        > >
        >
        sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&<BR>nbsp;&am
        > > p;nbsp;&nbsp;&nbsp;&nbsp;<BR>>
        > > > as always&nbsp;&nbsp;<BR>>
        > > >
        > >
        >
        <BR>KUTGW&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&
        > >
        >
        amp;nbsp;&nbsp;&nbsp;&nbsp;&nbsp<BR>;&nbsp;&nb
        > >
        >
        sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb
        > > sp;&nbsp;<BR>>
        > > > Doc<BR>> <P>&nbsp;
        > > > <B><I>Benjamin Pew<BR>>
        > > > ben_pew@y...</I></B> wrote:
        > > > <BR><BR>> <BLOCKQUOTE
        > > style="BORDER-LEFT:
        > > > #1010ff 2px solid;<BR>> MARGIN-LEFT: 5px;
        > > > PADDING-LEFT: 5px"><TT>I've
        > > noticed<BR>> a
        > > > few bugs recently. One of them is
        > > > the<BR>ranger<BR>> favored enemy bug
        > > recently
        > > > reported. In<BR>addition, I<BR>> just
        > > > re-opened the ranger I created and<BR>the
        > > > favored<BR>> enemy was
        > > > gone.<BR><BR>Second, if you select the
        > > > first<BR>> race on the list for<BR>any
        > > > campaign it doesn't work<BR>> properly. If you
        > > open
        > > > or<BR>select a different<BR>> character,
        > > then
        > > > return to the first<BR>one, it<BR>>
        > > displays
        > > > the same race as the other
        > > > character.<BR>If<BR>> you open it again
        > > as
        > > > the first character<BR>>
        > > after<BR>starting
        > > > the program, the race field is<BR>> blank. In
        > > > both<BR>these cases, it doesn't affect
        > > > the<BR>> ability<BR>adjustments, it just
        > > > doesn't display<BR>>
        > > > properly.<BR><BR>Third, I created a
        > > monk,
        > > > and on the<BR>> equipment list<BR>several
        > > of
        > > > the monk weapons aren't<BR>> marked as
        > > > being<BR>proficient.<BR><BR>I
        > > think
        > > > that's<BR>> all of<BR>>
        > > >
        > >
        >
        <BR>them.<BR><BR>_________________________________________
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      • Robert Hilson
        the jedi.. you must edit the skill.lst where it says for the force skills, and change the comma s to | pipes, ie PREFEAT:Alter,SW Force Sensative to
        Message 3 of 17 , Feb 2, 2001
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          the jedi.. you must edit the skill.lst where it says for the force skills, and
          change the comma's to | pipes, ie PREFEAT:Alter,SW Force Sensative to
          PREFEAT:Alter|SW Force Sensative
          or if there is a control, sense or alter preqequisate you can remove the comma
          and sw force sensitive, as to have control sense or alter you have to have
          force sensitive.

          =====
          Robert Hilson
          https://secure.paypal.com/affil/pal=okuth0r%40yahoo.com

          __________________________________________________
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        • mocha@mcs.net
          Ah - I meant to change that for my last release but forgot about it. I ll correct that for the next release. Thanks for reminding me what I needed to change!
          Message 4 of 17 , Feb 2, 2001
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            Ah - I meant to change that for my last release but forgot about it.
            I'll correct that for the next release. Thanks for reminding me what
            I needed to change!

            -Bryan

            --- In pcgen@y..., Robert Hilson <okuth0r@y...> wrote:
            > the jedi.. you must edit the skill.lst where it says for the force
            skills, and
            > change the comma's to | pipes, ie PREFEAT:Alter,SW Force Sensative
            to
            > PREFEAT:Alter|SW Force Sensative
            > or if there is a control, sense or alter preqequisate you can
            remove the comma
            > and sw force sensitive, as to have control sense or alter you have
            to have
            > force sensitive.
            >
            > =====
            > Robert Hilson
            > https://secure.paypal.com/affil/pal=okuth0r%40yahoo.com
            >
            > __________________________________________________
            > Get personalized email addresses from Yahoo! Mail - only $35
            > a year! http://personal.mail.yahoo.com/
          • learyth
            I have a couple of bugs (at least they are for me). First the save function seems to not actually save. I try it after making a new char or opening an old one,
            Message 5 of 17 , Feb 8, 2002
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              I have a couple of bugs (at least they are for me). First the save
              function seems to not actually save. I try it after making a new char
              or opening an old one, hit save and nothing happens and if I try to
              close the char it gives the 'This char isn't saved are you sure you
              want to close' message. To be clear, it WILL save a new char the
              first time but not after that. I end up using save as instead. If
              this is the way its supposed to be, fine. The other problem is with
              custom items. I made a mithril shirt +1 and equiped it on a char
              however the bonus is incorrect. It is listed as BONUS:...blah blah
              |4| etc etc instead of the 5 it should be. Where are these things
              stored so I can edit it? I checked DMGarmorshields.lst but it is
              listed correctly there. So where is the program getting the stats for
              the custom item? The last problem (yea right) is that after saving a
              char and then closing and reopening to edit it the bio and
              description stuff seems to go away. It isn't totally displayed, just
              the last paragraph of each field. Do these fields need to have all
              text in the form of one paragraph? They didn't used to do this. If
              I'm unclear in any of this let me know and I'll try again. Thanks.
              Leigh aka learyth
              PS I just downloaded the latest build so I'll check to see if it
              corrects these problems.
            • mlathrum
              ... char ... to ... you ... I have this same problem. I m using 2.4.3.
              Message 6 of 17 , Feb 9, 2002
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                --- In pcgen@y..., "learyth" <learyth@y...> wrote:
                > I have a couple of bugs (at least they are for me). First the save
                > function seems to not actually save. I try it after making a new
                char
                > or opening an old one, hit save and nothing happens and if I try
                to
                > close the char it gives the 'This char isn't saved are you sure
                you
                > want to close' message. To be clear, it WILL save a new char the
                > first time but not after that. I end up using save as instead. If
                > this is the way its supposed to be, fine.

                I have this same problem. I'm using 2.4.3.
              • loyalparsons
                Yep. Definitely the case. ... save
                Message 7 of 17 , Feb 9, 2002
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                  Yep. Definitely the case.

                  --- In pcgen@y..., "mlathrum" <lathrum@h...> wrote:
                  > --- In pcgen@y..., "learyth" <learyth@y...> wrote:
                  > > I have a couple of bugs (at least they are for me). First the
                  save
                  > > function seems to not actually save. I try it after making a new
                  > char
                  > > or opening an old one, hit save and nothing happens and if I try
                  > to
                  > > close the char it gives the 'This char isn't saved are you sure
                  > you
                  > > want to close' message. To be clear, it WILL save a new char the
                  > > first time but not after that. I end up using save as instead. If
                  > > this is the way its supposed to be, fine.
                  >
                  > I have this same problem. I'm using 2.4.3.
                • merton_monk
                  tis a bug. Fixing it now for 2.4.4. Until then you ll have to use save as in order to save characters. -Bryan ... new ... try ... the ... If
                  Message 8 of 17 , Feb 9, 2002
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                    'tis a bug. Fixing it now for 2.4.4. Until then you'll have to use
                    save as in order to save characters.

                    -Bryan

                    --- In pcgen@y..., "loyalparsons" <loyalp@c...> wrote:
                    > Yep. Definitely the case.
                    >
                    > --- In pcgen@y..., "mlathrum" <lathrum@h...> wrote:
                    > > --- In pcgen@y..., "learyth" <learyth@y...> wrote:
                    > > > I have a couple of bugs (at least they are for me). First the
                    > save
                    > > > function seems to not actually save. I try it after making a
                    new
                    > > char
                    > > > or opening an old one, hit save and nothing happens and if I
                    try
                    > > to
                    > > > close the char it gives the 'This char isn't saved are you sure
                    > > you
                    > > > want to close' message. To be clear, it WILL save a new char
                    the
                    > > > first time but not after that. I end up using save as instead.
                    If
                    > > > this is the way its supposed to be, fine.
                    > >
                    > > I have this same problem. I'm using 2.4.3.
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