RE: [pcgen] RE: Turn Undead (was New file uploaded to pcgen)
- At 17:53 2003.12.01, Jayme Cox wrote:
>> Hi Jayme, I just want to point out that in order to followAs long as you do not put find a solution with no formulas in the DEFINE, I'm happy.
>> the usual production .lst standard, these should be:
>> BONUS:VAR|TurnLevel|CL DEFINE:TurnLevel|0
>> BONUS:VAR|TurnUndead|3+CHA DEFINE:TurnUndead|0
>> BONUS:VAR|TurnCheck|CHA DEFINE:TurnCheck|0
>> BONUS:VAR|TurnDieNumber|2 DEFINE:TurnDieNumber|0
>> BONUS:VAR|TurnDieSize|6 DEFINE:TurnDieSize|0
>> BONUS:VAR|TurnDamage|CL+CHA DEFINE:TurnDamage|0
>> In short, the DEFINE tag are used only with 0 and all the
>> formulas go in the BONUS:VAR tags. Experience has shown us
>> that it is easier to maintain if we are looking at only one
>> tag for the formulas.
>The problem is that Clerics, Paladins, etc all have the Turn Undead class
>ability. If you use TYPEless bonuses, all the BONUS values will stack and you
>will have incorrect turn undead for multiclass Paladin/Clerics,
>Blackguard/Clerics, etc because of stacking issues.
>The only way to have the 'TurnDamage' variable work except through a DEFINE that
>is NOT zero is to break it into two separate BONUS tags:
>Because you want the class levels to stack, but not the CHA bonus.
>Since all the values are defined in the Hidden feat anyway, I think we should
>just remove all the unecessary BONUS and DEFINE entries and use this:
If you really have no other way to solve the problem, ignore the style rules.
Éric "Space Monkey" Beaudoin (hiding in the trench)
>> In space, no one can hear you sleep.<mailto:beaudoer@...>
>> Camels to can climb trees (and sometime eat them).
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