RE: [pcgen] Uncanny Dodge - wrench in it.
- Except it is Barbarian that gets it at level 2, and Rogue
gets it at level 3. For the alternate source, in Song and
Silence, pg 18, Temple Raider:
"Uncanny Dodge (Ex): At 3rd level, the temple raider gains
the uncanny dodge ability (see the Rogue section in Chapter
3 of the Player's Handbook) if he did not already have it.
He gains additional benefits of this ability as his temple
raider level increases (see Table 1-7). If he already had
uncanny dodge from one or more previous classes, levels of
those classes stack with temple raider levels for the
purpose of determining the benefits, but he continues to
progress in the ability along whichever track he was
originally using for it. For example, if a rogue becomes a
temple raider, add together his levels of temple raider and
rogue, then refer to Table 3-15: The Rogue in the Player's
Handbook to determine the benefits of uncanny dodge at his
new, combined level."
From: Tir Gwaith [mailto:thoron-tir-gwaith@...]
Sent: Friday, February 28, 2003 1:31 AM
Subject: Re: [pcgen] Uncanny Dodge - wrench in it.
Ok, instead of being clear on how to do it, now I'm even
Alright, step by step.
Bar1 = No Uncanny
Bar2 = No uncanny
Bar3 = Uncanny Dodge 1
Rog1 = No Uncanny Dodge
Rog2 = Uncanny Dodge.
On the rest there is apparently a nice little debate.
My personal preference, is that every time you get the
ability from either
class, they stack. I.e. Bar3/Rog2 is Uncanny Dodge 2, but
Uncanny Dodge 1 (only from the Rogue level2). That is what
I think the SRD
Now for the wrench:
Uncanny Dodge: At 2nd level and above, the Assassin retains
bonus to AC (if any) if caught flat-footed or struck by an
At 5th level, the Assassin can no longer be flanked. A Rogue
at least four
levels higher can still flank.
At 10th level, the Assassin receives a +1 bonus to Reflex
saves made to
avoid traps and a +1 dodge bonus to AC against attacks by
DMG (printing 1, since that's what I've got) has another
"If the assassin has another class that grants the uncanny
add together all the class levels of the classes that grant
the ability and
determine the character's uncanny dodge ability on that
Now, that isn't in the SRD, and it is also very unclear....
Left out of the
SRD because of that?
Time for the Sage or Wiz customer serivice? This gets very
Are there other sources (D20/OGL, not necessarily WotC) that
dodge and how it stacks? I might as well start thinking
about as many
different methods there are, since I'll have to synthesize
them all, if
I'd rather do Uncanny Dodge right, once, the first time,
then go back and
redo, like with the Monk Stunning Attack....... (Now,
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