On Friday, September 5, 2003, at 04:39 PM, Smith, Andrew wrote:
> To quote Ed Stark: "[Negative Energy Protection] was folded into death
> ward. Both spells were too specific; now, they work together"
> Basically R&D felt the spells were a little flat on their own and
> would be better off merged together. BTW, Negative Energy Protection
> was a 3rd level spell in 3.0, not 2nd.
> Andy Smith
> Publishing/d20 Licensing
> Wizards of the Coast, Inc.
Thanks, Andy. Good input. And thanks for catching my "2nd vs. 3rd
level" error. :-)
Now, any thoughts on armor enchanted with a spell that:
* under 3.0 [Negative Energy Protection] gives you a saving throw
(which in practice works out to roughly a 50/50 chance) vs. energy
drain for 1 rd/level, but
* under 3.5 [Death Ward] makes you immune to energy drain for 1
That's a huge difference, both in duration and effectiveness of the