- Are familiars functional yet?
Trying to add a Weasel familiar to a L6 Sorcerer. The specials aren't working, though.
The Weasel's INT isn't being changed the Master
The Weasel isn't getting "Improved Evasion", etc.
The Master's Reflex isn't modified by the Weasel (+2 Reflex)
This seems like a bug, but since I just reported a "bug" which wasn't, I thought I'd bounce it off this troup of monkeys first. :)
- Thanks for the prompt response. Using 5.7.17 released 9/30/12 seems to resolve the problem (at least or thetod familiar, which grants the additional 3 hp.
--- In firstname.lastname@example.org, Andrew <drew0500@...> wrote:
> The only conditional modifier is the Spot Bonus, otherwise they are all on constantly and coded that
> way. James fixed a bug that has been present since 5.17.16 that was ignoring the CompanionMod by
> virtue of a faulty file path to the master.
> On 10/1/2012 3:17 PM, Chris Chandler wrote:
> > Those are conditional on your familiar being within x distance of you, so PCGen does not grant them.
> > Rick <redavis1701@...> wrote:
> >> Hello PCGeners,
> >> Using PCGen 5.16.17 I created an Elf Wizard (Evoker) with a familiar. I
> >> tried an Owl, Monkey and Toad familiar, but none of the modifiers
> >> granted to the Wizard (per Core Rules) were available. The owl grants
> >> Perception modifiers,the monley; Acrobatics mods, and the Toad: +3 hit
> >> points. Is there something I'm mssing, or has this not been implemated
> >> yet? Any help would be appreciated.
> >> Thanks,
> >> Rick Davis
> >> ------------------------------------
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