Re: [BUGS] 5.0 equipment bug list
> > Armor Spikes - cost 0. All Armor Spikes weight = 0When I looked at this item's information it didn't show there was any
> No goof. Done that way for use in the equipment blocks. The weight
> and such is done through the EquipMod on the armor. Otherwise the
> character would be penalized twice for the same item.
additional weight -- so I'd assumed it might not work. So just buying this
item will automaticly "bill" me?
> > Artisan's Tools - no masterwork version. How do you specify whichIs there any way to get some items to just add bonuses for having items in
> skill the
> > tools help with?
> That was working for me before release (I specifically checked on
> it.... But I was tired; I'll look into it again. However, since an
> equipment has to be Equipped to grant the bonus, it causes issues
> there.. It might be a matter of it not being Autogenerated because
> of the choice involved.
your inventory (i.e. carried)? As it is, getting the bonus for the Military
Riding Saddle is almost impossible to get.
> > Chain Shirt (Mithral/Masterwork) - is that really possible?I guess I was just confused because it seems to me that the penalties and
> Yes. Mithral is NOT masterwork. Takes as long to make as
> masterwork, but it is not masterwork automatically. Only Darkwood is
> masterwork automatically. Search through the archives. This has
> been debated before. We take a strict reading of the rules.
bonuses for both the masterworked and non-masterworked Chain Shirts are the
> > Gauntlets (Locked) - typo, should be Gauntlet. Further, 1st level ElfI just asked because I wanted THIS Elven Fighter to use a Locked Gauntlet
> > Fighter isn't proficient with this item. While it isn't technically a
> > weapon (it doesn't appear on the weapons list) it can be used just as a
> > gauntlet (according to its description), so anyone with a Simple Weapon
> > Proficiency ought to be able to use one
> Gauntlets (Locked) is an outstanding bug for proficiency. I'll check
> into the Single/plural issue..
with a Composite Longbow and a Spiked Gauntlet with the other hand which
seemed possible to me. I just don't know how possible it was on PCGen.
> > Starting outfit - the outfit that you get for free for being 1stno cost.
> > level is good, except for one thing -- it has no weight to it as well as
> > Does this mean that 1st level Explorer's Outfit weighs nothing while theReally? I didn't know that -- well, I knew the first Outfit didn't cost
> > same outfit bought later weighs 8 pounds?
> First Outfit is free - that is what the pop-up does. That is in
> terms of cost. The first Clothing worn doesn't count against weight -
> that is automatically done in a different part of the code. If you
> buy a different out fit, and wear that instead, the worn one won't
> have a weight penalty... This is per the PHB. Maybe I should check
> the SRD on that one. I think I remember seeing it though. (And this
> happens AFTER I've submitted my final SRD list to Andy Smith, of
anything, but I didn't know that they didn't weigh anything either.
> > Errors:I downloaded pcgen-simple.zip from the automatic build website -- so if
> > I keep getting 'Could not find C:\Program
> > htm'
> Hm.. Code not pointing at the right file section. Did you unpack
> Part 3 into the same folder as PCGen, preserving folders? Doc thing,
> not data (at least from my perspective...)
there's a problem there, then I wouldn't know...
I hope that helps -- thanks for answering my questions.