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RE: [pcgen] Re: i thinnk i want to cry...

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  • Moulton, Ernie Mr USAREC
    OK, I will try that. Nemo the Shadow Armor 22::23::18::18::14::10:: Fighter::None ::None ::7::10::9::9::9::9::9::9::-7::Rogue::None ::None ... Simple Weapon
    Message 1 of 19 , Feb 1 10:53 AM
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      OK, I will try that.

      Nemo the Shadow Armor
      22::23::18::18::14::10::
      Fighter::None ::None ::7::10::9::9::9::9::9::9::-7::Rogue::None ::None
      ::3::9::9::9::-13::Shadow Dancer::None ::None ::5::9::9::9::9::9::55::
      Simple Weapon Proficiency::0::Armor Proficiency (light)::0::Armor
      Proficiency (medium)::0::Armor Proficiency (heavy)::0::Shield
      Proficiency::0::Martial Weapon Proficiency::186::Axe (throwing)::Hammer
      (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
      (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
      (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
      (heavy)::Glaive::Greataxe::Greatclub::Sword
      (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
      (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
      (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
      (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
      (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
      (heavy)::Glaive::Greataxe::Greatclub::Sword
      (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
      (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
      (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
      (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
      (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
      (heavy)::Glaive::Greataxe::Greatclub::Sword
      (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
      (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
      (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
      (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
      (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
      (heavy)::Glaive::Greataxe::Greatclub::Sword
      (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
      (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
      (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
      (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
      (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
      (heavy)::Glaive::Greataxe::Greatclub::Sword
      (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
      (composite)::Longbow::Longbow (composite)::Axe
      (throwing)::Battleaxe::Falchion::Flail (heavy)::Flail
      (light)::Glaive::Greataxe::Greatclub::Guisarme::Halberd::Hammer
      (light)::Handaxe::Lance (heavy)::Lance (light)::Longbow::Longbow
      (composite)::Longspear::Pick (heavy)::Pick
      (light)::Ranseur::Rapier::Sap::Scimitar::Scythe::Shortbow::Shortbow
      (composite)::Sword (great)::Sword (long)::Sword
      (short)::Trident::Warhammer::Ambidexterity::0::Two-Weapon
      Fighting::0::Weapon Focus::1::Scimitar::Blind-Fight::0::Weapon
      Specialization::1::Scimitar::Combat Reflexes::0::Dodge::0::Improved
      Critical::1::Scimitar::Improved Two-Weapon Fighting::0::Mobility::0::Spring
      Attack::0::Improved Initiative::0::Daylight Adaptation::0::Resist
      Poison::0::
      Climb::5.0::Hide::15.0::Jump::11.0::Listen::5.0::Move
      Silently::10.0::Search::10.0::Spot::10.0::Escape
      Artist::10.0::Disguise::2.0::Disable Device::10.0::Decipher
      Script::1.0::Balance::10.0::Open
      Lock::10.0::Perform::5.0::Swim::5.0::Tumble::2.0::Use Magic
      Device::1.0::Ride::2.0::

      Elf (Drow)::7::60::127::126::M::Ambi



      Common::Elven::
      Dagger::Gauntlet::Gauntlet, spiked::Mace
      (light)::Sickle::Club::Halfspear::Mace
      (heavy)::Morningstar::Quarterstaff::Shortspear::Crossbow
      (light)::Dart::Sling::Crossbow (heavy)::Javelin::Axe (throwing)::Hammer
      (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
      (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
      (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
      (heavy)::Glaive::Greataxe::Greatclub::Sword
      (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
      (composite)::Longbow::Longbow (composite)::Crossbow (Hand)::Crossbow
      (hand)::
      44::26
      :: :: :: :: :: :: :: :: :: :: :: ::
      Chain shirt ::1.0::N::Scimitar ::2.0::Y::Dagger ::3.0::N::Crossbow (hand)
      ::1.0::N::Scimitar +3 ::2.0::Y::Ring of Protection +3 ::1.0::N::Bracers Plus
      Ring ::1.0::N::Chain (Drow+4) ::1.0::Y::Dagger+3 ::3.0::N::Dagger+2
      (Longtooth) ::1.0::N::
      7634.0:: :: ::
      Fighter::
      Rogue::
      Shadow Dancer::
      115000::7630 gold ::Shadow 8HD ::Ring of Spell Turning
      Ring of Invisibility
      Ring of Protection +3 ::


      Ernie Moulton
      E-Mail Administrator **
      ACS / HQ USAREC
      502 626-1664 FAX 502 626-0994
      mailto:moulton@...




      -----Original Message-----
      From: mocha@... [mailto:mocha@...]
      Sent: Thursday, February 01, 2001 1:39 PM
      To: pcgen@yahoogroups.com
      Subject: [pcgen] Re: i thinnk i want to cry...


      Heh - we wouldn't want our miliary to be insecure, would we???? ;)
      You could copy/paste your pcg file contents into a post - the pcg
      files aren't too big (usually under 1k).

      -Bryan

      --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
      > Thanks for the quick reply... I dont think I can hit the site here--
      mail is
      > open, but direct access is severly limited. No games, no sex, no
      fun.. no
      > birthday cards ('useless entertainment'). etc.
      > I will try to send it tonight (after the DND game).
      > I will try the bonus--I did figure out I could make it direct, but
      it just
      > increases the Base instead of showing a plus for the item.
      >
      >
      > Ernie Moulton
      > E-Mail Administrator **
      > ACS / HQ USAREC
      > 502 626-1664 FAX 502 626-0994
      > mailto:moulton@u...
      >
      >
      >
      >
      > -----Original Message-----
      > From: mocha@m... [mailto:mocha@m...]
      > Sent: Thursday, February 01, 2001 1:02 PM
      > To: pcgen@y...
      > Subject: [pcgen] Re: i thinnk i want to cry...
      >
      >
      > Ernie,
      > I seem to be unable to download your pcg file. All I get is "N",
      > which I would guess to be the first letter of your character's name
      > (Nemo). If you're unable to post it here, go ahead and upload the
      > file to the Bugs and Features folder so it doesn't clutter up the
      > main Files page.
      >
      > As far as magic items go, they can all use the BONUS: tag which is
      > documented near the bottom of the readme.html.
      > So the BONUS: tag for a Longsword of Willpower +2 could look like
      > this:
      > BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
      > (I just can't type a tab in here, so don't actually type [tab]!)
      >
      > -Bryan
      >
      >
      >
      > --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
      > > I have two apparent problems in the attached character. He
      started
      > a
      > > fighter, but I reduced him two levels, and added Rogue class (
      > primarily to
      > > enable enough skill points in Hide and Move Silently) When I did
      > this, I
      > > had two extra feats. When I removed them, I got first -27
      > available, then
      > > 26. The sign bug seems to be still there, but I cannot duplicate
      > the -27.
      > > I added +3 Scimitars to the Equipment list, and equipped them. I
      > think the
      > > damage is one point too high. Should be +6 for Str, +2 for Feat,
      > +3 for
      > > weapon. Or am I wrong, and have an extra point I didn't know
      about.
      > >
      > > Now a question: (If you are ready to address magical items) Can
      > items that
      > > affect saving throws be programmed? In this sheet I made a combo
      > Bracers
      > > and Ring of Protection to generate the total plus to armor. Its a
      > > workaround, but it works.
      > > Second question: Is there a way to equip a weapon in a particular
      > hand...
      > > eg, if I want a sword in one hand and a dagger in the off hand?
      > >
      > > Ernie Moulton
      > > E-Mail Administrator **
      > > ACS / HQ USAREC
      > > 502 626-1664 FAX 502 626-0994
      > > mailto:moulton@u...
      >
      >
      >
      > To unsubscribe from this group, send an email to:
      > pcgen-unsubscribe@egroups.com



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    • mocha@mcs.net
      I had to remove the magic item references (since they re unique to your lst files and not in mine) and remove the line-feeds that the post put in
      Message 2 of 19 , Feb 1 11:23 AM
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        I had to remove the magic item references (since they're unique to
        your lst files and not in mine) and remove the line-feeds that the
        post put in unnecessarily, then I was able to import your character.
        I think the problem stems from the fact that your pcg file indicates
        that you have 186 martial weapon proficiencies - whereas there aren't
        that many possiblilities. When you click on a feat I add the number
        of feats you have remaining plus the number of selections you have
        with regards to that feat. After you make your selections I then
        select the new number of selections from the previous sum (for feats
        you can take multiple times, obviously). So I'm adding the number of
        feats you have +186 and subtracting the number of selections you made
        (there are what, about 30 of them?) granting you an increase on the
        order of 150 or so feats. The obvious question then is, how did you
        get so many martial weapon proficiencies?
        What version of PCGen did you create this character with - and if you
        re-create this character from scratch (forget the magic items, they
        don't figure into this bug anyway) with the current release do you
        get this bug? I just did some correcting of the feat-counting logic,
        so I'm hoping that if you create this character from scratch this bug
        will go away. You can tell if you'll have the bug by looking in the
        pcg file - the number just after the Martial Weapon Proficiency entry
        is how many of the next :: delimiters refer to sub-selections for
        that feat. If it's over 30 (or whatever, certainly 186 is a
        giveaway!) then this bug resides in the current version of PCGen and
        must be squashed. :)

        -Bryan

        --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
        > OK, I will try that.
        >
        > Nemo the Shadow Armor
      • Moulton, Ernie Mr USAREC
        I am fascinated. My youngest son is developing an internet insurance sales tool in Java.. and he was showing me how he developed and used classes... I
        Message 3 of 19 , Feb 1 12:44 PM
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          I am fascinated. My youngest son is developing an internet insurance sales
          tool in Java.. and he was showing me how he developed and used classes...
          I downloaded the first zip file, probably 1-26. Seems like it was 1.2. I
          should still have the original somewhere. Maybe.
          I made my own drow class by modifying the Elf(sun) class. You ahve since
          added drow, and that may be part or all the problem. He only cares about 2
          martial weapons, or 3. Scimitar, dagger and crossbow.
          Whatever broought this on, probably is fixed, since I cannot duplicate it.
          However, there is still an issue with signs. Take away two levels, get -2
          feats, remove 1, and you have an additional: what should become -1 becomes
          1.
          I will try two ways: one the same as this, but using current release.
          Then try fighter only, since I do not need any additional rogue skills.

          Thanks.


          Ernie Moulton
          E-Mail Administrator **
          ACS / HQ USAREC
          502 626-1664 FAX 502 626-0994
          mailto:moulton@...




          -----Original Message-----
          From: mocha@... [mailto:mocha@...]
          Sent: Thursday, February 01, 2001 2:23 PM
          To: pcgen@yahoogroups.com
          Subject: [pcgen] Re: i thinnk i want to cry...


          I had to remove the magic item references (since they're unique to
          your lst files and not in mine) and remove the line-feeds that the
          post put in unnecessarily, then I was able to import your character.
          I think the problem stems from the fact that your pcg file indicates
          that you have 186 martial weapon proficiencies - whereas there aren't
          that many possiblilities. When you click on a feat I add the number
          of feats you have remaining plus the number of selections you have
          with regards to that feat. After you make your selections I then
          select the new number of selections from the previous sum (for feats
          you can take multiple times, obviously). So I'm adding the number of
          feats you have +186 and subtracting the number of selections you made
          (there are what, about 30 of them?) granting you an increase on the
          order of 150 or so feats. The obvious question then is, how did you
          get so many martial weapon proficiencies?
          What version of PCGen did you create this character with - and if you
          re-create this character from scratch (forget the magic items, they
          don't figure into this bug anyway) with the current release do you
          get this bug? I just did some correcting of the feat-counting logic,
          so I'm hoping that if you create this character from scratch this bug
          will go away. You can tell if you'll have the bug by looking in the
          pcg file - the number just after the Martial Weapon Proficiency entry
          is how many of the next :: delimiters refer to sub-selections for
          that feat. If it's over 30 (or whatever, certainly 186 is a
          giveaway!) then this bug resides in the current version of PCGen and
          must be squashed. :)

          -Bryan

          --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
          > OK, I will try that.
          >
          > Nemo the Shadow Armor




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