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  • rob
    for some reason bryan has removed the star wars gamer, and all the work i did for the prestige classes too. :( boo hoo i have a suggestion. way back i gavy
    Message 1 of 19 , Jan 31, 2001
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      for some reason bryan has removed the star wars gamer, and all the
      work i did for the prestige classes too. :( boo hoo

      i have a suggestion. way back i gavy bryan a little graphic
      depicting a equipping solution, similar to one of the games where
      you had rings slots hand, body, etc. you just click the dropdown and
      your selections are there. since the i thing it owuld be nice to
      have that with a few modifications. have a selection(tabs com to
      mind but would be too crowded so that i could set everything up with
      2 weapons go to another blank "tab" and set it with bow, and another
      with sword and shield, each giveing the different"configuration".
      this would also would be a nice place to put handiness, a checkbox by
      each hand and one check for either right or left, and both for
      ambidexterous. but here is the important part, click a make magic
      and a pop up window appears andyou put the weapon
      name, "godslongsword" and choose the plusand the brilliant, holy,
      keen mighty, bane sword(that just print in title, no stat effect)
      this way we dont have 5 or more version of each weapon, then for
      armor you can do the same. it would require a list, weapon magic,
      listing the options and what the program is to do if chosen. for
      example it pops up and i choose +2 and keen, the program adds for
      that weapon the bonus:tohit,damage=2 and the bonus critmult:x2(or
      whatever, that part is not yet coded) then when it prints it
      prints"gods longsword" and just below +2 brilliant, holy, keen,
      mighty, bane sword. then the rest normal. i will make up a little
      thing with the multiple weapon config. and resend(if i have the
      graphic) of the tab.
    • mocha@mcs.net
      Oops! I didn t mean to - I simply took Dave s and looked at them - it looked like it was all there. I always keep the previous version at
      Message 2 of 19 , Jan 31, 2001
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        Oops! I didn't mean to - I simply took Dave's and looked at them - it
        looked like it was all there. I always keep the previous version at
        ftp://ftp.mcs.net/mcsnet.users/mocha/pcgen.old
        that's the previous zip file - simply change the extension to zip so
        your unzip app will recognize it.
        Is that all that was missing - entries from the class.lst and
        campaign.lst file?

        Your idea about the item-equip is a good one, but I wonder - speaking
        from a DM's perspective I'd like to have control over whether the
        player has the option to throw in their own magic items. I suppose
        the player could add any items they wanted, and the DM could still
        veto the items they didn't want to allow. For standard magic items,
        your idea would probably work - sort of a built in magic item
        (weapons and armor, anyway) generator. You just don't want me to ever
        finish PCGen, right? ;)

        -Bryan

        --- In pcgen@y..., "rob" <okuth0r@y...> wrote:
        > for some reason bryan has removed the star wars gamer, and all the
        > work i did for the prestige classes too. :( boo hoo
        >
        > i have a suggestion. way back i gavy bryan a little graphic
        > depicting a equipping solution, similar to one of the games where
        > you had rings slots hand, body, etc. you just click the dropdown
        and
        > your selections are there. since the i thing it owuld be nice to
        > have that with a few modifications. have a selection(tabs com to
        > mind but would be too crowded so that i could set everything up
        with
        > 2 weapons go to another blank "tab" and set it with bow, and
        another
        > with sword and shield, each giveing the different"configuration".
        > this would also would be a nice place to put handiness, a checkbox
        by
        > each hand and one check for either right or left, and both for
        > ambidexterous. but here is the important part, click a make magic
        > and a pop up window appears andyou put the weapon
        > name, "godslongsword" and choose the plusand the brilliant, holy,
        > keen mighty, bane sword(that just print in title, no stat effect)
        > this way we dont have 5 or more version of each weapon, then for
        > armor you can do the same. it would require a list, weapon magic,
        > listing the options and what the program is to do if chosen. for
        > example it pops up and i choose +2 and keen, the program adds for
        > that weapon the bonus:tohit,damage=2 and the bonus critmult:x2(or
        > whatever, that part is not yet coded) then when it prints it
        > prints"gods longsword" and just below +2 brilliant, holy, keen,
        > mighty, bane sword. then the rest normal. i will make up a little
        > thing with the multiple weapon config. and resend(if i have the
        > graphic) of the tab.
      • KahnB
        No. You will never finish it with us in this list..... (That happened to more magicans who summoned spirits and couldn t get rid of em....;)) ... Mögen Eure
        Message 3 of 19 , Jan 31, 2001
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          No. You will never finish it with us in this list.....
          (That happened to more magicans who summoned spirits and
          couldn't get rid of'em....;))


          On 31 Jan 2001, at 21:30, mocha@... wrote:

          > Oops! I didn't mean to - I simply took Dave's and looked at them - it
          > looked like it was all there. I always keep the previous version at
          > ftp://ftp.mcs.net/mcsnet.users/mocha/pcgen.old
          > that's the previous zip file - simply change the extension to zip so
          > your unzip app will recognize it.
          > Is that all that was missing - entries from the class.lst and
          > campaign.lst file?
          >
          > Your idea about the item-equip is a good one, but I wonder - speaking
          > from a DM's perspective I'd like to have control over whether the
          > player has the option to throw in their own magic items. I suppose
          > the player could add any items they wanted, and the DM could still
          > veto the items they didn't want to allow. For standard magic items,
          > your idea would probably work - sort of a built in magic item
          > (weapons and armor, anyway) generator. You just don't want me to ever
          > finish PCGen, right? ;)
          >
          > -Bryan
          >
          > --- In pcgen@y..., "rob" <okuth0r@y...> wrote:
          > > for some reason bryan has removed the star wars gamer, and all the
          > > work i did for the prestige classes too. :( boo hoo
          > >
          > > i have a suggestion. way back i gavy bryan a little graphic
          > > depicting a equipping solution, similar to one of the games where
          > > you had rings slots hand, body, etc. you just click the dropdown
          > and
          > > your selections are there. since the i thing it owuld be nice to
          > > have that with a few modifications. have a selection(tabs com to
          > > mind but would be too crowded so that i could set everything up
          > with
          > > 2 weapons go to another blank "tab" and set it with bow, and
          > another
          > > with sword and shield, each giveing the different"configuration".
          > > this would also would be a nice place to put handiness, a checkbox
          > by
          > > each hand and one check for either right or left, and both for
          > > ambidexterous. but here is the important part, click a make magic
          > > and a pop up window appears andyou put the weapon
          > > name, "godslongsword" and choose the plusand the brilliant, holy,
          > > keen mighty, bane sword(that just print in title, no stat effect)
          > > this way we dont have 5 or more version of each weapon, then for
          > > armor you can do the same. it would require a list, weapon magic,
          > > listing the options and what the program is to do if chosen. for
          > > example it pops up and i choose +2 and keen, the program adds for
          > > that weapon the bonus:tohit,damage=2 and the bonus critmult:x2(or
          > > whatever, that part is not yet coded) then when it prints it
          > > prints"gods longsword" and just below +2 brilliant, holy, keen,
          > > mighty, bane sword. then the rest normal. i will make up a little
          > > thing with the multiple weapon config. and resend(if i have the
          > > graphic) of the tab.
          >
          >
          >
          > To unsubscribe from this group, send an email to:
          > pcgen-unsubscribe@egroups.com
          >
          >
          >


          "Mögen Eure Würfel zur richtigen Zeit das richtige
          Ergebnis aufweisen!

          KahnB
          kahnb@...
          www.rollenspiel-club.de
        • Robert Hilson
          personally i se pcgen as a prep tool, and if i never gave in a game a keen weapon and a player just tosses it on, then hes in trouble. i was thinking of a way
          Message 4 of 19 , Jan 31, 2001
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            personally i se pcgen as a prep tool, and if i never gave in a game a keen
            weapon and a player just tosses it on, then hes in trouble. i was thinking of a
            way to make the files small, copies of of every single permutation of magic
            item would drag it down, this would allow several of the previous features askd
            (like multiple sets of equipped items) and allos us to put what our special
            magic item we use is. thered stil be lists for rods, wands, staves, rings, and
            maby 20% even change/modify a stat/number. i just thought it would compact
            things, and make things nicer and friendlier. on onother not sorry for not
            updateing in a while, have been trying to buy a house, and its stressfull, i
            can forget what im doing 4 times in the middle of doing it.

            =====
            Robert Hilson
            http://www.bepaid.com/users.rhtml?REFID=11428864

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          • Robert Hilson
            sorry, class for the 4 prestige classes, skills for the class skills,races for the gamer races and campaign. thats all i can think of, while your fixing it
            Message 5 of 19 , Jan 31, 2001
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              sorry, class for the 4 prestige classes, skills for the class skills,races for
              the gamer races and campaign. thats all i can think of, while your fixing it
              can you fix the lightsaber stuff? i feel horible, just about any time i
              fix/change something i mess something else up

              =====
              Robert Hilson
              http://www.bepaid.com/users.rhtml?REFID=11428864

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            • Arcady
              ... No of course not. Now get back to work! (Cracks whip and pulls on chains...) ... __________________________________________________ Get personalized email
              Message 6 of 19 , Jan 31, 2001
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                --- mocha@... wrote:

                > (weapons and armor, anyway) generator. You just don't want
                > me to ever
                > finish PCGen, right? ;)
                >
                > -Bryan

                No of course not. Now get back to work! (Cracks whip and
                pulls on chains...)

                :)



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              • mocha@mcs.net
                ... It s nice to know I have such stout support. :) -Bryan
                Message 7 of 19 , Jan 31, 2001
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                  --- In pcgen@y..., "KahnB" <kahnb@r...> wrote:
                  > No. You will never finish it with us in this list.....
                  > (That happened to more magicans who summoned spirits and
                  > couldn't get rid of'em....;))
                  >
                  >

                  It's nice to know I have such stout support. :)

                  -Bryan
                • mocha@mcs.net
                  Wasn t you who messed up - I should have been more careful. Good luck on the house hunting! The Fed is on your side (lowered interest rates again). I was very
                  Message 8 of 19 , Jan 31, 2001
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                    Wasn't you who messed up - I should have been more careful.
                    Good luck on the house hunting! The Fed is on your side (lowered
                    interest rates again). I was very glad when we finally settled on a
                    house... *any* house when it was all said and done!

                    -Bryan

                    --- In pcgen@y..., Robert Hilson <okuth0r@y...> wrote:
                    > sorry, class for the 4 prestige classes, skills for the class
                    skills,races for
                    > the gamer races and campaign. thats all i can think of, while your
                    fixing it
                    > can you fix the lightsaber stuff? i feel horible, just about any
                    time i
                    > fix/change something i mess something else up
                    >
                    > =====
                    > Robert Hilson
                    > http://www.bepaid.com/users.rhtml?REFID=11428864
                    >
                    > __________________________________________________
                    > Get personalized email addresses from Yahoo! Mail - only $35
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                  • KahnB
                    Good that you still think this way....:) ... Mögen Eure Würfel zur richtigen Zeit das richtige Ergebnis aufweisen! KahnB kahnb@rollenspiel-club.de
                    Message 9 of 19 , Jan 31, 2001
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                      Good that you still think this way....:)

                      On 1 Feb 2001, at 1:38, mocha@... wrote:

                      > --- In pcgen@y..., "KahnB" <kahnb@r...> wrote:
                      > > No. You will never finish it with us in this list.....
                      > > (That happened to more magicans who summoned spirits and
                      > > couldn't get rid of'em....;))
                      > >
                      > >
                      >
                      > It's nice to know I have such stout support. :)
                      >
                      > -Bryan
                      >
                      >
                      >
                      > To unsubscribe from this group, send an email to:
                      > pcgen-unsubscribe@egroups.com
                      >
                      >
                      >


                      "Mögen Eure Würfel zur richtigen Zeit das richtige
                      Ergebnis aufweisen!

                      KahnB
                      kahnb@...
                      www.rollenspiel-club.de
                    • Doc
                        mocha@mcs.net wrote: (You
                      Message 10 of 19 , Feb 1, 2001
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                        <P> <BR>
                        <P>  <B><I>mocha@...</I></B> wrote: <BR>
                        <BLOCKQUOTE style="BORDER-LEFT: #1010ff 2px solid;
                        MARGIN-LEFT: 5px; PADDING-LEFT: 5px">
                        <P><TT>(You just don't want me to ever finish PCGen,
                        right? ;)<BR><BR>-Bryan</TT></P>
                        <P><TT>Bryan thank of PCGen like a female* everytime
                        you think you've got a handle on it and how you'll
                        think <EM>should </EM>it react it'll surprise you
                        .</TT></P>
                        <P><TT>I have/ or rather had a problem with the 29th
                        version I made a SW PC the night before and when I
                        imported it to change something the file had grown to
                        over 1.5 <STRONG><EM><U>MEG'S</U></EM></STRONG> I had
                        to delete the whole program to get that behemoth off
                        my hard drive.What happened and how do I avoid this
                        problem again ?</TT></P>
                        <P><TT>like allways
                        KUTGW........................................Doc</TT></P>
                        <P><TT>PS* for the ladies that read this insert Male
                        but we all know who's the crazy one's are right guy's
                        ?<BR><BR></P></TT>
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                        html banner|**| --><BR><TT>To unsubscribe from this
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                      • Moulton, Ernie Mr USAREC
                        I have two apparent problems in the attached character. He started a fighter, but I reduced him two levels, and added Rogue class ( primarily to enable enough
                        Message 11 of 19 , Feb 1, 2001
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                          I have two apparent problems in the attached character. He started a
                          fighter, but I reduced him two levels, and added Rogue class ( primarily to
                          enable enough skill points in Hide and Move Silently) When I did this, I
                          had two extra feats. When I removed them, I got first -27 available, then
                          26. The sign bug seems to be still there, but I cannot duplicate the -27.
                          I added +3 Scimitars to the Equipment list, and equipped them. I think the
                          damage is one point too high. Should be +6 for Str, +2 for Feat, +3 for
                          weapon. Or am I wrong, and have an extra point I didn't know about.

                          Now a question: (If you are ready to address magical items) Can items that
                          affect saving throws be programmed? In this sheet I made a combo Bracers
                          and Ring of Protection to generate the total plus to armor. Its a
                          workaround, but it works.
                          Second question: Is there a way to equip a weapon in a particular hand...
                          eg, if I want a sword in one hand and a dagger in the off hand?

                          Ernie Moulton
                          E-Mail Administrator **
                          ACS / HQ USAREC
                          502 626-1664 FAX 502 626-0994
                          mailto:moulton@...
                        • mocha@mcs.net
                          Ernie, I seem to be unable to download your pcg file. All I get is N , which I would guess to be the first letter of your character s name (Nemo). If you re
                          Message 12 of 19 , Feb 1, 2001
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                            Ernie,
                            I seem to be unable to download your pcg file. All I get is "N",
                            which I would guess to be the first letter of your character's name
                            (Nemo). If you're unable to post it here, go ahead and upload the
                            file to the Bugs and Features folder so it doesn't clutter up the
                            main Files page.

                            As far as magic items go, they can all use the BONUS: tag which is
                            documented near the bottom of the readme.html.
                            So the BONUS: tag for a Longsword of Willpower +2 could look like
                            this:
                            BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
                            (I just can't type a tab in here, so don't actually type [tab]!)

                            -Bryan



                            --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                            > I have two apparent problems in the attached character. He started
                            a
                            > fighter, but I reduced him two levels, and added Rogue class (
                            primarily to
                            > enable enough skill points in Hide and Move Silently) When I did
                            this, I
                            > had two extra feats. When I removed them, I got first -27
                            available, then
                            > 26. The sign bug seems to be still there, but I cannot duplicate
                            the -27.
                            > I added +3 Scimitars to the Equipment list, and equipped them. I
                            think the
                            > damage is one point too high. Should be +6 for Str, +2 for Feat,
                            +3 for
                            > weapon. Or am I wrong, and have an extra point I didn't know about.
                            >
                            > Now a question: (If you are ready to address magical items) Can
                            items that
                            > affect saving throws be programmed? In this sheet I made a combo
                            Bracers
                            > and Ring of Protection to generate the total plus to armor. Its a
                            > workaround, but it works.
                            > Second question: Is there a way to equip a weapon in a particular
                            hand...
                            > eg, if I want a sword in one hand and a dagger in the off hand?
                            >
                            > Ernie Moulton
                            > E-Mail Administrator **
                            > ACS / HQ USAREC
                            > 502 626-1664 FAX 502 626-0994
                            > mailto:moulton@u...
                          • Lonestar
                            MEMU I have two apparent problems in the attached character. He started a MEMU fighter, but I reduced him two levels, and added Rogue class ( primarily to
                            Message 13 of 19 , Feb 1, 2001
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                              MEMU> I have two apparent problems in the attached character. He started a
                              MEMU> fighter, but I reduced him two levels, and added Rogue class ( primarily to
                              MEMU> enable enough skill points in Hide and Move Silently) When I did this, I
                              MEMU> had two extra feats. When I removed them, I got first -27 available, then
                              MEMU> 26. The sign bug seems to be still there, but I cannot duplicate the -27.
                              MEMU> I added +3 Scimitars to the Equipment list, and equipped them. I think the
                              MEMU> damage is one point too high. Should be +6 for Str, +2 for Feat, +3 for
                              MEMU> weapon. Or am I wrong, and have an extra point I didn't know about.

                              Well, when you remove all the Fighter levels and simply close the
                              Martial weapon choice window you end up with 205 feats.
                              The same problem exists when adding and removing a fighter level (the
                              first fighter level) to another char. even if you remove the Martial
                              weapon proficiencies manually it gives you a wrong number of feats
                              remaining...


                              Lonestar
                            • Moulton, Ernie Mr USAREC
                              Thanks for the quick reply... I dont think I can hit the site here--mail is open, but direct access is severly limited. No games, no sex, no fun.. no birthday
                              Message 14 of 19 , Feb 1, 2001
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                                Thanks for the quick reply... I dont think I can hit the site here--mail is
                                open, but direct access is severly limited. No games, no sex, no fun.. no
                                birthday cards ('useless entertainment'). etc.
                                I will try to send it tonight (after the DND game).
                                I will try the bonus--I did figure out I could make it direct, but it just
                                increases the Base instead of showing a plus for the item.


                                Ernie Moulton
                                E-Mail Administrator **
                                ACS / HQ USAREC
                                502 626-1664 FAX 502 626-0994
                                mailto:moulton@...




                                -----Original Message-----
                                From: mocha@... [mailto:mocha@...]
                                Sent: Thursday, February 01, 2001 1:02 PM
                                To: pcgen@yahoogroups.com
                                Subject: [pcgen] Re: i thinnk i want to cry...


                                Ernie,
                                I seem to be unable to download your pcg file. All I get is "N",
                                which I would guess to be the first letter of your character's name
                                (Nemo). If you're unable to post it here, go ahead and upload the
                                file to the Bugs and Features folder so it doesn't clutter up the
                                main Files page.

                                As far as magic items go, they can all use the BONUS: tag which is
                                documented near the bottom of the readme.html.
                                So the BONUS: tag for a Longsword of Willpower +2 could look like
                                this:
                                BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
                                (I just can't type a tab in here, so don't actually type [tab]!)

                                -Bryan



                                --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                                > I have two apparent problems in the attached character. He started
                                a
                                > fighter, but I reduced him two levels, and added Rogue class (
                                primarily to
                                > enable enough skill points in Hide and Move Silently) When I did
                                this, I
                                > had two extra feats. When I removed them, I got first -27
                                available, then
                                > 26. The sign bug seems to be still there, but I cannot duplicate
                                the -27.
                                > I added +3 Scimitars to the Equipment list, and equipped them. I
                                think the
                                > damage is one point too high. Should be +6 for Str, +2 for Feat,
                                +3 for
                                > weapon. Or am I wrong, and have an extra point I didn't know about.
                                >
                                > Now a question: (If you are ready to address magical items) Can
                                items that
                                > affect saving throws be programmed? In this sheet I made a combo
                                Bracers
                                > and Ring of Protection to generate the total plus to armor. Its a
                                > workaround, but it works.
                                > Second question: Is there a way to equip a weapon in a particular
                                hand...
                                > eg, if I want a sword in one hand and a dagger in the off hand?
                                >
                                > Ernie Moulton
                                > E-Mail Administrator **
                                > ACS / HQ USAREC
                                > 502 626-1664 FAX 502 626-0994
                                > mailto:moulton@u...



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                              • mocha@mcs.net
                                Heh - we wouldn t want our miliary to be insecure, would we???? ;) You could copy/paste your pcg file contents into a post - the pcg files aren t too big
                                Message 15 of 19 , Feb 1, 2001
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                                  Heh - we wouldn't want our miliary to be insecure, would we???? ;)
                                  You could copy/paste your pcg file contents into a post - the pcg
                                  files aren't too big (usually under 1k).

                                  -Bryan

                                  --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                                  > Thanks for the quick reply... I dont think I can hit the site here--
                                  mail is
                                  > open, but direct access is severly limited. No games, no sex, no
                                  fun.. no
                                  > birthday cards ('useless entertainment'). etc.
                                  > I will try to send it tonight (after the DND game).
                                  > I will try the bonus--I did figure out I could make it direct, but
                                  it just
                                  > increases the Base instead of showing a plus for the item.
                                  >
                                  >
                                  > Ernie Moulton
                                  > E-Mail Administrator **
                                  > ACS / HQ USAREC
                                  > 502 626-1664 FAX 502 626-0994
                                  > mailto:moulton@u...
                                  >
                                  >
                                  >
                                  >
                                  > -----Original Message-----
                                  > From: mocha@m... [mailto:mocha@m...]
                                  > Sent: Thursday, February 01, 2001 1:02 PM
                                  > To: pcgen@y...
                                  > Subject: [pcgen] Re: i thinnk i want to cry...
                                  >
                                  >
                                  > Ernie,
                                  > I seem to be unable to download your pcg file. All I get is "N",
                                  > which I would guess to be the first letter of your character's name
                                  > (Nemo). If you're unable to post it here, go ahead and upload the
                                  > file to the Bugs and Features folder so it doesn't clutter up the
                                  > main Files page.
                                  >
                                  > As far as magic items go, they can all use the BONUS: tag which is
                                  > documented near the bottom of the readme.html.
                                  > So the BONUS: tag for a Longsword of Willpower +2 could look like
                                  > this:
                                  > BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
                                  > (I just can't type a tab in here, so don't actually type [tab]!)
                                  >
                                  > -Bryan
                                  >
                                  >
                                  >
                                  > --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                                  > > I have two apparent problems in the attached character. He
                                  started
                                  > a
                                  > > fighter, but I reduced him two levels, and added Rogue class (
                                  > primarily to
                                  > > enable enough skill points in Hide and Move Silently) When I did
                                  > this, I
                                  > > had two extra feats. When I removed them, I got first -27
                                  > available, then
                                  > > 26. The sign bug seems to be still there, but I cannot duplicate
                                  > the -27.
                                  > > I added +3 Scimitars to the Equipment list, and equipped them. I
                                  > think the
                                  > > damage is one point too high. Should be +6 for Str, +2 for Feat,
                                  > +3 for
                                  > > weapon. Or am I wrong, and have an extra point I didn't know
                                  about.
                                  > >
                                  > > Now a question: (If you are ready to address magical items) Can
                                  > items that
                                  > > affect saving throws be programmed? In this sheet I made a combo
                                  > Bracers
                                  > > and Ring of Protection to generate the total plus to armor. Its a
                                  > > workaround, but it works.
                                  > > Second question: Is there a way to equip a weapon in a particular
                                  > hand...
                                  > > eg, if I want a sword in one hand and a dagger in the off hand?
                                  > >
                                  > > Ernie Moulton
                                  > > E-Mail Administrator **
                                  > > ACS / HQ USAREC
                                  > > 502 626-1664 FAX 502 626-0994
                                  > > mailto:moulton@u...
                                  >
                                  >
                                  >
                                  > To unsubscribe from this group, send an email to:
                                  > pcgen-unsubscribe@egroups.com
                                • Moulton, Ernie Mr USAREC
                                  It would be hard to find a place to spend all those :) Ernie Moulton E-Mail Administrator ** ACS / HQ USAREC 502 626-1664 FAX 502 626-0994
                                  Message 16 of 19 , Feb 1, 2001
                                  • 0 Attachment
                                    It would be hard to find a place to spend all those :)


                                    Ernie Moulton
                                    E-Mail Administrator **
                                    ACS / HQ USAREC
                                    502 626-1664 FAX 502 626-0994
                                    mailto:moulton@...




                                    -----Original Message-----
                                    From: Lonestar [mailto:Lonestar@...]
                                    Sent: Thursday, February 01, 2001 1:06 PM
                                    To: pcgen@yahoogroups.com
                                    Subject: Re[2]: [pcgen] Re: i thinnk i want to cry...


                                    MEMU> I have two apparent problems in the attached character. He started a
                                    MEMU> fighter, but I reduced him two levels, and added Rogue class (
                                    primarily to
                                    MEMU> enable enough skill points in Hide and Move Silently) When I did
                                    this, I
                                    MEMU> had two extra feats. When I removed them, I got first -27 available,
                                    then
                                    MEMU> 26. The sign bug seems to be still there, but I cannot duplicate the
                                    -27.
                                    MEMU> I added +3 Scimitars to the Equipment list, and equipped them. I
                                    think the
                                    MEMU> damage is one point too high. Should be +6 for Str, +2 for Feat, +3
                                    for
                                    MEMU> weapon. Or am I wrong, and have an extra point I didn't know about.

                                    Well, when you remove all the Fighter levels and simply close the
                                    Martial weapon choice window you end up with 205 feats.
                                    The same problem exists when adding and removing a fighter level (the
                                    first fighter level) to another char. even if you remove the Martial
                                    weapon proficiencies manually it gives you a wrong number of feats
                                    remaining...


                                    Lonestar




                                    To unsubscribe from this group, send an email to:
                                    pcgen-unsubscribe@egroups.com
                                  • Moulton, Ernie Mr USAREC
                                    OK, I will try that. Nemo the Shadow Armor 22::23::18::18::14::10:: Fighter::None ::None ::7::10::9::9::9::9::9::9::-7::Rogue::None ::None ... Simple Weapon
                                    Message 17 of 19 , Feb 1, 2001
                                    • 0 Attachment
                                      OK, I will try that.

                                      Nemo the Shadow Armor
                                      22::23::18::18::14::10::
                                      Fighter::None ::None ::7::10::9::9::9::9::9::9::-7::Rogue::None ::None
                                      ::3::9::9::9::-13::Shadow Dancer::None ::None ::5::9::9::9::9::9::55::
                                      Simple Weapon Proficiency::0::Armor Proficiency (light)::0::Armor
                                      Proficiency (medium)::0::Armor Proficiency (heavy)::0::Shield
                                      Proficiency::0::Martial Weapon Proficiency::186::Axe (throwing)::Hammer
                                      (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
                                      (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
                                      (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
                                      (heavy)::Glaive::Greataxe::Greatclub::Sword
                                      (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
                                      (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
                                      (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
                                      (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
                                      (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
                                      (heavy)::Glaive::Greataxe::Greatclub::Sword
                                      (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
                                      (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
                                      (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
                                      (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
                                      (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
                                      (heavy)::Glaive::Greataxe::Greatclub::Sword
                                      (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
                                      (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
                                      (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
                                      (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
                                      (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
                                      (heavy)::Glaive::Greataxe::Greatclub::Sword
                                      (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
                                      (composite)::Longbow::Longbow (composite)::Axe (throwing)::Hammer
                                      (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
                                      (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
                                      (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
                                      (heavy)::Glaive::Greataxe::Greatclub::Sword
                                      (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
                                      (composite)::Longbow::Longbow (composite)::Axe
                                      (throwing)::Battleaxe::Falchion::Flail (heavy)::Flail
                                      (light)::Glaive::Greataxe::Greatclub::Guisarme::Halberd::Hammer
                                      (light)::Handaxe::Lance (heavy)::Lance (light)::Longbow::Longbow
                                      (composite)::Longspear::Pick (heavy)::Pick
                                      (light)::Ranseur::Rapier::Sap::Scimitar::Scythe::Shortbow::Shortbow
                                      (composite)::Sword (great)::Sword (long)::Sword
                                      (short)::Trident::Warhammer::Ambidexterity::0::Two-Weapon
                                      Fighting::0::Weapon Focus::1::Scimitar::Blind-Fight::0::Weapon
                                      Specialization::1::Scimitar::Combat Reflexes::0::Dodge::0::Improved
                                      Critical::1::Scimitar::Improved Two-Weapon Fighting::0::Mobility::0::Spring
                                      Attack::0::Improved Initiative::0::Daylight Adaptation::0::Resist
                                      Poison::0::
                                      Climb::5.0::Hide::15.0::Jump::11.0::Listen::5.0::Move
                                      Silently::10.0::Search::10.0::Spot::10.0::Escape
                                      Artist::10.0::Disguise::2.0::Disable Device::10.0::Decipher
                                      Script::1.0::Balance::10.0::Open
                                      Lock::10.0::Perform::5.0::Swim::5.0::Tumble::2.0::Use Magic
                                      Device::1.0::Ride::2.0::

                                      Elf (Drow)::7::60::127::126::M::Ambi



                                      Common::Elven::
                                      Dagger::Gauntlet::Gauntlet, spiked::Mace
                                      (light)::Sickle::Club::Halfspear::Mace
                                      (heavy)::Morningstar::Quarterstaff::Shortspear::Crossbow
                                      (light)::Dart::Sling::Crossbow (heavy)::Javelin::Axe (throwing)::Hammer
                                      (light)::Handaxe::Lance (light)::Pick (light)::Sap::Sword
                                      (short)::Battleaxe::Flail (light)::Lance (heavy)::Sword (long)::Pick
                                      (heavy)::Rapier::Scimitar::Trident::Warhammer::Falchion::Flail
                                      (heavy)::Glaive::Greataxe::Greatclub::Sword
                                      (great)::Guisarme::Halberd::Longspear::Ranseur::Scythe::Shortbow::Shortbow
                                      (composite)::Longbow::Longbow (composite)::Crossbow (Hand)::Crossbow
                                      (hand)::
                                      44::26
                                      :: :: :: :: :: :: :: :: :: :: :: ::
                                      Chain shirt ::1.0::N::Scimitar ::2.0::Y::Dagger ::3.0::N::Crossbow (hand)
                                      ::1.0::N::Scimitar +3 ::2.0::Y::Ring of Protection +3 ::1.0::N::Bracers Plus
                                      Ring ::1.0::N::Chain (Drow+4) ::1.0::Y::Dagger+3 ::3.0::N::Dagger+2
                                      (Longtooth) ::1.0::N::
                                      7634.0:: :: ::
                                      Fighter::
                                      Rogue::
                                      Shadow Dancer::
                                      115000::7630 gold ::Shadow 8HD ::Ring of Spell Turning
                                      Ring of Invisibility
                                      Ring of Protection +3 ::


                                      Ernie Moulton
                                      E-Mail Administrator **
                                      ACS / HQ USAREC
                                      502 626-1664 FAX 502 626-0994
                                      mailto:moulton@...




                                      -----Original Message-----
                                      From: mocha@... [mailto:mocha@...]
                                      Sent: Thursday, February 01, 2001 1:39 PM
                                      To: pcgen@yahoogroups.com
                                      Subject: [pcgen] Re: i thinnk i want to cry...


                                      Heh - we wouldn't want our miliary to be insecure, would we???? ;)
                                      You could copy/paste your pcg file contents into a post - the pcg
                                      files aren't too big (usually under 1k).

                                      -Bryan

                                      --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                                      > Thanks for the quick reply... I dont think I can hit the site here--
                                      mail is
                                      > open, but direct access is severly limited. No games, no sex, no
                                      fun.. no
                                      > birthday cards ('useless entertainment'). etc.
                                      > I will try to send it tonight (after the DND game).
                                      > I will try the bonus--I did figure out I could make it direct, but
                                      it just
                                      > increases the Base instead of showing a plus for the item.
                                      >
                                      >
                                      > Ernie Moulton
                                      > E-Mail Administrator **
                                      > ACS / HQ USAREC
                                      > 502 626-1664 FAX 502 626-0994
                                      > mailto:moulton@u...
                                      >
                                      >
                                      >
                                      >
                                      > -----Original Message-----
                                      > From: mocha@m... [mailto:mocha@m...]
                                      > Sent: Thursday, February 01, 2001 1:02 PM
                                      > To: pcgen@y...
                                      > Subject: [pcgen] Re: i thinnk i want to cry...
                                      >
                                      >
                                      > Ernie,
                                      > I seem to be unable to download your pcg file. All I get is "N",
                                      > which I would guess to be the first letter of your character's name
                                      > (Nemo). If you're unable to post it here, go ahead and upload the
                                      > file to the Bugs and Features folder so it doesn't clutter up the
                                      > main Files page.
                                      >
                                      > As far as magic items go, they can all use the BONUS: tag which is
                                      > documented near the bottom of the readme.html.
                                      > So the BONUS: tag for a Longsword of Willpower +2 could look like
                                      > this:
                                      > BONUS:COMBAT|TOHIT,DAMAGE|2[tab]BONUS:CHECKS|Willpower|2
                                      > (I just can't type a tab in here, so don't actually type [tab]!)
                                      >
                                      > -Bryan
                                      >
                                      >
                                      >
                                      > --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                                      > > I have two apparent problems in the attached character. He
                                      started
                                      > a
                                      > > fighter, but I reduced him two levels, and added Rogue class (
                                      > primarily to
                                      > > enable enough skill points in Hide and Move Silently) When I did
                                      > this, I
                                      > > had two extra feats. When I removed them, I got first -27
                                      > available, then
                                      > > 26. The sign bug seems to be still there, but I cannot duplicate
                                      > the -27.
                                      > > I added +3 Scimitars to the Equipment list, and equipped them. I
                                      > think the
                                      > > damage is one point too high. Should be +6 for Str, +2 for Feat,
                                      > +3 for
                                      > > weapon. Or am I wrong, and have an extra point I didn't know
                                      about.
                                      > >
                                      > > Now a question: (If you are ready to address magical items) Can
                                      > items that
                                      > > affect saving throws be programmed? In this sheet I made a combo
                                      > Bracers
                                      > > and Ring of Protection to generate the total plus to armor. Its a
                                      > > workaround, but it works.
                                      > > Second question: Is there a way to equip a weapon in a particular
                                      > hand...
                                      > > eg, if I want a sword in one hand and a dagger in the off hand?
                                      > >
                                      > > Ernie Moulton
                                      > > E-Mail Administrator **
                                      > > ACS / HQ USAREC
                                      > > 502 626-1664 FAX 502 626-0994
                                      > > mailto:moulton@u...
                                      >
                                      >
                                      >
                                      > To unsubscribe from this group, send an email to:
                                      > pcgen-unsubscribe@egroups.com



                                      To unsubscribe from this group, send an email to:
                                      pcgen-unsubscribe@egroups.com
                                    • mocha@mcs.net
                                      I had to remove the magic item references (since they re unique to your lst files and not in mine) and remove the line-feeds that the post put in
                                      Message 18 of 19 , Feb 1, 2001
                                      • 0 Attachment
                                        I had to remove the magic item references (since they're unique to
                                        your lst files and not in mine) and remove the line-feeds that the
                                        post put in unnecessarily, then I was able to import your character.
                                        I think the problem stems from the fact that your pcg file indicates
                                        that you have 186 martial weapon proficiencies - whereas there aren't
                                        that many possiblilities. When you click on a feat I add the number
                                        of feats you have remaining plus the number of selections you have
                                        with regards to that feat. After you make your selections I then
                                        select the new number of selections from the previous sum (for feats
                                        you can take multiple times, obviously). So I'm adding the number of
                                        feats you have +186 and subtracting the number of selections you made
                                        (there are what, about 30 of them?) granting you an increase on the
                                        order of 150 or so feats. The obvious question then is, how did you
                                        get so many martial weapon proficiencies?
                                        What version of PCGen did you create this character with - and if you
                                        re-create this character from scratch (forget the magic items, they
                                        don't figure into this bug anyway) with the current release do you
                                        get this bug? I just did some correcting of the feat-counting logic,
                                        so I'm hoping that if you create this character from scratch this bug
                                        will go away. You can tell if you'll have the bug by looking in the
                                        pcg file - the number just after the Martial Weapon Proficiency entry
                                        is how many of the next :: delimiters refer to sub-selections for
                                        that feat. If it's over 30 (or whatever, certainly 186 is a
                                        giveaway!) then this bug resides in the current version of PCGen and
                                        must be squashed. :)

                                        -Bryan

                                        --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                                        > OK, I will try that.
                                        >
                                        > Nemo the Shadow Armor
                                      • Moulton, Ernie Mr USAREC
                                        I am fascinated. My youngest son is developing an internet insurance sales tool in Java.. and he was showing me how he developed and used classes... I
                                        Message 19 of 19 , Feb 1, 2001
                                        • 0 Attachment
                                          I am fascinated. My youngest son is developing an internet insurance sales
                                          tool in Java.. and he was showing me how he developed and used classes...
                                          I downloaded the first zip file, probably 1-26. Seems like it was 1.2. I
                                          should still have the original somewhere. Maybe.
                                          I made my own drow class by modifying the Elf(sun) class. You ahve since
                                          added drow, and that may be part or all the problem. He only cares about 2
                                          martial weapons, or 3. Scimitar, dagger and crossbow.
                                          Whatever broought this on, probably is fixed, since I cannot duplicate it.
                                          However, there is still an issue with signs. Take away two levels, get -2
                                          feats, remove 1, and you have an additional: what should become -1 becomes
                                          1.
                                          I will try two ways: one the same as this, but using current release.
                                          Then try fighter only, since I do not need any additional rogue skills.

                                          Thanks.


                                          Ernie Moulton
                                          E-Mail Administrator **
                                          ACS / HQ USAREC
                                          502 626-1664 FAX 502 626-0994
                                          mailto:moulton@...




                                          -----Original Message-----
                                          From: mocha@... [mailto:mocha@...]
                                          Sent: Thursday, February 01, 2001 2:23 PM
                                          To: pcgen@yahoogroups.com
                                          Subject: [pcgen] Re: i thinnk i want to cry...


                                          I had to remove the magic item references (since they're unique to
                                          your lst files and not in mine) and remove the line-feeds that the
                                          post put in unnecessarily, then I was able to import your character.
                                          I think the problem stems from the fact that your pcg file indicates
                                          that you have 186 martial weapon proficiencies - whereas there aren't
                                          that many possiblilities. When you click on a feat I add the number
                                          of feats you have remaining plus the number of selections you have
                                          with regards to that feat. After you make your selections I then
                                          select the new number of selections from the previous sum (for feats
                                          you can take multiple times, obviously). So I'm adding the number of
                                          feats you have +186 and subtracting the number of selections you made
                                          (there are what, about 30 of them?) granting you an increase on the
                                          order of 150 or so feats. The obvious question then is, how did you
                                          get so many martial weapon proficiencies?
                                          What version of PCGen did you create this character with - and if you
                                          re-create this character from scratch (forget the magic items, they
                                          don't figure into this bug anyway) with the current release do you
                                          get this bug? I just did some correcting of the feat-counting logic,
                                          so I'm hoping that if you create this character from scratch this bug
                                          will go away. You can tell if you'll have the bug by looking in the
                                          pcg file - the number just after the Martial Weapon Proficiency entry
                                          is how many of the next :: delimiters refer to sub-selections for
                                          that feat. If it's over 30 (or whatever, certainly 186 is a
                                          giveaway!) then this bug resides in the current version of PCGen and
                                          must be squashed. :)

                                          -Bryan

                                          --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
                                          > OK, I will try that.
                                          >
                                          > Nemo the Shadow Armor




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