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Psionics: was RE: Updated lst files now available.

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  • Edward Beckwith
    Wouldnt it be easiest, as far as determining bonus stats, and the like, to simply define each Psion class as a separate class, with different class listings
    Message 1 of 4 , Jun 30, 2001
    • 0 Attachment
      Wouldnt it be easiest, as far as determining bonus stats, and the like, to
      simply define each Psion class as a separate class, with different class
      listings for each one? the only thing that they have in common really is the
      power lists and the name, and heck, sorcerors and wizards are practically
      that close... Instead of all this mucking about with specialist lists, just
      have 6 classes, labeled Psion(egoist) etc...

      Ed

      You all said:::
      This brings up an interesting side note. If I don't put the bonus
      stat into the spellstat variable, I might be able to change the looks
      of Psions. What I mean is instead of listing all of the Psion
      subclasses in the class tab, change them to look like wizard in the
      respect that when you choose Psion, you will then have to choose your
      specialty. I actually tried this, but I wasn't able to get it work
      right. It looks to me like how the program reacts to the columns in
      the Elementalist or Specialist are predefined in the program
      somewhere. The other problem I see with this approach is psion
      subclasses also have different class skills which adds another
      dimension of difficulty to the issue.

      > For this since you are using them as spell I think you would need
      to
      > be able to use the PRExxx tags for spells. This may be something
      > that should be implemented.

      Yeah somehow I need to be able to compare stat to spell level using
      the second column of each spell which contains in parentheses which
      stat should be used.

      > This ones easy, just reduce the number of powers known by one, and
      > then each time they get a new level of powers use CHOOSE to let
      them
      > choose 1 power from a list of all the powers in their disipline.

      I looked at doing this and the spells are already reduced by one to
      reflect this, but the examples listed only show increase the spells
      known by Arcane or Divine. I need to filter down to the second column
      of the spell list which contains stuff like "Psychokinesis (Con)". Or
      be able to define something like ADD:Spell(list) where list is a list
      of spells the character can choose and then have this spell show up
      under the spells section so it shows up on the character sheet. I
      have a sort of placeholder for this in the class.lst: "SA:Bonus 6-
      level Power from discipline" so someone who uses the psionic files at
      this point will hopefully realize they have more spells than are
      currently showing up under the spells tab.

      > Well, thats about as helpful as I can be without changing the code
      > (but I do know java and just asked to be added to the sourceforge
      > group so I might work on the code later), I know the bonus PPs from
      > prestige classes can be added, but not sure about bonuses from
      stats
      > since that requires math in the lst files. hopefully you can get
      the
      > first power of each level to work, but if not I can help sometime
      > tomorrow.

      I'm not going to be able to work on it today, but I should be able to
      do something tomorrow if we come up with anything else.

      Thanks for all your ideas. :) Its good to know everybody in this
      group is so willing to help others out. Perl groups aren't always as
      understanding to Newbies.

      -Shawn



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      Message: 14
      Date: Sat, 30 Jun 2001 14:41:14 -0000
      From: "Gabriele" <tygerwyld@...>
      Subject: Skills in PCGen

      Hello to all in the group. I'm a newcomer to this forum. After
      trying out the program for the first time yesterday, I came across
      something that may or may not be a bug (never said I was a genius at
      these types of things).
      I was creating a 4th level druid character and when I went to the
      skills tab, my problems started. I could choose Class and Exclusive
      skills easily, but when it came to choosing Cross-Class or Untrained,
      nothing was displayed. Am I doing something wrong or is this a
      legitimate problem?

      In an unrelated issue, how would I go about using the HTML templates
      provided with the archive?

      Thanks again for any and all help.



      ________________________________________________________________________
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      Message: 15
      Date: Sat, 30 Jun 2001 14:56:46 -0000
      From: mocha@...
      Subject: Re: Skills in PCGen

      --- In pcgen@y..., "Gabriele" <tygerwyld@f...> wrote:
      > Hello to all in the group. I'm a newcomer to this forum. After
      > trying out the program for the first time yesterday, I came across
      > something that may or may not be a bug (never said I was a genius at
      > these types of things).
      > I was creating a 4th level druid character and when I went to the
      > skills tab, my problems started. I could choose Class and Exclusive
      > skills easily, but when it came to choosing Cross-Class or Untrained,
      > nothing was displayed. Am I doing something wrong or is this a
      > legitimate problem?

      I don't follow what your problem was - the Cross-Class skills are
      those that have a Cost of 2. Could you not see any? Or are you
      referring to using the filter (selecting Cross-Class there) and the
      whole list disappears?

      >
      > In an unrelated issue, how would I go about using the HTML templates
      > provided with the archive?

      If you go to the Preview tab (which is a work in progress, we'd like
      to get it to work a certain way but haven't been able to manage it
      yet, we may have to abandon this tab, but we're still trying) you can
      select a temple via the left-most button titled "Select a template" if
      you make your screen wide enough you can see the whole title. The
      templates should all be in a subdirectory called templates. There are
      a number of them, so use them all and see which one you like the most.
      Anyway, after selecting a template, you can then click on the Export
      button to create a file with it which you can then load into your
      favorite browser (this is done via the "Export To" button). You can
      also attempt to view the template in the Preview tab itself via the
      "Preview" button (this doesn't always work well, especially with
      templates that use style sheets), or you can click on the "Preview in
      browser" button to launch your browser and load the file directly.

      -Bryan

      >
      > Thanks again for any and all help.



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      ________________________________________________________________________

      Message: 16
      Date: Sat, 30 Jun 2001 15:08:24 -0000
      From: "Gabriele" <tygerwyld@...>
      Subject: Re: Skills in PCGen

      --- In pcgen@y..., mocha@m... wrote:
      > --- In pcgen@y..., "Gabriele" <tygerwyld@f...> wrote:
      > > Hello to all in the group. I'm a newcomer to this forum. After
      > > trying out the program for the first time yesterday, I came across
      > > something that may or may not be a bug (never said I was a genius
      at
      > > these types of things).
      > > I was creating a 4th level druid character and when I went to the
      > > skills tab, my problems started. I could choose Class and
      Exclusive
      > > skills easily, but when it came to choosing Cross-Class or
      Untrained,
      > > nothing was displayed. Am I doing something wrong or is this a
      > > legitimate problem?
      >
      > I don't follow what your problem was - the Cross-Class skills are
      > those that have a Cost of 2. Could you not see any? Or are you
      > referring to using the filter (selecting Cross-Class there) and the
      > whole list disappears?

      Sorry about being so vague. The problem is that the Cross-Class and
      Untrained skills aren't being displayed when I use the filter. As
      well, it seems that when I first click on the Skills tab, the whole
      list of skills is not displayed. Is this how it's supposed to work
      or am I doing something wrong again?



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      ________________________________________________________________________

      Message: 17
      Date: Sun, 1 Jul 2001 02:47:26 +1000
      From: "House Gryphon" <gryps@...>
      Subject: Re: Re: BUG? pcgen202b.zip not complete package

      ----- Original Message -----
      From: <mocha@...>
      > I don't think we'll ever include options.ini on purpose since that
      > would overwrite a user's settings.

      If there is a "default" options.ini, then maybe include it under the name
      options.sam (for sample) or something similar. This allows easy access to
      any new features, and gives the user the choice as to whether to overwrite,
      cut & paste, or do nothing.

      You would need to detail this in the INSTALL (or README) file.

      - Sly




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      ________________________________________________________________________

      Message: 18
      Date: Sat, 30 Jun 2001 18:07:21 +0100
      From: "Nigel Bennington" <nigel@...>
      Subject: RE: Re: Patch tomorrow

      No it's not, you just have to ensure that for each target, you code in a
      virtual machine for the base processor :)

      -----Original Message-----
      From: Gary [mailto:dinthron@...]
      Sent: 29 June 2001 22:07
      To: pcgen@yahoogroups.com
      Subject: [pcgen] Re: Patch tomorrow


      And... cross-platform assembler is, by definition, impossible.

      --- In pcgen@y..., lonejedi70@h... wrote:
      > Aha!! Now we know who the REAL masochist in the group is... :P
      >
      > -Lone Jedi
      > (Jason)
      >
      > --- In pcgen@y..., "Michael Kandziora" <michael_kandziora@y...>
      wrote:
      > > Forget all this high level stuff. Assembly is obviously the way
      to
      > > go! ;)


      To unsubscribe from this group, send an email to:
      pcgen-unsubscribe@egroups.com



      Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/




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      Message: 19
      Date: Sat, 30 Jun 2001 13:25:05 -0500
      From: "nezzir@..." <nezzir@...>
      Subject: [BUG REPORT] Dagger

      I may just be missing something but:

      When I equip a dagger, it doesn't give me any attack bonus'. I'm a third
      level Bard with +2 base attack, +2 Str bonus, and I am proficient with
      simple weapons.

      Is there some rule that disallows this or is it a bug?

      When I checked the PHB list file I noticed that the tabs were all out of
      wack for the dagger entries - I made them match but still no dice.

      Sorry if this is an actual rule - I couldn't find it...



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      Message: 20
      Date: Sat, 30 Jun 2001 18:54:08 -0000
      From: "Chris" <kiltedfrog@...>
      Subject: Re: Paladins and +1 Half-Plate....

      --- In pcgen@y..., mocha@m... wrote:
      > Are you encumbered? If you look at the Equipment tab, does PCGen
      > recognize you as being proficient with the Armor? You can also see
      > there if your load is Light, Medium, Heavy or Over-load.
      >
      > -Bryan

      I am only mediumly encumbered, and yes, it lists me as proficient in
      the armor being used in the equipment tab. The -6 penalty is applied
      to all my attack rolls, and to my ride skill. Before I patched up to
      2.02, this wasn't a problem.



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      Message: 21
      Date: Sat, 30 Jun 2001 19:04:03 -0000
      From: "Chris" <kiltedfrog@...>
      Subject: Re: Paladins and +1 Half-Plate....


      > I am only mediumly encumbered, and yes, it lists me as proficient
      in
      > the armor being used in the equipment tab. The -6 penalty is
      applied
      > to all my attack rolls, and to my ride skill. Before I patched up
      to
      > 2.02, this wasn't a problem.

      I should also mention that the attack penalties are non-existent when
      I'm equipped in regular Half-Plate, just the +1. The penalties to my
      ride skill are still there: -3 in regular half-plate, -6 in the
      magical. The feat heavy armor is selected for being a paladin, so
      this one baffles me completely. I could just remove the ACCHECK line
      from the .lst file (this fixed the attack penalties), but then my
      skills don't have the penalty added in (such as Tumble and Move
      Silently).



      ________________________________________________________________________
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      Message: 22
      Date: Sat, 30 Jun 2001 19:10:26 -0000
      From: mocha@...
      Subject: Re: Skills in PCGen

      --- In pcgen@y..., "Gabriele" <tygerwyld@f...> wrote:
      > --- In pcgen@y..., mocha@m... wrote:
      > > --- In pcgen@y..., "Gabriele" <tygerwyld@f...> wrote:
      > > > Hello to all in the group. I'm a newcomer to this forum. After
      > > > trying out the program for the first time yesterday, I came across
      > > > something that may or may not be a bug (never said I was a genius
      > at
      > > > these types of things).
      > > > I was creating a 4th level druid character and when I went to the
      > > > skills tab, my problems started. I could choose Class and
      > Exclusive
      > > > skills easily, but when it came to choosing Cross-Class or
      > Untrained,
      > > > nothing was displayed. Am I doing something wrong or is this a
      > > > legitimate problem?
      > >
      > > I don't follow what your problem was - the Cross-Class skills are
      > > those that have a Cost of 2. Could you not see any? Or are you
      > > referring to using the filter (selecting Cross-Class there) and the
      > > whole list disappears?
      >
      > Sorry about being so vague. The problem is that the Cross-Class and
      > Untrained skills aren't being displayed when I use the filter. As
      > well, it seems that when I first click on the Skills tab, the whole
      > list of skills is not displayed. Is this how it's supposed to work
      > or am I doing something wrong again?

      I guess we should take it from the top - what I'd really like to see
      is a step-by-step listing of what you do in PCGen to see the problem.
      What I'd like you to do is
      1. launch PCGen
      2. in the Options tab, click on Debug mode
      3. load you campaigns (list what ones you load and what order you load
      them in)
      4. list in detail what you do from there and any options you have set
      5. after you've list all the steps to see the problem, include a copy
      of everything in the Debug tab from the Main list of tabs.
      6. Post all of the above here with BUG REPORT in the title of the post.
      Then we should have everything we need to resolve your problem quickly.

      -Bryan




      ________________________________________________________________________
      ________________________________________________________________________

      Message: 23
      Date: Sat, 30 Jun 2001 19:18:20 -0000
      From: mocha@...
      Subject: Re: [BUG REPORT] Dagger

      --- In pcgen@y..., "nezzir@h..." <nezzir@h...> wrote:
      > I may just be missing something but:
      >
      > When I equip a dagger, it doesn't give me any attack bonus'. I'm a
      third
      > level Bard with +2 base attack, +2 Str bonus, and I am proficient with
      > simple weapons.
      >
      > Is there some rule that disallows this or is it a bug?
      >
      > When I checked the PHB list file I noticed that the tabs were all
      out of
      > wack for the dagger entries - I made them match but still no dice.
      >
      > Sorry if this is an actual rule - I couldn't find it...

      Where are you seeing that +2 that you're expecting to be +4? Your
      Base Attack Bonus is +2, nothing modifies that. Your total attack
      bonus is +4 with strength added in. In the Profile tab you're seeing
      your base attack bonuses - so that won't be modified - but if you
      export to a character sheet you should see your attack bonus modified
      by your stats, magical bonuses, etc.

      -Bryan




      ________________________________________________________________________
      ________________________________________________________________________

      Message: 24
      Date: Sat, 30 Jun 2001 19:21:09 -0000
      From: mocha@...
      Subject: Re: Paladins and +1 Half-Plate....

      Could you upload your character's pcg file to the Character PCG File
      folder here at the yahoo group so I can take a look at it?

      -Bryan

      --- In pcgen@y..., "Chris" <kiltedfrog@h...> wrote:
      >
      > > I am only mediumly encumbered, and yes, it lists me as proficient
      > in
      > > the armor being used in the equipment tab. The -6 penalty is
      > applied
      > > to all my attack rolls, and to my ride skill. Before I patched up
      > to
      > > 2.02, this wasn't a problem.
      >
      > I should also mention that the attack penalties are non-existent when
      > I'm equipped in regular Half-Plate, just the +1. The penalties to my
      > ride skill are still there: -3 in regular half-plate, -6 in the
      > magical. The feat heavy armor is selected for being a paladin, so
      > this one baffles me completely. I could just remove the ACCHECK line
      > from the .lst file (this fixed the attack penalties), but then my
      > skills don't have the penalty added in (such as Tumble and Move
      > Silently).



      ________________________________________________________________________
      ________________________________________________________________________

      Message: 25
      Date: Sat, 30 Jun 2001 19:26:14 -0000
      From: "Robert Ward" <rward30@...>
      Subject: Re: [BUG REPORT] Dagger

      --- In pcgen@y..., mocha@m... wrote:
      > --- In pcgen@y..., "nezzir@h..." <nezzir@h...> wrote:
      > > I may just be missing something but:
      > >
      > > When I equip a dagger, it doesn't give me any attack bonus'. I'm
      a
      > third
      > > level Bard with +2 base attack, +2 Str bonus, and I am proficient
      with
      > > simple weapons.
      > >
      > > Is there some rule that disallows this or is it a bug?
      > >
      > > When I checked the PHB list file I noticed that the tabs were all
      > out of
      > > wack for the dagger entries - I made them match but still no dice.
      > >
      > > Sorry if this is an actual rule - I couldn't find it...
      >
      > Where are you seeing that +2 that you're expecting to be +4? Your
      > Base Attack Bonus is +2, nothing modifies that. Your total attack
      > bonus is +4 with strength added in. In the Profile tab you're
      seeing
      > your base attack bonuses - so that won't be modified - but if you
      > export to a character sheet you should see your attack bonus
      modified
      > by your stats, magical bonuses, etc.
      >
      > -Bryan
      This is something I ran across as well, and when I exported to the
      browser, it still was treating as if no proficiency was in effect.
      What I did to fix it, and I think this may work in some other similar
      situations is that the WEAPONAUTO tag for Bard read SIMPLE. I
      changed it to Simple, and it worked correctly. I think this is
      another remnant of the lst file change that wasn't fixed.

      -Robert



      ________________________________________________________________________
      ________________________________________________________________________



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    • Robert Hilson
      not to say i am as smart as others that have implemented things but i am working with bryan to finish psionics. im goin a specialist route, and are getting
      Message 2 of 4 , Jun 30, 2001
      • 0 Attachment
        not to say i am as smart as others that have implemented things but i am
        working with bryan to finish psionics. im goin a specialist route, and are
        getting some things done, were also doingso character sheets would need a
        VAR.PowerPoints tag to show total power points. also fixing diciplin spells
        known, and PREVAR:PowerPointsBase. we should be done coon as i have no
        intention of dissapearing like dave (who first started psionics.
        --- Edward Beckwith <Sardonicus@...> wrote:
        >
        > Wouldnt it be easiest, as far as determining bonus stats, and the like, to
        > simply define each Psion class as a separate class, with different class
        > listings for each one? the only thing that they have in common really is the
        > power lists and the name, and heck, sorcerors and wizards are practically
        > that close... Instead of all this mucking about with specialist lists, just
        > have 6 classes, labeled Psion(egoist) etc...
        >
        > Ed
        >
        > You all said:::
        > This brings up an interesting side note. If I don't put the bonus
        > stat into the spellstat variable, I might be able to change the looks
        > of Psions. What I mean is instead of listing all of the Psion
        > subclasses in the class tab, change them to look like wizard in the
        > respect that when you choose Psion, you will then have to choose your
        > specialty. I actually tried this, but I wasn't able to get it work
        > right. It looks to me like how the program reacts to the columns in
        > the Elementalist or Specialist are predefined in the program
        > somewhere. The other problem I see with this approach is psion
        > subclasses also have different class skills which adds another
        > dimension of difficulty to the issue.
        >
        > > For this since you are using them as spell I think you would need
        > to
        > > be able to use the PRExxx tags for spells. This may be something
        > > that should be implemented.
        >
        > Yeah somehow I need to be able to compare stat to spell level using
        > the second column of each spell which contains in parentheses which
        > stat should be used.
        >
        > > This ones easy, just reduce the number of powers known by one, and
        > > then each time they get a new level of powers use CHOOSE to let
        > them
        > > choose 1 power from a list of all the powers in their disipline.
        >
        > I looked at doing this and the spells are already reduced by one to
        > reflect this, but the examples listed only show increase the spells
        > known by Arcane or Divine. I need to filter down to the second column
        > of the spell list which contains stuff like "Psychokinesis (Con)". Or
        > be able to define something like ADD:Spell(list) where list is a list
        > of spells the character can choose and then have this spell show up
        > under the spells section so it shows up on the character sheet. I
        > have a sort of placeholder for this in the class.lst: "SA:Bonus 6-
        > level Power from discipline" so someone who uses the psionic files at
        > this point will hopefully realize they have more spells than are
        > currently showing up under the spells tab.
        >
        > > Well, thats about as helpful as I can be without changing the code
        > > (but I do know java and just asked to be added to the sourceforge
        > > group so I might work on the code later), I know the bonus PPs from
        > > prestige classes can be added, but not sure about bonuses from
        > stats
        > > since that requires math in the lst files. hopefully you can get
        > the
        > > first power of each level to work, but if not I can help sometime
        > > tomorrow.
        >
        > I'm not going to be able to work on it today, but I should be able to
        > do something tomorrow if we come up with anything else.
        >
        > Thanks for all your ideas. :) Its good to know everybody in this
        > group is so willing to help others out. Perl groups aren't always as
        > understanding to Newbies.
        >
        > -Shawn
        >
        >
        >
        > ________________________________________________________________________
        > ________________________________________________________________________
        >
        > Message: 14
        > Date: Sat, 30 Jun 2001 14:41:14 -0000
        > From: "Gabriele" <tygerwyld@...>
        > Subject: Skills in PCGen
        >
        > Hello to all in the group. I'm a newcomer to this forum. After
        > trying out the program for the first time yesterday, I came across
        > something that may or may not be a bug (never said I was a genius at
        > these types of things).
        > I was creating a 4th level druid character and when I went to the
        > skills tab, my problems started. I could choose Class and Exclusive
        > skills easily, but when it came to choosing Cross-Class or Untrained,
        > nothing was displayed. Am I doing something wrong or is this a
        > legitimate problem?
        >
        > In an unrelated issue, how would I go about using the HTML templates
        > provided with the archive?
        >
        > Thanks again for any and all help.
        >
        >
        >
        > ________________________________________________________________________
        > ________________________________________________________________________
        >
        > Message: 15
        > Date: Sat, 30 Jun 2001 14:56:46 -0000
        > From: mocha@...
        > Subject: Re: Skills in PCGen
        >
        > --- In pcgen@y..., "Gabriele" <tygerwyld@f...> wrote:
        > > Hello to all in the group. I'm a newcomer to this forum. After
        > > trying out the program for the first time yesterday, I came across
        > > something that may or may not be a bug (never said I was a genius at
        > > these types of things).
        > > I was creating a 4th level druid character and when I went to the
        > > skills tab, my problems started. I could choose Class and Exclusive
        > > skills easily, but when it came to choosing Cross-Class or Untrained,
        > > nothing was displayed. Am I doing something wrong or is this a
        > > legitimate problem?
        >
        > I don't follow what your problem was - the Cross-Class skills are
        > those that have a Cost of 2. Could you not see any? Or are you
        > referring to using the filter (selecting Cross-Class there) and the
        > whole list disappears?
        >
        > >
        > > In an unrelated issue, how would I go about using the HTML templates
        > > provided with the archive?
        >
        > If you go to the Preview tab (which is a work in progress, we'd like
        > to get it to work a certain way but haven't been able to manage it
        > yet, we may have to abandon this tab, but we're still trying) you can
        > select a temple via the left-most button titled "Select a template" if
        > you make your screen wide enough you can see the whole title. The
        > templates should all be in a subdirectory called templates. There are
        > a number of them, so use them all and see which one you like the most.
        > Anyway, after selecting a template, you can then click on the Export
        > button to create a file with it which you can then load into your
        > favorite browser (this is done via the "Export To" button). You can
        > also attempt to view the template in the Preview tab itself via the
        > "Preview" button (this doesn't always work well, especially with
        > templates that use style sheets), or you can click on the "Preview in
        > browser" button to launch your browser and load the file directly.
        >
        > -Bryan
        >
        > >
        > > Thanks again for any and all help.
        >
        >
        >
        > ________________________________________________________________________
        > ________________________________________________________________________
        >
        > Message: 16
        > Date: Sat, 30 Jun 2001 15:08:24 -0000
        > From: "Gabriele" <tygerwyld@...>
        > Subject: Re: Skills in PCGen
        >
        > --- In pcgen@y..., mocha@m... wrote:
        > > --- In pcgen@y..., "Gabriele" <tygerwyld@f...> wrote:
        > > > Hello to all in the group. I'm a newcomer to this forum. After
        > > > trying out the program for the first time yesterday, I came across
        > > > something that may or may not be a bug (never said I was a genius
        > at
        > > > these types of things).
        > > > I was creating a 4th level druid character and when I went to the
        > > > skills tab, my problems started. I could choose Class and
        > Exclusive
        > > > skills easily, but when it came to choosing Cross-Class or
        > Untrained,
        > > > nothing was displayed. Am I doing something wrong or is this a
        > > > legitimate problem?
        > >
        > > I don't follow what your problem was - the Cross-Class skills are
        > > those that have a Cost of 2. Could you not see any? Or are you
        > > referring to using the filter (selecting Cross-Class there) and the
        > > whole list disappears?
        >
        > Sorry about being so vague. The problem is that the Cross-Class and
        > Untrained skills aren't being displayed when I use the filter. As
        > well, it seems that when I first click on the Skills tab, the whole
        > list of skills is not displayed. Is this how it's supposed to work
        > or am I doing something wrong again?
        >
        >
        >
        > ________________________________________________________________________
        > ________________________________________________________________________
        >
        > Message: 17
        > Date: Sun, 1 Jul 2001 02:47:26 +1000
        > From: "House Gryphon" <gryps@...>
        > Subject: Re: Re: BUG? pcgen202b.zip not complete package
        >
        > ----- Original Message -----
        > From: <mocha@...>
        > > I don't think we'll ever include options.ini on purpose since that
        > > would overwrite a user's settings.
        >
        > If there is a "default" options.ini, then maybe include it under the name
        > options.sam (for sample) or something similar. This allows easy access to
        > any new features, and gives the user the choice as to whether to overwrite,
        > cut & paste, or do nothing.
        >
        > You would need to detail this in the INSTALL (or README) file.
        >
        >
        === message truncated ===


        =====
        Robert Hilson
        https://secure.paypal.com/affil/pal=okuth0r%40yahoo.com

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      • swnelson@mediaone.net
        Then I ll leave it in your hands with this parting shot, a new formula for bonus power points: Bonus =
        Message 3 of 4 , Jul 1, 2001
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          Then I'll leave it in your hands with this parting shot, a new
          formula for bonus power points:

          Bonus = (2*(((n-((x+1)/2).INTVAL)/4).INTVAL))+((2*((x+1)/2).INTVAL)-1)

          where x is level and n is the ability modifier.

          This formula will give the same result as cross-referencing modifier
          and level on table 1-2 in the Psionics Handbook.

          -Shawn


          --- In pcgen@y..., Robert Hilson <okuth0r@y...> wrote:
          > not to say i am as smart as others that have implemented things but
          i am
          > working with bryan to finish psionics. im goin a specialist route,
          and are
          > getting some things done, were also doingso character sheets would
          need a
          > VAR.PowerPoints tag to show total power points. also fixing
          diciplin spells
          > known, and PREVAR:PowerPointsBase. we should be done coon as i
          have no
          > intention of dissapearing like dave (who first started psionics.
        • rodac@pnv.net
          ... Said in a highly stoned Chong voice.... Who? Dave? Dave s not here maaan. Dont know why it triggered that flashback to the old cheech-n-chong days but it
          Message 4 of 4 , Jul 1, 2001
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            >we should be done coon as i
            > have no
            > > intention of dissapearing like dave (who first started psionics.

            Said in a highly stoned Chong voice.... "Who? Dave? Dave's not here
            maaan."

            Dont know why it triggered that flashback to the old cheech-n-chong
            days but it did and so I figured I'd share it with you. All you
            younguns might want to check out their movies in your local vid
            rental store. Timeless Comedy those two guys :)

            -rodney
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