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Re: More Info on Monster Skills Bug 560634

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  • merton_monk
    Added to the Bug description you name. Thanks for your input! That should make nailing this much easier. :) -Bryan ... substitute
    Message 1 of 3 , Jul 1, 2002
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      Added to the Bug description you name. Thanks for your input! That
      should make nailing this much easier. :)

      -Bryan

      --- In pcgen@y..., "rabrhe" <rabrhe@y...> wrote:
      > 1) With "Use Default Monsters" unchecked, BONUS:SKILLRANK entries in
      > the monster race file should be ignored.
      >
      > 2) Either the SKILLMULT: tag must allow formulas including the
      > character's Intelligence, or the program must automatically
      substitute
      > the following values for SKILLMULT when a race with HD is chosen:
      >
      > Aberration : SKILLMULT equal to Intelligence
      > Beast : SKILLMULT equal to 2*Intelligence
      > Elemental : SKILLMULT equal to Intelligence
      > Fey: SKILLMULT equal to 1.5*Intelligence
      > Magical Beast: SKILLMULT equal to 2*Intelligence
      > Monstrous Humanoid: SKILLMULT equal to Intelligence
      > Shapechanger: SKILLMULT equal to 2*Intelligence
      > Undead: SKILLMULT equal to 1.5*Intelligence
      >
      > Either way, to do this would require modification (at least) of the
      > Race.java method of getting the skill multiplier, which currently
      reads:
      >
      > public int getInitialSkillMultiplier()
      > {
      > return initialSkillMultiplier;
      > }
      >
      > Obviously, just returning an integer isn't enough to support the
      > above-mentioned types of monsters.
      >
      > Thanks for reading!
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