Re: [pcgen] Re: Adding Languages?
- You also need to make sure you add the applicable languages to your
RACE.LST file. That file determines what languages a certain race starts
out with, as well as what "bonus" lanugages can be selected (as per the
On Thu, 25 Jan 2001 mocha@... wrote:
> thanks! It's been a lot of effort to get things to this point. Now I
> can pretty much concentrate on coding and let a number of people here
> handle all the lst file changes (which is a very nice arrangement!).
> In addition to adding to the LANGUAGE: list in the campaign.lst file,
> you need to add it to the list of spells available to the Speak
> Language skill in the Skill.lst file. I should probably change the
> code so that the Speak Language skill has any languages listed in the
> LANGUAGE: lines for the selected campaigns, or if there are no such
> entries, use the list specified in it's entry in the Skill.lst file.
> That way you can add it to your LANGUAGE: line in the campaign.lst
> file and it's there!
> --- In email@example.com, Thomas Clegg <arknight@s...> wrote:
> > Hi all,
> > Let me first say that I think PCGen is a great thing. :-)
> > Now, I have a question. I tried adding some languages in the
> > file to the Greyhawk campaign. (A campaign I'm getting ready for
> has a
> > couple of extra available languages) But when I added them in the
> > they didn't show up in language selection.
> > Do I need to make a whole new Greyhawk campaign in addition or what?
> > (Also, the languages include Eastern Common, and Western Common.
> How would
> > I designate one of those as the basic 'common' starting language?)
> > THanks,
> > Tom
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