Re: Turn Undead (was New file uploaded to pcgen)
- Yes, I like this a little better. I had kept the CL-xxx as an attempt to make things
clear but I think you are right, better without them. I was also trying to minimize
changes by keeping the vars as defined and just adding TYPE=Class where
necessary but this is definitely cleaner.
> > RSRD/rsrd_feats_hidden.lst
> > Uploaded by : jslicari <jslicari@g...>
> > Description : fix Turn/Rebuke undead.
> Here are the correct values followed by the reasoning behind the settings:
> BONUS:VAR|TurnLevel|CL DEFINE:TurnLevel|0
> BONUS:VAR|TurnUndead|0 DEFINE:TurnUndead|3+CHA
> BONUS:VAR|TurnCheck|0 DEFINE:TurnCheck|CHA
> BONUS:VAR|TurnDieNumber|0 DEFINE:TurnDieNumber|2
> BONUS:VAR|TurnDieSize|0 DEFINE:TurnDieSize|6
> BONUS:VAR|TurnDamage|CL DEFINE:TurnDamage|CHA
> * TurnLevel must stack between all classes, so it must remain typeless.
> * TurnUndead (number of times per day) should be an absolute value of 3+CHA per
> day. Thus it should be defined that way and then you don't have to worry about
> different classes stacking. You do have feats which add to the number of turns
> and they should have typeless BONUSes.
> * TurnCheck (bonus to 1d20 turn check) should be an absolute value of CHA. Thus
> it should be defined that way and then you don't have to worry about different
> classes stacking. There are Domains and feats which add to this value and they
> should have typeless BONUSes.
> * TurnDieNumber (number of d6 dice for dmg) should be an absolute value so you
> don't have to worry about different classes stacking. There are feats which
> change this value and they should have typeless BONUSes.
> * TurnDieSize (size of dmg dice) defaults to d6 and follows above rules.
> * TurnDamage (bonus to 2d6 of dmg) should be CHA + all class levels, so should
> be defined as CHA to start and BONUS should be the correct Turn Undead class
> level value. Other classes, feats and domains add to this value and they should
> have typeless BONUSes.
> You do NOT need the class name after the CL subtag when present in a class.lst
> file. In fact, if you use the class name, you will mess up anyone who tries to
> .MOD the class lines.
> Also, the BONUSes with a value of 0 are not needed, but are there to show other
> .lst file writers the correct way to add to each value. In fact, since the feat
> defines each of them properly, this is the minumum required in the class.lst
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