Re: More Info on Monster Skills Bug 560634
- Added to the Bug description you name. Thanks for your input! That
should make nailing this much easier. :)
--- In pcgen@y..., "rabrhe" <rabrhe@y...> wrote:
> 1) With "Use Default Monsters" unchecked, BONUS:SKILLRANK entries in
> the monster race file should be ignored.
> 2) Either the SKILLMULT: tag must allow formulas including the
> character's Intelligence, or the program must automatically
> the following values for SKILLMULT when a race with HD is chosen:
> Aberration : SKILLMULT equal to Intelligence
> Beast : SKILLMULT equal to 2*Intelligence
> Elemental : SKILLMULT equal to Intelligence
> Fey: SKILLMULT equal to 1.5*Intelligence
> Magical Beast: SKILLMULT equal to 2*Intelligence
> Monstrous Humanoid: SKILLMULT equal to Intelligence
> Shapechanger: SKILLMULT equal to 2*Intelligence
> Undead: SKILLMULT equal to 1.5*Intelligence
> Either way, to do this would require modification (at least) of the
> Race.java method of getting the skill multiplier, which currently
> public int getInitialSkillMultiplier()
> return initialSkillMultiplier;
> Obviously, just returning an integer isn't enough to support the
> above-mentioned types of monsters.
> Thanks for reading!