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RE: Re[2]: [pcgen] Re: i thinnk i want to cry...

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  • Moulton, Ernie Mr USAREC
    It would be hard to find a place to spend all those :) Ernie Moulton E-Mail Administrator ** ACS / HQ USAREC 502 626-1664 FAX 502 626-0994
    Message 1 of 19 , Feb 1, 2001
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      It would be hard to find a place to spend all those :)


      Ernie Moulton
      E-Mail Administrator **
      ACS / HQ USAREC
      502 626-1664 FAX 502 626-0994
      mailto:moulton@...




      -----Original Message-----
      From: Lonestar [mailto:Lonestar@...]
      Sent: Thursday, February 01, 2001 1:06 PM
      To: pcgen@yahoogroups.com
      Subject: Re[2]: [pcgen] Re: i thinnk i want to cry...


      MEMU> I have two apparent problems in the attached character. He started a
      MEMU> fighter, but I reduced him two levels, and added Rogue class (
      primarily to
      MEMU> enable enough skill points in Hide and Move Silently) When I did
      this, I
      MEMU> had two extra feats. When I removed them, I got first -27 available,
      then
      MEMU> 26. The sign bug seems to be still there, but I cannot duplicate the
      -27.
      MEMU> I added +3 Scimitars to the Equipment list, and equipped them. I
      think the
      MEMU> damage is one point too high. Should be +6 for Str, +2 for Feat, +3
      for
      MEMU> weapon. Or am I wrong, and have an extra point I didn't know about.

      Well, when you remove all the Fighter levels and simply close the
      Martial weapon choice window you end up with 205 feats.
      The same problem exists when adding and removing a fighter level (the
      first fighter level) to another char. even if you remove the Martial
      weapon proficiencies manually it gives you a wrong number of feats
      remaining...


      Lonestar




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    • Moulton, Ernie Mr USAREC
      OK, I will try that. Nemo the Shadow Armor 22::23::18::18::14::10:: Fighter::None ::None ::7::10::9::9::9::9::9::9::-7::Rogue::None ::None ... Simple Weapon
      Message 2 of 19 , Feb 1, 2001
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        OK, I will try that.

        Nemo the Shadow Armor
        22::23::18::18::14::10::
        Fighter::None ::None ::7::10::9::9::9::9::9::9::-7::Rogue::None ::None
        ::3::9::9::9::-13::Shadow Dancer::None ::None ::5::9::9::9::9::9::55::
        Simple Weapon Proficiency::0::Armor Proficiency (light)::0::Armor
        Proficiency (medium)::0::Armor Proficiency (heavy)::0::Shield
        Proficiency::0::Martial Weapon Proficiency::186::Axe (throwing)::Hammer
        (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
        (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
        (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
        (heavy)::Glaive::Greataxe::Greatclub::Sword
        (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
        (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
        (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
        (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
        (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
        (heavy)::Glaive::Greataxe::Greatclub::Sword
        (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
        (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
        (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
        (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
        (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
        (heavy)::Glaive::Greataxe::Greatclub::Sword
        (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
        (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
        (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
        (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
        (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
        (heavy)::Glaive::Greataxe::Greatclub::Sword
        (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
        (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
        (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
        (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
        (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
        (heavy)::Glaive::Greataxe::Greatclub::Sword
        (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
        (composite)::Longbow::Longbow (composite)::Axe
        (throwing)::Battleaxe::Falchion::Flail (heavy)::Flail
        (light)::Glaive::Greataxe::Greatclub::Guisarme::Halberd::Hammer
        (light)::Handaxe::Lance (heavy)::Lance (light)::Longbow::Longbow
        (composite)::Longspear::Pick (heavy)::Pick
        (light)::Ranseur::Rapier::Sap::Scimitar::Scythe::Shortbow::Shortbow
        (composite)::Sword (great)::Sword (long)::Sword
        (short)::Trident::Warhammer::Ambidexterity::0::Two-Weapon
        Fighting::0::Weapon Focus::1::Scimitar::Blind-Fight::0::Weapon
        Specialization::1::Scimitar::Combat Reflexes::0::Dodge::0::Improved
        Critical::1::Scimitar::Improved Two-Weapon Fighting::0::Mobility::0::Spring
        Attack::0::Improved Initiative::0::Daylight Adaptation::0::Resist
        Poison::0::
        Climb::5.0::Hide::15.0::Jump::11.0::Listen::5.0::Move
        Silently::10.0::Search::10.0::Spot::10.0::Escape
        Artist::10.0::Disguise::2.0::Disable Device::10.0::Decipher
        Script::1.0::Balance::10.0::Open
        Lock::10.0::Perform::5.0::Swim::5.0::Tumble::2.0::Use Magic
        Device::1.0::Ride::2.0::

        Elf (Drow)::7::60::127::126::M::Ambi



        Common::Elven::
        Dagger::Gauntlet::Gauntlet, spiked::Mace
        (light)::Sickle::Club::Halfspear::Mace
        (heavy)::Morningstar::Quarterstaff::Shortspear::Crossbow
        (light)::Dart::Sling::Crossbow (heavy)::Javelin::Axe (throwing)::Hammer
        (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
        (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
        (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
        (heavy)::Glaive::Greataxe::Greatclub::Sword
        (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
        (composite)::Longbow::Longbow (composite)::Crossbow (Hand)::Crossbow
        (hand)::
        44::26
        :: :: :: :: :: :: :: :: :: :: :: ::
        Chain shirt ::1.0::N::Scimitar ::2.0::Y::Dagger ::3.0::N::Crossbow (hand)
        ::1.0::N::Scimitar +3 ::2.0::Y::Ring of Protection +3 ::1.0::N::Bracers Plus
        Ring ::1.0::N::Chain (Drow+4) ::1.0::Y::Dagger+3 ::3.0::N::Dagger+2
        (Longtooth) ::1.0::N::
        7634.0:: :: ::
        Fighter::
        Rogue::
        Shadow Dancer::
        115000::7630 gold ::Shadow 8HD ::Ring of Spell Turning
        Ring of Invisibility
        Ring of Protection +3 ::


        Ernie Moulton
        E-Mail Administrator **
        ACS / HQ USAREC
        502 626-1664 FAX 502 626-0994
        mailto:moulton@...




        -----Original Message-----
        From: mocha@... [mailto:mocha@...]
        Sent: Thursday, February 01, 2001 1:39 PM
        To: pcgen@yahoogroups.com
        Subject: [pcgen] Re: i thinnk i want to cry...


        Heh - we wouldn't want our miliary to be insecure, would we???? ;)
        You could copy/paste your pcg file contents into a post - the pcg
        files aren't too big (usually under 1k).

        -Bryan

        --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
        > Thanks for the quick reply... I dont think I can hit the site here--
        mail is
        > open, but direct access is severly limited. No games, no sex, no
        fun.. no
        > birthday cards ('useless entertainment'). etc.
        > I will try to send it tonight (after the DND game).
        > I will try the bonus--I did figure out I could make it direct, but
        it just
        > increases the Base instead of showing a plus for the item.
        >
        >
        > Ernie Moulton
        > E-Mail Administrator **
        > ACS / HQ USAREC
        > 502 626-1664 FAX 502 626-0994
        > mailto:moulton@u...
        >
        >
        >
        >
        > -----Original Message-----
        > From: mocha@m... [mailto:mocha@m...]
        > Sent: Thursday, February 01, 2001 1:02 PM
        > To: pcgen@y...
        > Subject: [pcgen] Re: i thinnk i want to cry...
        >
        >
        > Ernie,
        > I seem to be unable to download your pcg file. All I get is "N",
        > which I would guess to be the first letter of your character's name
        > (Nemo). If you're unable to post it here, go ahead and upload the
        > file to the Bugs and Features folder so it doesn't clutter up the
        > main Files page.
        >
        > As far as magic items go, they can all use the BONUS: tag which is
        > documented near the bottom of the readme.html.
        > So the BONUS: tag for a Longsword of Willpower +2 could look like
        > this:
        > BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
        > (I just can't type a tab in here, so don't actually type [tab]!)
        >
        > -Bryan
        >
        >
        >
        > --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
        > > I have two apparent problems in the attached character. He
        started
        > a
        > > fighter, but I reduced him two levels, and added Rogue class (
        > primarily to
        > > enable enough skill points in Hide and Move Silently) When I did
        > this, I
        > > had two extra feats. When I removed them, I got first -27
        > available, then
        > > 26. The sign bug seems to be still there, but I cannot duplicate
        > the -27.
        > > I added +3 Scimitars to the Equipment list, and equipped them. I
        > think the
        > > damage is one point too high. Should be +6 for Str, +2 for Feat,
        > +3 for
        > > weapon. Or am I wrong, and have an extra point I didn't know
        about.
        > >
        > > Now a question: (If you are ready to address magical items) Can
        > items that
        > > affect saving throws be programmed? In this sheet I made a combo
        > Bracers
        > > and Ring of Protection to generate the total plus to armor. Its a
        > > workaround, but it works.
        > > Second question: Is there a way to equip a weapon in a particular
        > hand...
        > > eg, if I want a sword in one hand and a dagger in the off hand?
        > >
        > > Ernie Moulton
        > > E-Mail Administrator **
        > > ACS / HQ USAREC
        > > 502 626-1664 FAX 502 626-0994
        > > mailto:moulton@u...
        >
        >
        >
        > To unsubscribe from this group, send an email to:
        > pcgen-unsubscribe@egroups.com



        To unsubscribe from this group, send an email to:
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      • mocha@mcs.net
        I had to remove the magic item references (since they re unique to your lst files and not in mine) and remove the line-feeds that the post put in
        Message 3 of 19 , Feb 1, 2001
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          I had to remove the magic item references (since they're unique to
          your lst files and not in mine) and remove the line-feeds that the
          post put in unnecessarily, then I was able to import your character.
          I think the problem stems from the fact that your pcg file indicates
          that you have 186 martial weapon proficiencies - whereas there aren't
          that many possiblilities. When you click on a feat I add the number
          of feats you have remaining plus the number of selections you have
          with regards to that feat. After you make your selections I then
          select the new number of selections from the previous sum (for feats
          you can take multiple times, obviously). So I'm adding the number of
          feats you have +186 and subtracting the number of selections you made
          (there are what, about 30 of them?) granting you an increase on the
          order of 150 or so feats. The obvious question then is, how did you
          get so many martial weapon proficiencies?
          What version of PCGen did you create this character with - and if you
          re-create this character from scratch (forget the magic items, they
          don't figure into this bug anyway) with the current release do you
          get this bug? I just did some correcting of the feat-counting logic,
          so I'm hoping that if you create this character from scratch this bug
          will go away. You can tell if you'll have the bug by looking in the
          pcg file - the number just after the Martial Weapon Proficiency entry
          is how many of the next :: delimiters refer to sub-selections for
          that feat. If it's over 30 (or whatever, certainly 186 is a
          giveaway!) then this bug resides in the current version of PCGen and
          must be squashed. :)

          -Bryan

          --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
          > OK, I will try that.
          >
          > Nemo the Shadow Armor
        • Moulton, Ernie Mr USAREC
          I am fascinated. My youngest son is developing an internet insurance sales tool in Java.. and he was showing me how he developed and used classes... I
          Message 4 of 19 , Feb 1, 2001
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            I am fascinated. My youngest son is developing an internet insurance sales
            tool in Java.. and he was showing me how he developed and used classes...
            I downloaded the first zip file, probably 1-26. Seems like it was 1.2. I
            should still have the original somewhere. Maybe.
            I made my own drow class by modifying the Elf(sun) class. You ahve since
            added drow, and that may be part or all the problem. He only cares about 2
            martial weapons, or 3. Scimitar, dagger and crossbow.
            Whatever broought this on, probably is fixed, since I cannot duplicate it.
            However, there is still an issue with signs. Take away two levels, get -2
            feats, remove 1, and you have an additional: what should become -1 becomes
            1.
            I will try two ways: one the same as this, but using current release.
            Then try fighter only, since I do not need any additional rogue skills.

            Thanks.


            Ernie Moulton
            E-Mail Administrator **
            ACS / HQ USAREC
            502 626-1664 FAX 502 626-0994
            mailto:moulton@...




            -----Original Message-----
            From: mocha@... [mailto:mocha@...]
            Sent: Thursday, February 01, 2001 2:23 PM
            To: pcgen@yahoogroups.com
            Subject: [pcgen] Re: i thinnk i want to cry...


            I had to remove the magic item references (since they're unique to
            your lst files and not in mine) and remove the line-feeds that the
            post put in unnecessarily, then I was able to import your character.
            I think the problem stems from the fact that your pcg file indicates
            that you have 186 martial weapon proficiencies - whereas there aren't
            that many possiblilities. When you click on a feat I add the number
            of feats you have remaining plus the number of selections you have
            with regards to that feat. After you make your selections I then
            select the new number of selections from the previous sum (for feats
            you can take multiple times, obviously). So I'm adding the number of
            feats you have +186 and subtracting the number of selections you made
            (there are what, about 30 of them?) granting you an increase on the
            order of 150 or so feats. The obvious question then is, how did you
            get so many martial weapon proficiencies?
            What version of PCGen did you create this character with - and if you
            re-create this character from scratch (forget the magic items, they
            don't figure into this bug anyway) with the current release do you
            get this bug? I just did some correcting of the feat-counting logic,
            so I'm hoping that if you create this character from scratch this bug
            will go away. You can tell if you'll have the bug by looking in the
            pcg file - the number just after the Martial Weapon Proficiency entry
            is how many of the next :: delimiters refer to sub-selections for
            that feat. If it's over 30 (or whatever, certainly 186 is a
            giveaway!) then this bug resides in the current version of PCGen and
            must be squashed. :)

            -Bryan

            --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
            > OK, I will try that.
            >
            > Nemo the Shadow Armor




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