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Re: i thinnk i want to cry...

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  • mocha@mcs.net
    Ernie, I seem to be unable to download your pcg file. All I get is N , which I would guess to be the first letter of your character s name (Nemo). If you re
    Message 1 of 19 , Feb 1, 2001
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      Ernie,
      I seem to be unable to download your pcg file. All I get is "N",
      which I would guess to be the first letter of your character's name
      (Nemo). If you're unable to post it here, go ahead and upload the
      file to the Bugs and Features folder so it doesn't clutter up the
      main Files page.

      As far as magic items go, they can all use the BONUS: tag which is
      documented near the bottom of the readme.html.
      So the BONUS: tag for a Longsword of Willpower +2 could look like
      this:
      BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
      (I just can't type a tab in here, so don't actually type [tab]!)

      -Bryan



      --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
      > I have two apparent problems in the attached character. He started
      a
      > fighter, but I reduced him two levels, and added Rogue class (
      primarily to
      > enable enough skill points in Hide and Move Silently) When I did
      this, I
      > had two extra feats. When I removed them, I got first -27
      available, then
      > 26. The sign bug seems to be still there, but I cannot duplicate
      the -27.
      > I added +3 Scimitars to the Equipment list, and equipped them. I
      think the
      > damage is one point too high. Should be +6 for Str, +2 for Feat,
      +3 for
      > weapon. Or am I wrong, and have an extra point I didn't know about.
      >
      > Now a question: (If you are ready to address magical items) Can
      items that
      > affect saving throws be programmed? In this sheet I made a combo
      Bracers
      > and Ring of Protection to generate the total plus to armor. Its a
      > workaround, but it works.
      > Second question: Is there a way to equip a weapon in a particular
      hand...
      > eg, if I want a sword in one hand and a dagger in the off hand?
      >
      > Ernie Moulton
      > E-Mail Administrator **
      > ACS / HQ USAREC
      > 502 626-1664 FAX 502 626-0994
      > mailto:moulton@u...
    • Lonestar
      MEMU I have two apparent problems in the attached character. He started a MEMU fighter, but I reduced him two levels, and added Rogue class ( primarily to
      Message 2 of 19 , Feb 1, 2001
      • 0 Attachment
        MEMU> I have two apparent problems in the attached character. He started a
        MEMU> fighter, but I reduced him two levels, and added Rogue class ( primarily to
        MEMU> enable enough skill points in Hide and Move Silently) When I did this, I
        MEMU> had two extra feats. When I removed them, I got first -27 available, then
        MEMU> 26. The sign bug seems to be still there, but I cannot duplicate the -27.
        MEMU> I added +3 Scimitars to the Equipment list, and equipped them. I think the
        MEMU> damage is one point too high. Should be +6 for Str, +2 for Feat, +3 for
        MEMU> weapon. Or am I wrong, and have an extra point I didn't know about.

        Well, when you remove all the Fighter levels and simply close the
        Martial weapon choice window you end up with 205 feats.
        The same problem exists when adding and removing a fighter level (the
        first fighter level) to another char. even if you remove the Martial
        weapon proficiencies manually it gives you a wrong number of feats
        remaining...


        Lonestar
      • Moulton, Ernie Mr USAREC
        Thanks for the quick reply... I dont think I can hit the site here--mail is open, but direct access is severly limited. No games, no sex, no fun.. no birthday
        Message 3 of 19 , Feb 1, 2001
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          Thanks for the quick reply... I dont think I can hit the site here--mail is
          open, but direct access is severly limited. No games, no sex, no fun.. no
          birthday cards ('useless entertainment'). etc.
          I will try to send it tonight (after the DND game).
          I will try the bonus--I did figure out I could make it direct, but it just
          increases the Base instead of showing a plus for the item.


          Ernie Moulton
          E-Mail Administrator **
          ACS / HQ USAREC
          502 626-1664 FAX 502 626-0994
          mailto:moulton@...




          -----Original Message-----
          From: mocha@... [mailto:mocha@...]
          Sent: Thursday, February 01, 2001 1:02 PM
          To: pcgen@yahoogroups.com
          Subject: [pcgen] Re: i thinnk i want to cry...


          Ernie,
          I seem to be unable to download your pcg file. All I get is "N",
          which I would guess to be the first letter of your character's name
          (Nemo). If you're unable to post it here, go ahead and upload the
          file to the Bugs and Features folder so it doesn't clutter up the
          main Files page.

          As far as magic items go, they can all use the BONUS: tag which is
          documented near the bottom of the readme.html.
          So the BONUS: tag for a Longsword of Willpower +2 could look like
          this:
          BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
          (I just can't type a tab in here, so don't actually type [tab]!)

          -Bryan



          --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
          > I have two apparent problems in the attached character. He started
          a
          > fighter, but I reduced him two levels, and added Rogue class (
          primarily to
          > enable enough skill points in Hide and Move Silently) When I did
          this, I
          > had two extra feats. When I removed them, I got first -27
          available, then
          > 26. The sign bug seems to be still there, but I cannot duplicate
          the -27.
          > I added +3 Scimitars to the Equipment list, and equipped them. I
          think the
          > damage is one point too high. Should be +6 for Str, +2 for Feat,
          +3 for
          > weapon. Or am I wrong, and have an extra point I didn't know about.
          >
          > Now a question: (If you are ready to address magical items) Can
          items that
          > affect saving throws be programmed? In this sheet I made a combo
          Bracers
          > and Ring of Protection to generate the total plus to armor. Its a
          > workaround, but it works.
          > Second question: Is there a way to equip a weapon in a particular
          hand...
          > eg, if I want a sword in one hand and a dagger in the off hand?
          >
          > Ernie Moulton
          > E-Mail Administrator **
          > ACS / HQ USAREC
          > 502 626-1664 FAX 502 626-0994
          > mailto:moulton@u...



          To unsubscribe from this group, send an email to:
          pcgen-unsubscribe@egroups.com
        • mocha@mcs.net
          Heh - we wouldn t want our miliary to be insecure, would we???? ;) You could copy/paste your pcg file contents into a post - the pcg files aren t too big
          Message 4 of 19 , Feb 1, 2001
          • 0 Attachment
            Heh - we wouldn't want our miliary to be insecure, would we???? ;)
            You could copy/paste your pcg file contents into a post - the pcg
            files aren't too big (usually under 1k).

            -Bryan

            --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
            > Thanks for the quick reply... I dont think I can hit the site here--
            mail is
            > open, but direct access is severly limited. No games, no sex, no
            fun.. no
            > birthday cards ('useless entertainment'). etc.
            > I will try to send it tonight (after the DND game).
            > I will try the bonus--I did figure out I could make it direct, but
            it just
            > increases the Base instead of showing a plus for the item.
            >
            >
            > Ernie Moulton
            > E-Mail Administrator **
            > ACS / HQ USAREC
            > 502 626-1664 FAX 502 626-0994
            > mailto:moulton@u...
            >
            >
            >
            >
            > -----Original Message-----
            > From: mocha@m... [mailto:mocha@m...]
            > Sent: Thursday, February 01, 2001 1:02 PM
            > To: pcgen@y...
            > Subject: [pcgen] Re: i thinnk i want to cry...
            >
            >
            > Ernie,
            > I seem to be unable to download your pcg file. All I get is "N",
            > which I would guess to be the first letter of your character's name
            > (Nemo). If you're unable to post it here, go ahead and upload the
            > file to the Bugs and Features folder so it doesn't clutter up the
            > main Files page.
            >
            > As far as magic items go, they can all use the BONUS: tag which is
            > documented near the bottom of the readme.html.
            > So the BONUS: tag for a Longsword of Willpower +2 could look like
            > this:
            > BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
            > (I just can't type a tab in here, so don't actually type [tab]!)
            >
            > -Bryan
            >
            >
            >
            > --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
            > > I have two apparent problems in the attached character. He
            started
            > a
            > > fighter, but I reduced him two levels, and added Rogue class (
            > primarily to
            > > enable enough skill points in Hide and Move Silently) When I did
            > this, I
            > > had two extra feats. When I removed them, I got first -27
            > available, then
            > > 26. The sign bug seems to be still there, but I cannot duplicate
            > the -27.
            > > I added +3 Scimitars to the Equipment list, and equipped them. I
            > think the
            > > damage is one point too high. Should be +6 for Str, +2 for Feat,
            > +3 for
            > > weapon. Or am I wrong, and have an extra point I didn't know
            about.
            > >
            > > Now a question: (If you are ready to address magical items) Can
            > items that
            > > affect saving throws be programmed? In this sheet I made a combo
            > Bracers
            > > and Ring of Protection to generate the total plus to armor. Its a
            > > workaround, but it works.
            > > Second question: Is there a way to equip a weapon in a particular
            > hand...
            > > eg, if I want a sword in one hand and a dagger in the off hand?
            > >
            > > Ernie Moulton
            > > E-Mail Administrator **
            > > ACS / HQ USAREC
            > > 502 626-1664 FAX 502 626-0994
            > > mailto:moulton@u...
            >
            >
            >
            > To unsubscribe from this group, send an email to:
            > pcgen-unsubscribe@egroups.com
          • Moulton, Ernie Mr USAREC
            It would be hard to find a place to spend all those :) Ernie Moulton E-Mail Administrator ** ACS / HQ USAREC 502 626-1664 FAX 502 626-0994
            Message 5 of 19 , Feb 1, 2001
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              It would be hard to find a place to spend all those :)


              Ernie Moulton
              E-Mail Administrator **
              ACS / HQ USAREC
              502 626-1664 FAX 502 626-0994
              mailto:moulton@...




              -----Original Message-----
              From: Lonestar [mailto:Lonestar@...]
              Sent: Thursday, February 01, 2001 1:06 PM
              To: pcgen@yahoogroups.com
              Subject: Re[2]: [pcgen] Re: i thinnk i want to cry...


              MEMU> I have two apparent problems in the attached character. He started a
              MEMU> fighter, but I reduced him two levels, and added Rogue class (
              primarily to
              MEMU> enable enough skill points in Hide and Move Silently) When I did
              this, I
              MEMU> had two extra feats. When I removed them, I got first -27 available,
              then
              MEMU> 26. The sign bug seems to be still there, but I cannot duplicate the
              -27.
              MEMU> I added +3 Scimitars to the Equipment list, and equipped them. I
              think the
              MEMU> damage is one point too high. Should be +6 for Str, +2 for Feat, +3
              for
              MEMU> weapon. Or am I wrong, and have an extra point I didn't know about.

              Well, when you remove all the Fighter levels and simply close the
              Martial weapon choice window you end up with 205 feats.
              The same problem exists when adding and removing a fighter level (the
              first fighter level) to another char. even if you remove the Martial
              weapon proficiencies manually it gives you a wrong number of feats
              remaining...


              Lonestar




              To unsubscribe from this group, send an email to:
              pcgen-unsubscribe@egroups.com
            • Moulton, Ernie Mr USAREC
              OK, I will try that. Nemo the Shadow Armor 22::23::18::18::14::10:: Fighter::None ::None ::7::10::9::9::9::9::9::9::-7::Rogue::None ::None ... Simple Weapon
              Message 6 of 19 , Feb 1, 2001
              • 0 Attachment
                OK, I will try that.

                Nemo the Shadow Armor
                22::23::18::18::14::10::
                Fighter::None ::None ::7::10::9::9::9::9::9::9::-7::Rogue::None ::None
                ::3::9::9::9::-13::Shadow Dancer::None ::None ::5::9::9::9::9::9::55::
                Simple Weapon Proficiency::0::Armor Proficiency (light)::0::Armor
                Proficiency (medium)::0::Armor Proficiency (heavy)::0::Shield
                Proficiency::0::Martial Weapon Proficiency::186::Axe (throwing)::Hammer
                (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
                (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
                (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
                (heavy)::Glaive::Greataxe::Greatclub::Sword
                (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
                (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
                (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
                (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
                (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
                (heavy)::Glaive::Greataxe::Greatclub::Sword
                (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
                (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
                (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
                (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
                (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
                (heavy)::Glaive::Greataxe::Greatclub::Sword
                (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
                (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
                (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
                (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
                (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
                (heavy)::Glaive::Greataxe::Greatclub::Sword
                (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
                (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
                (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
                (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
                (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
                (heavy)::Glaive::Greataxe::Greatclub::Sword
                (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
                (composite)::Longbow::Longbow (composite)::Axe
                (throwing)::Battleaxe::Falchion::Flail (heavy)::Flail
                (light)::Glaive::Greataxe::Greatclub::Guisarme::Halberd::Hammer
                (light)::Handaxe::Lance (heavy)::Lance (light)::Longbow::Longbow
                (composite)::Longspear::Pick (heavy)::Pick
                (light)::Ranseur::Rapier::Sap::Scimitar::Scythe::Shortbow::Shortbow
                (composite)::Sword (great)::Sword (long)::Sword
                (short)::Trident::Warhammer::Ambidexterity::0::Two-Weapon
                Fighting::0::Weapon Focus::1::Scimitar::Blind-Fight::0::Weapon
                Specialization::1::Scimitar::Combat Reflexes::0::Dodge::0::Improved
                Critical::1::Scimitar::Improved Two-Weapon Fighting::0::Mobility::0::Spring
                Attack::0::Improved Initiative::0::Daylight Adaptation::0::Resist
                Poison::0::
                Climb::5.0::Hide::15.0::Jump::11.0::Listen::5.0::Move
                Silently::10.0::Search::10.0::Spot::10.0::Escape
                Artist::10.0::Disguise::2.0::Disable Device::10.0::Decipher
                Script::1.0::Balance::10.0::Open
                Lock::10.0::Perform::5.0::Swim::5.0::Tumble::2.0::Use Magic
                Device::1.0::Ride::2.0::

                Elf (Drow)::7::60::127::126::M::Ambi



                Common::Elven::
                Dagger::Gauntlet::Gauntlet, spiked::Mace
                (light)::Sickle::Club::Halfspear::Mace
                (heavy)::Morningstar::Quarterstaff::Shortspear::Crossbow
                (light)::Dart::Sling::Crossbow (heavy)::Javelin::Axe (throwing)::Hammer
                (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
                (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
                (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
                (heavy)::Glaive::Greataxe::Greatclub::Sword
                (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
                (composite)::Longbow::Longbow (composite)::Crossbow (Hand)::Crossbow
                (hand)::
                44::26
                :: :: :: :: :: :: :: :: :: :: :: ::
                Chain shirt ::1.0::N::Scimitar ::2.0::Y::Dagger ::3.0::N::Crossbow (hand)
                ::1.0::N::Scimitar +3 ::2.0::Y::Ring of Protection +3 ::1.0::N::Bracers Plus
                Ring ::1.0::N::Chain (Drow+4) ::1.0::Y::Dagger+3 ::3.0::N::Dagger+2
                (Longtooth) ::1.0::N::
                7634.0:: :: ::
                Fighter::
                Rogue::
                Shadow Dancer::
                115000::7630 gold ::Shadow 8HD ::Ring of Spell Turning
                Ring of Invisibility
                Ring of Protection +3 ::


                Ernie Moulton
                E-Mail Administrator **
                ACS / HQ USAREC
                502 626-1664 FAX 502 626-0994
                mailto:moulton@...




                -----Original Message-----
                From: mocha@... [mailto:mocha@...]
                Sent: Thursday, February 01, 2001 1:39 PM
                To: pcgen@yahoogroups.com
                Subject: [pcgen] Re: i thinnk i want to cry...


                Heh - we wouldn't want our miliary to be insecure, would we???? ;)
                You could copy/paste your pcg file contents into a post - the pcg
                files aren't too big (usually under 1k).

                -Bryan

                --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                > Thanks for the quick reply... I dont think I can hit the site here--
                mail is
                > open, but direct access is severly limited. No games, no sex, no
                fun.. no
                > birthday cards ('useless entertainment'). etc.
                > I will try to send it tonight (after the DND game).
                > I will try the bonus--I did figure out I could make it direct, but
                it just
                > increases the Base instead of showing a plus for the item.
                >
                >
                > Ernie Moulton
                > E-Mail Administrator **
                > ACS / HQ USAREC
                > 502 626-1664 FAX 502 626-0994
                > mailto:moulton@u...
                >
                >
                >
                >
                > -----Original Message-----
                > From: mocha@m... [mailto:mocha@m...]
                > Sent: Thursday, February 01, 2001 1:02 PM
                > To: pcgen@y...
                > Subject: [pcgen] Re: i thinnk i want to cry...
                >
                >
                > Ernie,
                > I seem to be unable to download your pcg file. All I get is "N",
                > which I would guess to be the first letter of your character's name
                > (Nemo). If you're unable to post it here, go ahead and upload the
                > file to the Bugs and Features folder so it doesn't clutter up the
                > main Files page.
                >
                > As far as magic items go, they can all use the BONUS: tag which is
                > documented near the bottom of the readme.html.
                > So the BONUS: tag for a Longsword of Willpower +2 could look like
                > this:
                > BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
                > (I just can't type a tab in here, so don't actually type [tab]!)
                >
                > -Bryan
                >
                >
                >
                > --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                > > I have two apparent problems in the attached character. He
                started
                > a
                > > fighter, but I reduced him two levels, and added Rogue class (
                > primarily to
                > > enable enough skill points in Hide and Move Silently) When I did
                > this, I
                > > had two extra feats. When I removed them, I got first -27
                > available, then
                > > 26. The sign bug seems to be still there, but I cannot duplicate
                > the -27.
                > > I added +3 Scimitars to the Equipment list, and equipped them. I
                > think the
                > > damage is one point too high. Should be +6 for Str, +2 for Feat,
                > +3 for
                > > weapon. Or am I wrong, and have an extra point I didn't know
                about.
                > >
                > > Now a question: (If you are ready to address magical items) Can
                > items that
                > > affect saving throws be programmed? In this sheet I made a combo
                > Bracers
                > > and Ring of Protection to generate the total plus to armor. Its a
                > > workaround, but it works.
                > > Second question: Is there a way to equip a weapon in a particular
                > hand...
                > > eg, if I want a sword in one hand and a dagger in the off hand?
                > >
                > > Ernie Moulton
                > > E-Mail Administrator **
                > > ACS / HQ USAREC
                > > 502 626-1664 FAX 502 626-0994
                > > mailto:moulton@u...
                >
                >
                >
                > To unsubscribe from this group, send an email to:
                > pcgen-unsubscribe@egroups.com



                To unsubscribe from this group, send an email to:
                pcgen-unsubscribe@egroups.com
              • mocha@mcs.net
                I had to remove the magic item references (since they re unique to your lst files and not in mine) and remove the line-feeds that the post put in
                Message 7 of 19 , Feb 1, 2001
                • 0 Attachment
                  I had to remove the magic item references (since they're unique to
                  your lst files and not in mine) and remove the line-feeds that the
                  post put in unnecessarily, then I was able to import your character.
                  I think the problem stems from the fact that your pcg file indicates
                  that you have 186 martial weapon proficiencies - whereas there aren't
                  that many possiblilities. When you click on a feat I add the number
                  of feats you have remaining plus the number of selections you have
                  with regards to that feat. After you make your selections I then
                  select the new number of selections from the previous sum (for feats
                  you can take multiple times, obviously). So I'm adding the number of
                  feats you have +186 and subtracting the number of selections you made
                  (there are what, about 30 of them?) granting you an increase on the
                  order of 150 or so feats. The obvious question then is, how did you
                  get so many martial weapon proficiencies?
                  What version of PCGen did you create this character with - and if you
                  re-create this character from scratch (forget the magic items, they
                  don't figure into this bug anyway) with the current release do you
                  get this bug? I just did some correcting of the feat-counting logic,
                  so I'm hoping that if you create this character from scratch this bug
                  will go away. You can tell if you'll have the bug by looking in the
                  pcg file - the number just after the Martial Weapon Proficiency entry
                  is how many of the next :: delimiters refer to sub-selections for
                  that feat. If it's over 30 (or whatever, certainly 186 is a
                  giveaway!) then this bug resides in the current version of PCGen and
                  must be squashed. :)

                  -Bryan

                  --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                  > OK, I will try that.
                  >
                  > Nemo the Shadow Armor
                • Moulton, Ernie Mr USAREC
                  I am fascinated. My youngest son is developing an internet insurance sales tool in Java.. and he was showing me how he developed and used classes... I
                  Message 8 of 19 , Feb 1, 2001
                  • 0 Attachment
                    I am fascinated. My youngest son is developing an internet insurance sales
                    tool in Java.. and he was showing me how he developed and used classes...
                    I downloaded the first zip file, probably 1-26. Seems like it was 1.2. I
                    should still have the original somewhere. Maybe.
                    I made my own drow class by modifying the Elf(sun) class. You ahve since
                    added drow, and that may be part or all the problem. He only cares about 2
                    martial weapons, or 3. Scimitar, dagger and crossbow.
                    Whatever broought this on, probably is fixed, since I cannot duplicate it.
                    However, there is still an issue with signs. Take away two levels, get -2
                    feats, remove 1, and you have an additional: what should become -1 becomes
                    1.
                    I will try two ways: one the same as this, but using current release.
                    Then try fighter only, since I do not need any additional rogue skills.

                    Thanks.


                    Ernie Moulton
                    E-Mail Administrator **
                    ACS / HQ USAREC
                    502 626-1664 FAX 502 626-0994
                    mailto:moulton@...




                    -----Original Message-----
                    From: mocha@... [mailto:mocha@...]
                    Sent: Thursday, February 01, 2001 2:23 PM
                    To: pcgen@yahoogroups.com
                    Subject: [pcgen] Re: i thinnk i want to cry...


                    I had to remove the magic item references (since they're unique to
                    your lst files and not in mine) and remove the line-feeds that the
                    post put in unnecessarily, then I was able to import your character.
                    I think the problem stems from the fact that your pcg file indicates
                    that you have 186 martial weapon proficiencies - whereas there aren't
                    that many possiblilities. When you click on a feat I add the number
                    of feats you have remaining plus the number of selections you have
                    with regards to that feat. After you make your selections I then
                    select the new number of selections from the previous sum (for feats
                    you can take multiple times, obviously). So I'm adding the number of
                    feats you have +186 and subtracting the number of selections you made
                    (there are what, about 30 of them?) granting you an increase on the
                    order of 150 or so feats. The obvious question then is, how did you
                    get so many martial weapon proficiencies?
                    What version of PCGen did you create this character with - and if you
                    re-create this character from scratch (forget the magic items, they
                    don't figure into this bug anyway) with the current release do you
                    get this bug? I just did some correcting of the feat-counting logic,
                    so I'm hoping that if you create this character from scratch this bug
                    will go away. You can tell if you'll have the bug by looking in the
                    pcg file - the number just after the Martial Weapon Proficiency entry
                    is how many of the next :: delimiters refer to sub-selections for
                    that feat. If it's over 30 (or whatever, certainly 186 is a
                    giveaway!) then this bug resides in the current version of PCGen and
                    must be squashed. :)

                    -Bryan

                    --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                    > OK, I will try that.
                    >
                    > Nemo the Shadow Armor




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