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RE: [pcgen] Information entry

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  • Martijn Verburg (DSLWN)
    These are already in place (or being built as we speak) 8-), look under tools LST editors and you re away! Karianna TM ... From: Jack
    Message 1 of 3 , Nov 30, 2002
      These are already in place (or being built as we speak) 8-), look under
      tools LST editors and you're away!



      -----Original Message-----
      From: Jack [mailto:djacky3@...]
      Sent: Saturday, 30 November 2002 8:49 p.m.
      To: pcgen@yahoogroups.com
      Subject: [pcgen] Information entry

      I was thinking about how cool it would be to have a little program,
      or whatever you call it ... a programlet, maybe ... that would assist
      in the entry of data.

      I'm sure that sounds terrifically lazy to those of you that know how
      to enter all of this stuff the old-fashioned way (cool thing about
      modern life ... typing is old-fashioned), but I'm just having a heck
      of a time trying to understand how some of this stuff works.

      My big thing at the moment is with prestige classes. I've created a
      few that are specific to this campaign I'm running, and it would be
      way cool if I were able to somehow throw data into a program and it
      would handle all the crunchy bits for me. And that's really what
      PCGen is about, right? Freeing our minds from the crunchy bits so
      that we can focus on the roleplaying?

      I've seen some programs on the web that are designed to do things
      like give a numerical value to a class so that you can compare it to
      other classes. Would it even be possible to add such a thing to
      PCGen, so that I can somehow click on a drop-down menu and tell PCGen
      all the stuff that I need to tell it to make either a new core class
      or a new prestige class? Or does the variety of rules for prestige
      classes make that basically impossible?

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    • Jack
      Oh! So THAT s what that thing is for! :) Thanks.
      Message 2 of 3 , Dec 1, 2002
        Oh! So THAT's what that thing is for! :)

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