RE: [pcgen] I've been away for a while and need to be filled in o n the changes...
- OK, I'll reply publicly for any other people who've recently come back.
>>Could somebody explain to me what the changes were specifically thatMuch hard coding was moved to LST files, e.g. Saving throws
>>led to OGL compliance.
A few 'interactive' elements were removed (e.g. Random dice
generator, now replaced by dropdowns)
Many data files _temporarily_ removed. We're negotiating to get
>>I read up on the PCGen website some issues ofYes, the changes above ironically forced us to do things in
>>change, but don't really understand it all. I also heard that the
>>new version works much faster and much better than older versions.
>>Is this true?
better ways. In particular the GUI interface is vastly improved over the
>>Does PCGen still provide Star Wars character generation? Okina-draeNot at the moment. But as I mentioned above we are in
>>had but was ordered to halt earlier this month. Still don't know why.
negotiations to get them back and are quite hopeful. To cut a long story
many software groups like ourselves were breaking license rules, hence
they've been asked to remove certain functionality. Since we want
to work with WoTC we became the 1st software group to become compliant with
the licenses (both OGL and D20) and now we are talking with
them to try and gain permission to get those files back.
>>I know this is a lot, but I'm pondering over whether I shouldIf you desperately need the start wars functionality then stay
>>download the newest version of PCGen or just rely on my old one.
with the old one for the moment. We hope very soon we'll be able to put the
Files back in, so wait for the announcement!
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