RE: [pcgen] PCGEN is not CMP. CMP is not PCGEN.
- If PCGen and CMP are different entities, should CMP have forums dedicated to
PCGen code issues (FREQS, bugs, etc)? Shouldn't it stick to just discussion
of PCGen data files?
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- Looks good to me... Thanks!!!
> --- In firstname.lastname@example.org, "David" <Papa-DRB@...> wrote:
>> Data sets affected: RSRD (melee weapons)
>> None of the REACH weapons (ie. Longspear) have the REACH token for equipment
>> -- david
> Hi David
> I wanted to resurect this thread since we have finally got this issue fixed. Code work was
> done and the data was adjusted and if you check out the latest Alpha release you will find
> that the csheet_fantasy_std.htm has been altered to display Reach. I've added a block to
> Unarmed and each Melee weapon block to display Reach. There looked like there was
> enough space to add this without crowding the rest of the stats. Unarmed simply shows
> the character natural Reach while the Melee block output the weapons reach.
> For most Reach weapons it simply doubles the PC's natural reach which we can now do
> with a new tag: REACHMULT:2. Other weapons, such as the Whip provide a flat distance
> such as 15' which we do with the old tag: REACH:15. This formula is set to ignore the PC's
> first 5 feet of natural reach so a human with a whip can threaten 15' but an Ogre (Reach of
> 10') with a Whip can threaten 20'.
> Please let us know what you think, this still needs to be implemented on other sheets
> including the PDF sheets so I'd like to know if what I did on the html sheet works for