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FW: [pcgen] Re: Feature request

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  • Nigel Bennington
    I ll try that again. ... From: Nigel Bennington [mailto:coromir@bigfoot.com] Sent: 01 February 2001 16:46 To: pcgen@yahoogroups.com Subject: RE: [pcgen] Re:
    Message 1 of 1 , Feb 1, 2001
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      I'll try that again.


      -----Original Message-----
      From: Nigel Bennington [mailto:coromir@...]
      Sent: 01 February 2001 16:46
      To: pcgen@yahoogroups.com
      Subject: RE: [pcgen] Re: Feature request


      It would still be a VFEAT if the FEAT it echoes has pre-requisites, since
      the character is deemed to have all the pre-requisites of the VFEAT, for
      purposes of them being pre-requisites of other feats, but does not get the
      game benefits of them.

      Nigel.

      -----Original Message-----
      From: mocha@... [mailto:mocha@...]
      Sent: 01 February 2001 16:33
      To: pcgen@yahoogroups.com
      Subject: [pcgen] Re: Feature request


      True - currently I have the Ranger's pre-reqs hard-coded.
      Maybe something like
      VFEAT:Two-Weapon Fighting|Amibidexterity|Load=Light,Armor=NoneLight
      where all the items before the last | are feats that are only valid
      if the requirements after the last | are met.
      If a class has more than one VFEAT that meet different criteria,
      they'd need multiple VFEAT tags.

      I suppose a VFEAT that had no restrictions might as well be added to
      the FEAT: tag, right? Why would it be a virtual feat if there are no
      strings attached?

      -Bryan

      --- In pcgen@y..., "Nigel Bennington" <nigel@i...> wrote:
      > This raises a interesting point, do we need to be able to specify
      the
      > prereqs that enable a VFEAT?
      >
      > For instance, if we set up the ranger with
      >
      > VFEAT:Ambidexterity,Two Weapon Fighting
      >
      > Then this will affect his weapon TOHIT scores, if he then equips
      Chainmail
      > armour, the VFEAT should be disabled, and the two-weapon penalties
      come in
      > on his TOHIT.
      >
      > This is the sort of thing that we ought to take into account, so
      how about
      > allowing us to state pre-requisites for when the VFEAT is active?
      >
      > Nigel.
      >
      > -----Original Message-----
      > From: Rich Allen [mailto:rico@r...]
      > Sent: 01 February 2001 15:40
      > To: pcgen@y...
      > Subject: RE: [pcgen] Feature request
      >
      >
      > Actually, virtual feats have been around since the 3E players
      handbook!
      > Rangers do NOT get the Ambidexterity and Two-Weapon feats free,
      they act as
      > if they had those feats when wearing light or no armor though. It
      also
      > works the same way as mentioned below, in that it acts as a
      prerequisite for
      > selecting other feats. How is this treated in PCGen now?
      >
      > Rich
      >
      >
      > > -----Original Message-----
      > > From: Nigel Bennington [mailto:nigel@i...]
      > >
      > > Sword and Fist introduces the concept of the virtual feat, this
      > > is a special
      > > ability that, although not providing identical behaviour to a
      feat, is
      > > treated as if the character had the feat for all purposes,
      including
      > > pre-rquisites. The character is also assumed to have all pre-
      requisites of
      > > the feat for which the SA is a virtual, as far as prerequisites
      are
      > > concerned (although he does not gain the game benefits).
      >
      >
      >
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