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Re: PCGEN is not CMP. CMP is not PCGEN.

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  • merton_monk
    ... dedicated to ... discussion ... There s nothing wrong with having forums for PCGen, and since CMP does have products that are compatible with PCGen, it
    Message 1 of 59 , May 1, 2003
      --- In pcgen@yahoogroups.com, "Chagaris, David (N-Ensco)"
      <david.chagaris@l...> wrote:
      > If PCGen and CMP are different entities, should CMP have forums
      dedicated to
      > PCGen code issues (FREQS, bugs, etc)? Shouldn't it stick to just
      > of PCGen data files?

      There's nothing wrong with having forums for PCGen, and since CMP
      does have products that are compatible with PCGen, it makes sense to
      have a place to collect its customers thoughts on bugs/freqs/etc,
      does it not? I plan on running PCGen with the same iron hand I
      always have. If you don't get the humor in that, you haven't been
      around here very long. :)


      > Dave Chagaris
      > [Non-text portions of this message have been removed]
    • David R. Bender
      Looks good to me... Thanks!!! -- david
      Message 59 of 59 , Jan 17, 2007
        Looks good to me... Thanks!!!

        -- david

        Eddy wrote:
        > --- In pcgen@yahoogroups.com, "David" <Papa-DRB@...> wrote:
        >> Data sets affected: RSRD (melee weapons)
        >> None of the REACH weapons (ie. Longspear) have the REACH token for equipment
        >> defined.
        >> -- david
        >> Papa-DRB
        > Hi David
        > I wanted to resurect this thread since we have finally got this issue fixed. Code work was
        > done and the data was adjusted and if you check out the latest Alpha release you will find
        > that the csheet_fantasy_std.htm has been altered to display Reach. I've added a block to
        > Unarmed and each Melee weapon block to display Reach. There looked like there was
        > enough space to add this without crowding the rest of the stats. Unarmed simply shows
        > the character natural Reach while the Melee block output the weapons reach.
        > For most Reach weapons it simply doubles the PC's natural reach which we can now do
        > with a new tag: REACHMULT:2. Other weapons, such as the Whip provide a flat distance
        > such as 15' which we do with the old tag: REACH:15. This formula is set to ignore the PC's
        > first 5 feet of natural reach so a human with a whip can threaten 15' but an Ogre (Reach of
        > 10') with a Whip can threaten 20'.
        > Please let us know what you think, this still needs to be implemented on other sheets
        > including the PDF sheets so I'd like to know if what I did on the html sheet works for
        > everyone.
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