Monsters and the state of Natural Weapons
- This is to serve as notice that a partial fix for Natural Weapons is in
you can now equip all your monsters' natural weapons. One caveat: Until
you will get some warning dialogs opening saved monsters with equipped
weapons. I have the fix checked into CVS, but I hadn't solved it in time
Custom monsters seem to work beautifully. I built the default Belker using
editor and the stats all worked out! MultiAttack even works!
However, default monsters seem a bit odd yet. It seems that the appropriate
bonuses (Strength and MultiAttack) aren't getting added to the to-hits. I
suspect I'll have to write a _new_ bug for this one. =^p
There are some GUI improvements I want to do yet, so I'm not ready to close
the bug, but I think they're in good shape.
That said, I'll close with a question for those who've been around longer
than I have:
Why do the monsters have so many hands? A medusa doesn't have 3 hands! A
belker doesn't have 5 hands!
Was this initially so the natural attacks would work right?
If so, I hope to be able to tell the LST monkeys to go nuts fixing these
hand counts in
the next couple weeks as I continue improving natural weapon handling.