RE: [pcgen] FREQ: Global skill point multiplier
This would be for the base skill rankseach class has. Basically, if we put
this in a template, and the multiplier was set to 2, then a rogue would get
8*2 points / level. A level 1 Human rogue would get (8*2)*4 + 4 skill
points to spend at level 1.
From: Emily Smirle [mailto:smirle4498@...]
Sent: Tuesday, June 03, 2003 12:12 PM
Subject: Re: [pcgen] FREQ: Global skill point multiplier
Chagaris, David (N-Ensco) wrote:
> In our campaign, we have increased the skill ranks / level by 1.5 times.So
> a rogue would get 12 points / level to spend and a wizard would get 3. Isfeature
> it possible, that in a future release. that PCGen could implemt this
> as a tag in a template.Is this the base skill ranks, or are the bonus ones from high statistics
also multiplied? If it's the latter, then I can probably mash that in
when I feel better. If it's the former you may just want to .MOD all the
classes. Yes, I know, royal pain.
Emily Smirle (jerril) Beware, for my Axe
GMGen Princess will cut you off at the knees.
Watch out for the spikes.
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