Actually, I figured out the formula a while back:
(CL+3)*2/5 which comes out to CL+3*.4 in your equation (using the PCGen
method of math order of operations) Not sure where you got *.41...... :)
I played around with it a while when I got annoyed at some Cityscape Save
progressions. I like to turn things into formulas. JT doesn't think along
those lines, and as a designer, shouldn't ahve to limit himself to that. So
he keeps me on my toes. Since it also fit the Modern pattern, I've applied
it to the MSRD version that is out.
And for all of you fans out there... expect v24 this weekend. Hopefully it
will have the critters done right (DLM is working on those) and templates
(turning up the pressure on DLM there. hehehehehehehehe) Oh man, there
comes that Mynex influence again......
I'm also going to go through the list of Bugs that Kent has compiled from
the various lists, and going through those. Oh, and the new file naming
structure. need to do that. Hopefully we will be close to releasing it.
Thanks to all the testers out there. :)