Re: [pcgen] [RSRD] [Andargor] Question about Aasimar
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> At 04:30 AM 10/28/2003 +0000, dlm1065 wrote:Actually, that means it should not have ANY PREALIGN on it..... We only put
> >Check your Default Monster setting in the preferences.
> OK, I've now tried to do this with "Default Monsters" on AND
> off. The result is essentially the same, with the following issues
> regarding the Aasimar:
> Alignment listed as "LG, LN, LE" - should be "LG, NG, CG". The
> RSRD lists this as "Usually Good (any)"
PREALIGNs on the ALWAYS.....
Always Good (Any) would mean LG, NG, CG. Always Lawful (Any) would mean LG,
Andargor, is that something simple for the script?
> "Stat Adj" listed as "STR: 2 CON: 2" - should be "WIS: 2 CHA:and
> 2". Checking the LST file, it gets +2 STR and +2 CON flat, and +1 to STR,
> DEX and WIS based on the "Default Monster" setting. As a side point, even
> when "Default Monsters" is OFF, this is shown as +3 STR, +1 DEX, +2 CON
> +1 WIS under "Racial Adj.", AND -1 STR, -1 DEX and -1 WIS under "OtherThat shouldn't be happening..... Probably a code issue.
> Adj." Personally, I find this to be a little confusing. Is there a
> particular reason why the "Default Monster" stat points are added all the
> time, and then adjusted back down if the setting is OFF?
> I suspect that the confusion in stats comes from the followingOk, since I don't think things like that are in the XML the script is using,
> line in the RSRD:
> "The aasimar warrior presented here had the following ability
> scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9,
> Cha 8."
> This is the "non-elite array", and would result in a final stat
> line of "Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10" as shown in the
> example monster.
we'll have to come back to those when the script is done.
PCGen Data SB and BoD
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> Actually, that means it should not have ANY PREALIGN on it..... Weonly put
> PREALIGNs on the ALWAYS.....mean LG,
> Always Good (Any) would mean LG, NG, CG. Always Lawful (Any) would
> LN, LE...As far as I know, that's already been fixed in the 10/29 release.
> Andargor, is that something simple for the script?
Aasimar is listed as having "Usually good" alignment, so there is no
PREALIGN for it.
> > This is the "non-elite array", and would result in afinal stat
> > line of "Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10" as shownin the
> > example monster.is using,
> Ok, since I don't think things like that are in the XML the script
> we'll have to come back to those when the script is done.Yeah, I agree this kind of thing should come into manual edits, when
> Tir Gwaith
> PCGen Data SB and BoD
we get there. It's not easy to parse for...
It's good that it's noted, however.
I'm having trouble following all the bug reports, could this be put in
the bug tracker? Or have a separate directory in files for monsters?