The code change below works, but it needs to be expanded.
Currently, if you assign this BONUS to a Medium-sized character they
will be able to wield a Large-sized TwoHanded weapon in Both hands.
This is as intended.
However, they will also be able to wield a Medium-sized TwoHanded
weapon one-handed, which should not be allowed, based on the feat's
description. A Medium TwoHanded weapon should still be TwoHanded,
even with this BONUS.
I'm not sure how simple a fix this would be, plus this is
anticipatory coding for a (currently) closed source. Please
prioritize it accordingly.
--- In email@example.com, "Jayme Cox" <jayme@r...> wrote:
> This needs to be a FREQ:
> New BONUS tag to support changing effective wield category
> Possible syntax:
> WCName1,WCName2: Wield Category names, such
as 'Light', 'OneHanded', 'TwoHanded'
> or 'ALL' to effect all possible categories. The wield category
names are defined
> in the system/gameModes/miscinfo.lst file.
> X: a number to increase or decrease the category by
> To allow a PC to wield a larger Two Handed weapon than would
> To allow a PC to use all weapons that are one Size Category larger:
> To allow a PC to use smaller 'Light' and 'OneHanded' weapons than
> be allowed:
> Please assign to me...