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Re[2]: [pcgen] Re: i thinnk i want to cry...

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  • Lonestar
    MEMU I have two apparent problems in the attached character. He started a MEMU fighter, but I reduced him two levels, and added Rogue class ( primarily to
    Message 1 of 19 , Feb 1, 2001
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      MEMU> I have two apparent problems in the attached character. He started a
      MEMU> fighter, but I reduced him two levels, and added Rogue class ( primarily to
      MEMU> enable enough skill points in Hide and Move Silently) When I did this, I
      MEMU> had two extra feats. When I removed them, I got first -27 available, then
      MEMU> 26. The sign bug seems to be still there, but I cannot duplicate the -27.
      MEMU> I added +3 Scimitars to the Equipment list, and equipped them. I think the
      MEMU> damage is one point too high. Should be +6 for Str, +2 for Feat, +3 for
      MEMU> weapon. Or am I wrong, and have an extra point I didn't know about.

      Well, when you remove all the Fighter levels and simply close the
      Martial weapon choice window you end up with 205 feats.
      The same problem exists when adding and removing a fighter level (the
      first fighter level) to another char. even if you remove the Martial
      weapon proficiencies manually it gives you a wrong number of feats
      remaining...


      Lonestar
    • Moulton, Ernie Mr USAREC
      Thanks for the quick reply... I dont think I can hit the site here--mail is open, but direct access is severly limited. No games, no sex, no fun.. no birthday
      Message 2 of 19 , Feb 1, 2001
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        Thanks for the quick reply... I dont think I can hit the site here--mail is
        open, but direct access is severly limited. No games, no sex, no fun.. no
        birthday cards ('useless entertainment'). etc.
        I will try to send it tonight (after the DND game).
        I will try the bonus--I did figure out I could make it direct, but it just
        increases the Base instead of showing a plus for the item.


        Ernie Moulton
        E-Mail Administrator **
        ACS / HQ USAREC
        502 626-1664 FAX 502 626-0994
        mailto:moulton@...




        -----Original Message-----
        From: mocha@... [mailto:mocha@...]
        Sent: Thursday, February 01, 2001 1:02 PM
        To: pcgen@yahoogroups.com
        Subject: [pcgen] Re: i thinnk i want to cry...


        Ernie,
        I seem to be unable to download your pcg file. All I get is "N",
        which I would guess to be the first letter of your character's name
        (Nemo). If you're unable to post it here, go ahead and upload the
        file to the Bugs and Features folder so it doesn't clutter up the
        main Files page.

        As far as magic items go, they can all use the BONUS: tag which is
        documented near the bottom of the readme.html.
        So the BONUS: tag for a Longsword of Willpower +2 could look like
        this:
        BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
        (I just can't type a tab in here, so don't actually type [tab]!)

        -Bryan



        --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
        > I have two apparent problems in the attached character. He started
        a
        > fighter, but I reduced him two levels, and added Rogue class (
        primarily to
        > enable enough skill points in Hide and Move Silently) When I did
        this, I
        > had two extra feats. When I removed them, I got first -27
        available, then
        > 26. The sign bug seems to be still there, but I cannot duplicate
        the -27.
        > I added +3 Scimitars to the Equipment list, and equipped them. I
        think the
        > damage is one point too high. Should be +6 for Str, +2 for Feat,
        +3 for
        > weapon. Or am I wrong, and have an extra point I didn't know about.
        >
        > Now a question: (If you are ready to address magical items) Can
        items that
        > affect saving throws be programmed? In this sheet I made a combo
        Bracers
        > and Ring of Protection to generate the total plus to armor. Its a
        > workaround, but it works.
        > Second question: Is there a way to equip a weapon in a particular
        hand...
        > eg, if I want a sword in one hand and a dagger in the off hand?
        >
        > Ernie Moulton
        > E-Mail Administrator **
        > ACS / HQ USAREC
        > 502 626-1664 FAX 502 626-0994
        > mailto:moulton@u...



        To unsubscribe from this group, send an email to:
        pcgen-unsubscribe@egroups.com
      • mocha@mcs.net
        Heh - we wouldn t want our miliary to be insecure, would we???? ;) You could copy/paste your pcg file contents into a post - the pcg files aren t too big
        Message 3 of 19 , Feb 1, 2001
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          Heh - we wouldn't want our miliary to be insecure, would we???? ;)
          You could copy/paste your pcg file contents into a post - the pcg
          files aren't too big (usually under 1k).

          -Bryan

          --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
          > Thanks for the quick reply... I dont think I can hit the site here--
          mail is
          > open, but direct access is severly limited. No games, no sex, no
          fun.. no
          > birthday cards ('useless entertainment'). etc.
          > I will try to send it tonight (after the DND game).
          > I will try the bonus--I did figure out I could make it direct, but
          it just
          > increases the Base instead of showing a plus for the item.
          >
          >
          > Ernie Moulton
          > E-Mail Administrator **
          > ACS / HQ USAREC
          > 502 626-1664 FAX 502 626-0994
          > mailto:moulton@u...
          >
          >
          >
          >
          > -----Original Message-----
          > From: mocha@m... [mailto:mocha@m...]
          > Sent: Thursday, February 01, 2001 1:02 PM
          > To: pcgen@y...
          > Subject: [pcgen] Re: i thinnk i want to cry...
          >
          >
          > Ernie,
          > I seem to be unable to download your pcg file. All I get is "N",
          > which I would guess to be the first letter of your character's name
          > (Nemo). If you're unable to post it here, go ahead and upload the
          > file to the Bugs and Features folder so it doesn't clutter up the
          > main Files page.
          >
          > As far as magic items go, they can all use the BONUS: tag which is
          > documented near the bottom of the readme.html.
          > So the BONUS: tag for a Longsword of Willpower +2 could look like
          > this:
          > BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
          > (I just can't type a tab in here, so don't actually type [tab]!)
          >
          > -Bryan
          >
          >
          >
          > --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
          > > I have two apparent problems in the attached character. He
          started
          > a
          > > fighter, but I reduced him two levels, and added Rogue class (
          > primarily to
          > > enable enough skill points in Hide and Move Silently) When I did
          > this, I
          > > had two extra feats. When I removed them, I got first -27
          > available, then
          > > 26. The sign bug seems to be still there, but I cannot duplicate
          > the -27.
          > > I added +3 Scimitars to the Equipment list, and equipped them. I
          > think the
          > > damage is one point too high. Should be +6 for Str, +2 for Feat,
          > +3 for
          > > weapon. Or am I wrong, and have an extra point I didn't know
          about.
          > >
          > > Now a question: (If you are ready to address magical items) Can
          > items that
          > > affect saving throws be programmed? In this sheet I made a combo
          > Bracers
          > > and Ring of Protection to generate the total plus to armor. Its a
          > > workaround, but it works.
          > > Second question: Is there a way to equip a weapon in a particular
          > hand...
          > > eg, if I want a sword in one hand and a dagger in the off hand?
          > >
          > > Ernie Moulton
          > > E-Mail Administrator **
          > > ACS / HQ USAREC
          > > 502 626-1664 FAX 502 626-0994
          > > mailto:moulton@u...
          >
          >
          >
          > To unsubscribe from this group, send an email to:
          > pcgen-unsubscribe@egroups.com
        • Moulton, Ernie Mr USAREC
          It would be hard to find a place to spend all those :) Ernie Moulton E-Mail Administrator ** ACS / HQ USAREC 502 626-1664 FAX 502 626-0994
          Message 4 of 19 , Feb 1, 2001
          • 0 Attachment
            It would be hard to find a place to spend all those :)


            Ernie Moulton
            E-Mail Administrator **
            ACS / HQ USAREC
            502 626-1664 FAX 502 626-0994
            mailto:moulton@...




            -----Original Message-----
            From: Lonestar [mailto:Lonestar@...]
            Sent: Thursday, February 01, 2001 1:06 PM
            To: pcgen@yahoogroups.com
            Subject: Re[2]: [pcgen] Re: i thinnk i want to cry...


            MEMU> I have two apparent problems in the attached character. He started a
            MEMU> fighter, but I reduced him two levels, and added Rogue class (
            primarily to
            MEMU> enable enough skill points in Hide and Move Silently) When I did
            this, I
            MEMU> had two extra feats. When I removed them, I got first -27 available,
            then
            MEMU> 26. The sign bug seems to be still there, but I cannot duplicate the
            -27.
            MEMU> I added +3 Scimitars to the Equipment list, and equipped them. I
            think the
            MEMU> damage is one point too high. Should be +6 for Str, +2 for Feat, +3
            for
            MEMU> weapon. Or am I wrong, and have an extra point I didn't know about.

            Well, when you remove all the Fighter levels and simply close the
            Martial weapon choice window you end up with 205 feats.
            The same problem exists when adding and removing a fighter level (the
            first fighter level) to another char. even if you remove the Martial
            weapon proficiencies manually it gives you a wrong number of feats
            remaining...


            Lonestar




            To unsubscribe from this group, send an email to:
            pcgen-unsubscribe@egroups.com
          • Moulton, Ernie Mr USAREC
            OK, I will try that. Nemo the Shadow Armor 22::23::18::18::14::10:: Fighter::None ::None ::7::10::9::9::9::9::9::9::-7::Rogue::None ::None ... Simple Weapon
            Message 5 of 19 , Feb 1, 2001
            • 0 Attachment
              OK, I will try that.

              Nemo the Shadow Armor
              22::23::18::18::14::10::
              Fighter::None ::None ::7::10::9::9::9::9::9::9::-7::Rogue::None ::None
              ::3::9::9::9::-13::Shadow Dancer::None ::None ::5::9::9::9::9::9::55::
              Simple Weapon Proficiency::0::Armor Proficiency (light)::0::Armor
              Proficiency (medium)::0::Armor Proficiency (heavy)::0::Shield
              Proficiency::0::Martial Weapon Proficiency::186::Axe (throwing)::Hammer
              (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
              (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
              (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
              (heavy)::Glaive::Greataxe::Greatclub::Sword
              (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
              (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
              (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
              (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
              (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
              (heavy)::Glaive::Greataxe::Greatclub::Sword
              (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
              (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
              (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
              (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
              (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
              (heavy)::Glaive::Greataxe::Greatclub::Sword
              (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
              (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
              (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
              (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
              (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
              (heavy)::Glaive::Greataxe::Greatclub::Sword
              (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
              (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
              (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
              (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
              (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
              (heavy)::Glaive::Greataxe::Greatclub::Sword
              (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
              (composite)::Longbow::Longbow (composite)::Axe
              (throwing)::Battleaxe::Falchion::Flail (heavy)::Flail
              (light)::Glaive::Greataxe::Greatclub::Guisarme::Halberd::Hammer
              (light)::Handaxe::Lance (heavy)::Lance (light)::Longbow::Longbow
              (composite)::Longspear::Pick (heavy)::Pick
              (light)::Ranseur::Rapier::Sap::Scimitar::Scythe::Shortbow::Shortbow
              (composite)::Sword (great)::Sword (long)::Sword
              (short)::Trident::Warhammer::Ambidexterity::0::Two-Weapon
              Fighting::0::Weapon Focus::1::Scimitar::Blind-Fight::0::Weapon
              Specialization::1::Scimitar::Combat Reflexes::0::Dodge::0::Improved
              Critical::1::Scimitar::Improved Two-Weapon Fighting::0::Mobility::0::Spring
              Attack::0::Improved Initiative::0::Daylight Adaptation::0::Resist
              Poison::0::
              Climb::5.0::Hide::15.0::Jump::11.0::Listen::5.0::Move
              Silently::10.0::Search::10.0::Spot::10.0::Escape
              Artist::10.0::Disguise::2.0::Disable Device::10.0::Decipher
              Script::1.0::Balance::10.0::Open
              Lock::10.0::Perform::5.0::Swim::5.0::Tumble::2.0::Use Magic
              Device::1.0::Ride::2.0::

              Elf (Drow)::7::60::127::126::M::Ambi



              Common::Elven::
              Dagger::Gauntlet::Gauntlet, spiked::Mace
              (light)::Sickle::Club::Halfspear::Mace
              (heavy)::Morningstar::Quarterstaff::Shortspear::Crossbow
              (light)::Dart::Sling::Crossbow (heavy)::Javelin::Axe (throwing)::Hammer
              (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
              (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
              (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
              (heavy)::Glaive::Greataxe::Greatclub::Sword
              (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
              (composite)::Longbow::Longbow (composite)::Crossbow (Hand)::Crossbow
              (hand)::
              44::26
              :: :: :: :: :: :: :: :: :: :: :: ::
              Chain shirt ::1.0::N::Scimitar ::2.0::Y::Dagger ::3.0::N::Crossbow (hand)
              ::1.0::N::Scimitar +3 ::2.0::Y::Ring of Protection +3 ::1.0::N::Bracers Plus
              Ring ::1.0::N::Chain (Drow+4) ::1.0::Y::Dagger+3 ::3.0::N::Dagger+2
              (Longtooth) ::1.0::N::
              7634.0:: :: ::
              Fighter::
              Rogue::
              Shadow Dancer::
              115000::7630 gold ::Shadow 8HD ::Ring of Spell Turning
              Ring of Invisibility
              Ring of Protection +3 ::


              Ernie Moulton
              E-Mail Administrator **
              ACS / HQ USAREC
              502 626-1664 FAX 502 626-0994
              mailto:moulton@...




              -----Original Message-----
              From: mocha@... [mailto:mocha@...]
              Sent: Thursday, February 01, 2001 1:39 PM
              To: pcgen@yahoogroups.com
              Subject: [pcgen] Re: i thinnk i want to cry...


              Heh - we wouldn't want our miliary to be insecure, would we???? ;)
              You could copy/paste your pcg file contents into a post - the pcg
              files aren't too big (usually under 1k).

              -Bryan

              --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
              > Thanks for the quick reply... I dont think I can hit the site here--
              mail is
              > open, but direct access is severly limited. No games, no sex, no
              fun.. no
              > birthday cards ('useless entertainment'). etc.
              > I will try to send it tonight (after the DND game).
              > I will try the bonus--I did figure out I could make it direct, but
              it just
              > increases the Base instead of showing a plus for the item.
              >
              >
              > Ernie Moulton
              > E-Mail Administrator **
              > ACS / HQ USAREC
              > 502 626-1664 FAX 502 626-0994
              > mailto:moulton@u...
              >
              >
              >
              >
              > -----Original Message-----
              > From: mocha@m... [mailto:mocha@m...]
              > Sent: Thursday, February 01, 2001 1:02 PM
              > To: pcgen@y...
              > Subject: [pcgen] Re: i thinnk i want to cry...
              >
              >
              > Ernie,
              > I seem to be unable to download your pcg file. All I get is "N",
              > which I would guess to be the first letter of your character's name
              > (Nemo). If you're unable to post it here, go ahead and upload the
              > file to the Bugs and Features folder so it doesn't clutter up the
              > main Files page.
              >
              > As far as magic items go, they can all use the BONUS: tag which is
              > documented near the bottom of the readme.html.
              > So the BONUS: tag for a Longsword of Willpower +2 could look like
              > this:
              > BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
              > (I just can't type a tab in here, so don't actually type [tab]!)
              >
              > -Bryan
              >
              >
              >
              > --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
              > > I have two apparent problems in the attached character. He
              started
              > a
              > > fighter, but I reduced him two levels, and added Rogue class (
              > primarily to
              > > enable enough skill points in Hide and Move Silently) When I did
              > this, I
              > > had two extra feats. When I removed them, I got first -27
              > available, then
              > > 26. The sign bug seems to be still there, but I cannot duplicate
              > the -27.
              > > I added +3 Scimitars to the Equipment list, and equipped them. I
              > think the
              > > damage is one point too high. Should be +6 for Str, +2 for Feat,
              > +3 for
              > > weapon. Or am I wrong, and have an extra point I didn't know
              about.
              > >
              > > Now a question: (If you are ready to address magical items) Can
              > items that
              > > affect saving throws be programmed? In this sheet I made a combo
              > Bracers
              > > and Ring of Protection to generate the total plus to armor. Its a
              > > workaround, but it works.
              > > Second question: Is there a way to equip a weapon in a particular
              > hand...
              > > eg, if I want a sword in one hand and a dagger in the off hand?
              > >
              > > Ernie Moulton
              > > E-Mail Administrator **
              > > ACS / HQ USAREC
              > > 502 626-1664 FAX 502 626-0994
              > > mailto:moulton@u...
              >
              >
              >
              > To unsubscribe from this group, send an email to:
              > pcgen-unsubscribe@egroups.com



              To unsubscribe from this group, send an email to:
              pcgen-unsubscribe@egroups.com
            • mocha@mcs.net
              I had to remove the magic item references (since they re unique to your lst files and not in mine) and remove the line-feeds that the post put in
              Message 6 of 19 , Feb 1, 2001
              • 0 Attachment
                I had to remove the magic item references (since they're unique to
                your lst files and not in mine) and remove the line-feeds that the
                post put in unnecessarily, then I was able to import your character.
                I think the problem stems from the fact that your pcg file indicates
                that you have 186 martial weapon proficiencies - whereas there aren't
                that many possiblilities. When you click on a feat I add the number
                of feats you have remaining plus the number of selections you have
                with regards to that feat. After you make your selections I then
                select the new number of selections from the previous sum (for feats
                you can take multiple times, obviously). So I'm adding the number of
                feats you have +186 and subtracting the number of selections you made
                (there are what, about 30 of them?) granting you an increase on the
                order of 150 or so feats. The obvious question then is, how did you
                get so many martial weapon proficiencies?
                What version of PCGen did you create this character with - and if you
                re-create this character from scratch (forget the magic items, they
                don't figure into this bug anyway) with the current release do you
                get this bug? I just did some correcting of the feat-counting logic,
                so I'm hoping that if you create this character from scratch this bug
                will go away. You can tell if you'll have the bug by looking in the
                pcg file - the number just after the Martial Weapon Proficiency entry
                is how many of the next :: delimiters refer to sub-selections for
                that feat. If it's over 30 (or whatever, certainly 186 is a
                giveaway!) then this bug resides in the current version of PCGen and
                must be squashed. :)

                -Bryan

                --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                > OK, I will try that.
                >
                > Nemo the Shadow Armor
              • Moulton, Ernie Mr USAREC
                I am fascinated. My youngest son is developing an internet insurance sales tool in Java.. and he was showing me how he developed and used classes... I
                Message 7 of 19 , Feb 1, 2001
                • 0 Attachment
                  I am fascinated. My youngest son is developing an internet insurance sales
                  tool in Java.. and he was showing me how he developed and used classes...
                  I downloaded the first zip file, probably 1-26. Seems like it was 1.2. I
                  should still have the original somewhere. Maybe.
                  I made my own drow class by modifying the Elf(sun) class. You ahve since
                  added drow, and that may be part or all the problem. He only cares about 2
                  martial weapons, or 3. Scimitar, dagger and crossbow.
                  Whatever broought this on, probably is fixed, since I cannot duplicate it.
                  However, there is still an issue with signs. Take away two levels, get -2
                  feats, remove 1, and you have an additional: what should become -1 becomes
                  1.
                  I will try two ways: one the same as this, but using current release.
                  Then try fighter only, since I do not need any additional rogue skills.

                  Thanks.


                  Ernie Moulton
                  E-Mail Administrator **
                  ACS / HQ USAREC
                  502 626-1664 FAX 502 626-0994
                  mailto:moulton@...




                  -----Original Message-----
                  From: mocha@... [mailto:mocha@...]
                  Sent: Thursday, February 01, 2001 2:23 PM
                  To: pcgen@yahoogroups.com
                  Subject: [pcgen] Re: i thinnk i want to cry...


                  I had to remove the magic item references (since they're unique to
                  your lst files and not in mine) and remove the line-feeds that the
                  post put in unnecessarily, then I was able to import your character.
                  I think the problem stems from the fact that your pcg file indicates
                  that you have 186 martial weapon proficiencies - whereas there aren't
                  that many possiblilities. When you click on a feat I add the number
                  of feats you have remaining plus the number of selections you have
                  with regards to that feat. After you make your selections I then
                  select the new number of selections from the previous sum (for feats
                  you can take multiple times, obviously). So I'm adding the number of
                  feats you have +186 and subtracting the number of selections you made
                  (there are what, about 30 of them?) granting you an increase on the
                  order of 150 or so feats. The obvious question then is, how did you
                  get so many martial weapon proficiencies?
                  What version of PCGen did you create this character with - and if you
                  re-create this character from scratch (forget the magic items, they
                  don't figure into this bug anyway) with the current release do you
                  get this bug? I just did some correcting of the feat-counting logic,
                  so I'm hoping that if you create this character from scratch this bug
                  will go away. You can tell if you'll have the bug by looking in the
                  pcg file - the number just after the Martial Weapon Proficiency entry
                  is how many of the next :: delimiters refer to sub-selections for
                  that feat. If it's over 30 (or whatever, certainly 186 is a
                  giveaway!) then this bug resides in the current version of PCGen and
                  must be squashed. :)

                  -Bryan

                  --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                  > OK, I will try that.
                  >
                  > Nemo the Shadow Armor




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