Re: 2 issues?
- Thats an arse. This is my chars first level so I wouldve expected
it to be there. Although thinking about it I suspect I might have
added his '1st level' of clericism (that so isn't a word :)) before
I altered his ability scores.....
Presumeably I can get round this by taking off his cleric class and
Yes that does indeed work. Thanks for the info.
--- In pcgen@y..., "Zevious" <zevious@c...> wrote:
> Firstly: For some silly reason (it's in the rules) increases in
> Intelligence are NOT reflected on previous levels (IE: Placing a
> +12 intelligence upon your finger does NOT allow you to learn a
> more skills...even if you took the time to try). However, if you
> a level while your intelligence was raised, you would gain
> skills points for that level (and that one only). Intelligence is
> only one that I know of that does this (IE: Ring of +12 Con would
> you a bunch more hp while wearing it).
> Due to this, you MUST ALWAYS modify your ability scores (well, at
> intelligence) BEFORE you add levels to a character that is being
> or the new character will not gain any skill points for having a
> INT (additionally, depending on your purchase mode settings, he
> lose alot due to beginning INT being 0 and having a -5 ability
> Secondly, Known issue. It will hopefully get resolved soon.
> -----Original Message-----
> From: SithLord_UK [mailto:Darke@b...]
> Sent: Monday, September 30, 2002 2:17 AM
> To: pcgen@y...
> Subject: [pcgen] 2 issues?
> More than likley me doing something wrong but...
> Firstly I was trying to recreate my 'manual' character using PCGEN
> and when inputting skills I ran out of skill points. It seems to
> that PCGEN was not taking my intelligence modifier into account
> generating my skill points. I tested this by upping my
> to the next mod level and there was indeed no increase in my skill
> points available to spend.
> Secondly, I minor error occurred on the printed sheet. My saving
> throws were all showing correctly as totals, but the components
> making them up were wrong. For some reason it had duplicated my
> ability mods into the misc mods field, eg:
> Fort Save: 1 = 2 -1 0 -1
> Reflex: 0 = 0 0 0 0
> Will: 6 = 2 +4 0 +4
> As you can see the totals are correct but it's confusing having
> numbers in the misc field...
> PCGen's release site: http://pcgen.sourceforge.net
> PCGen's FAQ: http://pedertest.officeline.no/PCGen
> PCGen's alpha build: http://rpg.plambert.net/pcgen
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