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PCGen release 28Jan01

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  • mocha@mcs.net
    Just a few things, my time has been cut to almost nothing due to a bad cold sweeping through my family. I m also spending time trying to convert this to a JAR
    Message 1 of 6 , Jan 28, 2001
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      Just a few things, my time has been cut to almost nothing due to a
      bad cold sweeping through my family. I'm also spending time trying to
      convert this to a JAR file and things are coming along nicely. Still
      no promise of an ETA since I could still hit a few snags, but
      hopefully soon...

      The release I'll be putting out tonight has the following fixes:
      1. Gnome (or any small race) had +1 on all saves. Now they don't. ;)
      2. If bonus damage was 0, it was being displayed without a +. So a
      Dagger did 1d40 instead of 1d4+0. I changed the logic so it just
      displays 1d4 now.
      3. PCGen will now give 1.5 str bonus damage to weapons when it is one
      handed and not light, or for two handed weapons (melee weapons
      only).For non-equipped weapons it will assume that you wield the
      weapon with two-hands (if you currently have a shield or another
      weapon equipped they will be ignored)

      a feature add:
      1. the WEAPONx.TOTALHIT token now displays all attack bonuses with
      full adjustments instead of just the first attack. alternatively you
      can say TOTALHIT0 to just get the first attack, or TOTALHIT1 to get
      just the second attack. so it would be WEAPONx.TOTALHITy

      bugs I could not reproduce:
      ACCHECK and SPELLFAILURE not working.

      I didn't include Dave's latest fixes to the lst files - I'd like to
      give them a look before I do so and I simply haven't had a chance.
      KahnB sent me his modifications to the readme.html, and assuming
      that's in good order I'll include it with the release.

      The release should be available in about 10 minutes...

      -Bryan
    • Erin
      this is in error. Two handed weapons DON T get the 1.5 str bonus. I figured that out last night during my first game. ONly one handed weapons used in two
      Message 2 of 6 , Jan 29, 2001
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        this is in error.  Two handed weapons DON'T get the 1.5 str bonus.  I figured that out last night during my first game.  ONly one handed weapons used in two hands.  I don't know if being light has anything to do with it, though.
         
         
        <<<3. PCGen will now give 1.5 str bonus damage to weapons when it is one
        handed and not light, or for two handed weapons (melee weapons
        only).For non-equipped weapons it will assume that you wield the
        weapon with two-hands (if you currently have a shield or another
        weapon equipped they will be ignored)>>>

      • harshax@aol.com
        ... I figured that out last night during my first game. ONly one handed weapons used in two hands. I don t know if being light has anything to do with it,
        Message 3 of 6 , Jan 29, 2001
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          --- In pcgen@y..., "Erin" <damien_tx@y...> wrote:
          > this is in error. Two handed weapons DON'T get the 1.5 str bonus.
          I figured that out last night during my first game. ONly one handed
          weapons used in two hands. I don't know if being light has anything
          to do with it, though.
          >
          >
          > <<<3. PCGen will now give 1.5 str bonus damage to weapons when it is
          one
          > handed and not light, or for two handed weapons (melee weapons
          > only).For non-equipped weapons it will assume that you wield the
          > weapon with two-hands (if you currently have a shield or another
          > weapon equipped they will be ignored)>>>

          The quote from the PHB (on page 119) states that: "when you deal
          damage with a weapon that you are wielding two-handed, you add one and
          one half times your Strength bonus." It further states you don't get
          this bonus with Light weapons. So, whether the weapon is a two-handed
          weapon or not is irrelevant.

          David A. Blizzard
        • Doc
            mocha@mcs.net wrote: Just
          Message 4 of 6 , Jan 29, 2001
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            <P> <BR>
            <P>  <B><I>mocha@...</I></B> wrote: <BR>
            <BLOCKQUOTE style="BORDER-LEFT: #1010ff 2px solid;
            MARGIN-LEFT: 5px; PADDING-LEFT: 5px">
            <P><TT>Just a few things, my time has been cut to
            almost nothing due to a <BR>bad cold sweeping through
            my family. I'm also spending time trying to
            <BR>convert this to a JAR file and things are coming
            along nicely. Still <BR>no promise of an ETA since I
            could still hit a few snags, but <BR>hopefully
            soon...<BR><BR>The release I'll be putting out tonight
            has the following fixes:<BR>1. Gnome (or any small
            race) had +1 on all saves. Now they don't. ;)<BR>2. If
            bonus damage was 0, it was being displayed without a
            +. So a <BR>Dagger did 1d40 instead of 1d4+0. I
            changed the logic so it just <BR>displays 1d4
            now.<BR>3. PCGen will now give 1.5 str bonus damage to
            weapons when it is one <BR>handed and not light, or
            for two handed weapons (melee weapons <BR>only).For
            non-equipped weapons it will assume that you wield the
            <BR>weapon with two-hands (if you currently have a
            shield or another <BR>weapon equipped they will be
            ignored)<BR><BR>a feature add:<BR>1. the
            WEAPONx.TOTALHIT token now displays all attack bonuses
            with <BR>full adjustments instead of just the first
            attack. alternatively you <BR>can say TOTALHIT0 to
            just get the first attack, or TOTALHIT1 to get
            <BR>just the second attack. so it would be
            WEAPONx.TOTALHITy<BR><BR>bugs I could not
            reproduce:<BR>ACCHECK and SPELLFAILURE not
            working.<BR><BR>I didn't include Dave's latest fixes
            to the lst files - I'd like to <BR>give them a look
            before I do so and I simply haven't had a chance.
            <BR>KahnB sent me his modifications to the
            readme.html, and assuming <BR>that's in good order
            I'll include it with the release.<BR><BR>The release
            should be available in about 10
            minutes...<BR><BR>-Bryan<BR><BR></TT><BR><!--
            |**|begin egp html banner|**| -->Thanks for all the
            hard work and we hope that the cold doesn't sweep
            y'all all away.One thing is there a familiar or animal
            companion list ? I know Dragon 280 had a expanded
            list(the Squirrel among others) for Familiars and the
            the varius unusual suspects article for Wizards and
            Druids had add-ons too.</P>
            <P>Thanks again Bryan and the others for the hard work
            you
            do...................................................Doc</P>
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          • Michael Sears
            ... Player s Handbook, p. 97 Two-Handed: If the weapon s size category is one step larger than your own (such as a human using a greataxe), then the weapon is
            Message 5 of 6 , Jan 29, 2001
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              harshax@... wrote:

              > --- In pcgen@y..., "Erin" <damien_tx@y...> wrote:
              > > this is in error. Two handed weapons DON'T get the 1.5 str bonus.
              > I figured that out last night during my first game. ONly one handed
              > weapons used in two hands. I don't know if being light has anything
              > to do with it, though.

              Player's Handbook, p. 97
              "Two-Handed: If the weapon's size category is one step larger than your own
              (such as a human using a greataxe), then the weapon is two-handed for you.
              You can use a two-handed melee weapon effectively in two hands, and when you
              deal damage with it, you add one and a half times your Strength bonus to
              damage (provided you have a bonus)."

              So a human wielding any Large weapon automatically gains 1.5 their Strength
              bonus.

              --
              Michael Sears armitage@...
              "No turning back where the end is in sight.
              There's a job to be done, a fight to be won."
            • Erin
              sorry. I miss read another paragraph, else where in the book. I was wrong. ... From: harshax@aol.com To: pcgen@yahoogroups.com Sent: Monday, January 29, 2001
              Message 6 of 6 , Jan 29, 2001
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                sorry. I miss read another paragraph, else where in the book.  I was wrong.
                ----- Original Message -----
                Sent: Monday, January 29, 2001 2:17 AM
                Subject: [pcgen] Re: PCGen release 28Jan01

                --- In pcgen@y..., "Erin" <damien_tx@y...> wrote:
                > this is in error.  Two handed weapons DON'T get the 1.5 str bonus.
                I figured that out last night during my first game.  ONly one handed
                weapons used in two hands.  I don't know if being light has anything
                to do with it, though.
                >
                >
                > <<<3. PCGen will now give 1.5 str bonus damage to weapons when it is
                one
                > handed and not light, or for two handed weapons (melee weapons
                > only).For non-equipped weapons it will assume that you wield the
                > weapon with two-hands (if you currently have a shield or another
                > weapon equipped they will be ignored)>>>

                The quote from the PHB (on page 119) states that:  "when you deal
                damage with a weapon that you are wielding two-handed, you add one and
                one half times your Strength bonus."  It further states you don't get
                this bonus with Light weapons.  So, whether the weapon is a two-handed
                weapon or not is irrelevant.

                David A. Blizzard



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