PCGEN is not CMP. CMP is not PCGEN.
- --- In firstname.lastname@example.org, Emily Smirle <smirle4498@r...> wrote:
> Small issue: PCGEN is not CMP.software
> CMP is not PCGEN.
> CMP produces products compatable with PCGEN, much like many
> companies produce products compatable with windows.Well put. Maybe we should borrow this phrasing for the faq? Or the
pcgen home page?
> If you don't like the service you get from PCGEN, we'll be glad toIt would do everyone a world of good to remember that this is a
> refund your money.
project staffed entirely by volunteers, working on this because it's
fun. If it becomes un-fun, well... (Also, do some quick math on the
potential profit of CMP's data sets and you'll see that that's pretty
much a volunteer project as well.)
While I tend to leave the administration entirely in Karianna's
capable (and soft :) paws, I do want to remind everyone of item 5 and
6 of the Posting Guidelines found in the State O Pcgen document that
is regularly sent to this group, and is also available through this
atrociously long link:
I believe that this discussion, if it should be continued at all,
should be moved elsewhere, perhaps CMP's forums?
/Jonas, wearing his administrator's hat.
- Looks good to me... Thanks!!!
> --- In email@example.com, "David" <Papa-DRB@...> wrote:
>> Data sets affected: RSRD (melee weapons)
>> None of the REACH weapons (ie. Longspear) have the REACH token for equipment
>> -- david
> Hi David
> I wanted to resurect this thread since we have finally got this issue fixed. Code work was
> done and the data was adjusted and if you check out the latest Alpha release you will find
> that the csheet_fantasy_std.htm has been altered to display Reach. I've added a block to
> Unarmed and each Melee weapon block to display Reach. There looked like there was
> enough space to add this without crowding the rest of the stats. Unarmed simply shows
> the character natural Reach while the Melee block output the weapons reach.
> For most Reach weapons it simply doubles the PC's natural reach which we can now do
> with a new tag: REACHMULT:2. Other weapons, such as the Whip provide a flat distance
> such as 15' which we do with the old tag: REACH:15. This formula is set to ignore the PC's
> first 5 feet of natural reach so a human with a whip can threaten 15' but an Ogre (Reach of
> 10') with a Whip can threaten 20'.
> Please let us know what you think, this still needs to be implemented on other sheets
> including the PDF sheets so I'd like to know if what I did on the html sheet works for