Loading ...
Sorry, an error occurred while loading the content.

Re: [pcgen] Re: Possible bug... and a feature request...

Expand Messages
  • KahnB
    Hi Bryan, PHB page 104, column 2, block 6: Shields: If you are wearing armor and using a shield, both armor check penalties apply. Hope that helps, ...
    Message 1 of 8 , Feb 1, 2001
    • 0 Attachment
      Hi Bryan,

      PHB page 104, column 2, block 6:
      "Shields: If you are wearing armor and using a shield, both armor
      check penalties apply."

      Hope that helps,




      On 1 Feb 2001, at 18:13, mocha@... wrote:

      > --- In pcgen@y..., "David Moore" <vandermore@y...> wrote:
      > > I just found this program, I like it much better than the demo from
      > > the PHB.
      >
      > Thanks! Though I've had a lot of help from people on this board who
      > help me find bugs, make suggestions (even categorizing features
      > required to support additional material) and modify the lst files.
      > It's been a lot of fun!
      >
      > >
      > > One thing though, I was creating a dwarven fighter and I chose a
      > > breastplate and large steel shield as his armor. Firstly, the armor
      > > check penalty for both the lg steel and lg wooden shield should be -
      > 2
      > > not -1 (I was able to change that in the equipment list). Secondly,
      > > the armor check penalties for the breastplate and shield should add
      > > together for a combined armor check penalty of -6, but it only
      > counts
      > > the -4 from the breastplate.
      >
      > I don't have my PHB handy, so I'll assume you're correct on the -2 vs
      > -1 for the large shields. And you're right about the Armor check
      > penalties apparently not summing both armor AND shield penalties. Or,
      > as I think about it, does that stack? I'll have to check that out - I
      > believe the blurb about armor checks above the armor listing said
      > which penalties stacked and which ones did not.
      >
      > >
      > > As for a feature request, you can stick this one near the bottom,
      > but
      > > I was hoping for two point buy systems for stats. The one out of
      > the
      > > DMG and just a straight one to one buying system. Again, you can
      > file
      > > that towards the bottom of the list since you have the unlimited
      > pool
      > > checkbox, but it would be nice to see.
      >
      > The way I intend to implement purchase methods is letting the user
      > define how much each stat increase costs. For your purposes it would
      > be 1 across the board. As you add stats the pool will simply indicate
      > how many points you've spent - and this will be saved with your
      > character so the DM can verify the total.
      >
      > >
      > > Thanks,
      > > David
      >
      > -Bryan
      >
      >
      >
      > To unsubscribe from this group, send an email to:
      > pcgen-unsubscribe@egroups.com
      >
      >
      >


      "Mögen Eure Würfel zur richtigen Zeit das richtige
      Ergebnis aufweisen!

      KahnB
      kahnb@...
      www.rollenspiel-club.de
    • Erin
      Message 2 of 8 , Feb 1, 2001
      • 0 Attachment
        <<<<As for a feature request, you can stick this one near the bottom, but
        I was hoping for two point buy systems for stats. The one out of the
        DMG and just a straight one to one buying system. Again, you can file
        that towards the bottom of the list since you have the unlimited pool
        checkbox, but it would be nice to see.

        Thanks,
           David>>>>>
        already been requested a couple times.  : )
      • mocha@mcs.net
        Hey - that sounds good. I don t think I have anything like that in my Features Requests.txt file (Bugs and Features folder in the Files page). I don t handle
        Message 3 of 8 , Feb 1, 2001
        • 0 Attachment
          Hey - that sounds good. I don't think I have anything like that in my
          Features Requests.txt file (Bugs and Features folder in the Files
          page). I don't handle the bonus spells for being a Specialist OR for
          domains yet, so some thought needs to be put into that - I'd prefer
          it was a solution that worked for both. Your suggestion would work
          for mosts cases, but not cases where a Domain bonus spell wasn't
          normally available to clerics (or of the same spell level). Maybe a
          meta-magic button? I'm not sure what would be convenient there - I'm
          open to suggestions!

          -Bryan

          --- In pcgen@y..., Lonestar <Lonestar@l...> wrote:
          > Would it be possible for additional spellbooks (which are supposed
          so
          > be different sets of prepared spells) to have PCgen check for
          > specialist wizards if at least one of the prepared spells is from
          > the specialist school of that char? And support for the metamagic
          > feats would be great, too... maybe by selecting a feat from the
          metamagic feats
          > the char has when adding spells to a "prepared spells" list.
          >
          >
          > Best regards,
          >
          > Lonestar
        • Arcady
          ... bottom, but ... out of the ... you can file ... unlimited pool ... the user ... it would ... simply indicate ... your ... It should default to the method
          Message 4 of 8 , Feb 1, 2001
          • 0 Attachment
            >> As for a feature request, you can stick this one near the
            bottom, but
            >> I was hoping for two point buy systems for stats. The one
            out of the
            >> DMG and just a straight one to one buying system. Again,
            you can file
            >> that towards the bottom of the list since you have the
            unlimited pool
            >> checkbox, but it would be nice to see.
            >
            > The way I intend to implement purchase methods is letting
            the user
            > define how much each stat increase costs. For your purposes
            it would
            > be 1 across the board. As you add stats the pool will
            simply indicate
            > how many points you've spent - and this will be saved with
            your
            > character so the DM can verify the total.

            It should default to the method on pages 19-20 in the DMG
            however. Since this is in the rules and is official for the
            RPGA. It's also become a standard in most PBeM and online
            games. As well as reached wide acceptance in home games if
            web-forum discussions are any indication.

            Also note that currently it is the number one asked for
            feature. So it might be good to boost it up a little on the
            priority scale. :)


            8 Base.
            1 point each for 9 to 14.
            2 points for 15 and 16
            3 points for 17 and 18

            And likely +1 point per 2 after that.



            Cost Score Modifier
            - 6 -2
            - 7 -2
            0 8 -1
            1 9 -1
            2 10 +0
            3 11 +0
            4 12 +1
            5 13 +1
            6 14 +2
            8 15 +2
            10 16 +3
            13 17 +3
            16 18 +4
            - 19 +4
            - 20 +5


            __________________________________________________
            Get personalized email addresses from Yahoo! Mail - only $35
            a year! http://personal.mail.yahoo.com/
          • Erin
            18 is the max starting base attribute. : ) so the +1 per two after would be moot. 8 Base. 1 point each for 9 to 14. 2 points for 15 and 16 3 points for 17 and
            Message 5 of 8 , Feb 1, 2001
            • 0 Attachment
              18 is the max starting base attribute.  : ) so the +1 per two after would be moot.
              8 Base.
              1 point each for 9 to 14.
              2 points for 15 and 16
              3 points for 17 and 18

              And likely +1 point per 2 after that.
            Your message has been successfully submitted and would be delivered to recipients shortly.