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RE: [pcgen] FREQ: Global skill point multiplier

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  • Chagaris, David (N-Ensco)
    Emily This would be for the base skill rankseach class has. Basically, if we put this in a template, and the multiplier was set to 2, then a rogue would get
    Message 1 of 3 , Jun 3, 2003
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      Emily
      This would be for the base skill rankseach class has. Basically, if we put
      this in a template, and the multiplier was set to 2, then a rogue would get
      8*2 points / level. A level 1 Human rogue would get (8*2)*4 + 4 skill
      points to spend at level 1.

      thanks,
      Dave

      -----Original Message-----
      From: Emily Smirle [mailto:smirle4498@...]
      Sent: Tuesday, June 03, 2003 12:12 PM
      To: pcgen@yahoogroups.com
      Subject: Re: [pcgen] FREQ: Global skill point multiplier


      Chagaris, David (N-Ensco) wrote:
      > In our campaign, we have increased the skill ranks / level by 1.5 times.
      So
      > a rogue would get 12 points / level to spend and a wizard would get 3. Is
      > it possible, that in a future release. that PCGen could implemt this
      feature
      > as a tag in a template.

      Is this the base skill ranks, or are the bonus ones from high statistics
      also multiplied? If it's the latter, then I can probably mash that in
      when I feel better. If it's the former you may just want to .MOD all the
      classes. Yes, I know, royal pain.

      --
      Emily Smirle (jerril) Beware, for my Axe
      GMGen Princess will cut you off at the knees.
      Watch out for the spikes.




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