Re: [pcgen] Re: Random NPC generation
- I don't know if has been discussed previously or not, but the Climate/Terrain,
Treasure, and Organization information from Monsters would be very useful in
"randomly" generating "smart" encounters (i.e., multiple monsters equaling a
particular EL in a certain terrain already carrying X goods/coins/items.)
Obviously this would be a *lot* further down-the-road. My first concern,
though, is whether or not those 3 pieces of information would ever cross the
Don't-Include-Too-Much-Information line in PCGen....
Anyway, thats just my 2 bits on this matter....