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More Info on Monster Skills Bug 560634

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  • rabrhe
    1) With Use Default Monsters unchecked, BONUS:SKILLRANK entries in the monster race file should be ignored. 2) Either the SKILLMULT: tag must allow formulas
    Message 1 of 3 , Jul 1, 2002
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      1) With "Use Default Monsters" unchecked, BONUS:SKILLRANK entries in
      the monster race file should be ignored.

      2) Either the SKILLMULT: tag must allow formulas including the
      character's Intelligence, or the program must automatically substitute
      the following values for SKILLMULT when a race with HD is chosen:

      Aberration : SKILLMULT equal to Intelligence
      Beast : SKILLMULT equal to 2*Intelligence
      Elemental : SKILLMULT equal to Intelligence
      Fey: SKILLMULT equal to 1.5*Intelligence
      Magical Beast: SKILLMULT equal to 2*Intelligence
      Monstrous Humanoid: SKILLMULT equal to Intelligence
      Shapechanger: SKILLMULT equal to 2*Intelligence
      Undead: SKILLMULT equal to 1.5*Intelligence

      Either way, to do this would require modification (at least) of the
      Race.java method of getting the skill multiplier, which currently reads:

      public int getInitialSkillMultiplier()
      {
      return initialSkillMultiplier;
      }

      Obviously, just returning an integer isn't enough to support the
      above-mentioned types of monsters.

      Thanks for reading!
    • merton_monk
      Added to the Bug description you name. Thanks for your input! That should make nailing this much easier. :) -Bryan ... substitute
      Message 2 of 3 , Jul 1, 2002
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        Added to the Bug description you name. Thanks for your input! That
        should make nailing this much easier. :)

        -Bryan

        --- In pcgen@y..., "rabrhe" <rabrhe@y...> wrote:
        > 1) With "Use Default Monsters" unchecked, BONUS:SKILLRANK entries in
        > the monster race file should be ignored.
        >
        > 2) Either the SKILLMULT: tag must allow formulas including the
        > character's Intelligence, or the program must automatically
        substitute
        > the following values for SKILLMULT when a race with HD is chosen:
        >
        > Aberration : SKILLMULT equal to Intelligence
        > Beast : SKILLMULT equal to 2*Intelligence
        > Elemental : SKILLMULT equal to Intelligence
        > Fey: SKILLMULT equal to 1.5*Intelligence
        > Magical Beast: SKILLMULT equal to 2*Intelligence
        > Monstrous Humanoid: SKILLMULT equal to Intelligence
        > Shapechanger: SKILLMULT equal to 2*Intelligence
        > Undead: SKILLMULT equal to 1.5*Intelligence
        >
        > Either way, to do this would require modification (at least) of the
        > Race.java method of getting the skill multiplier, which currently
        reads:
        >
        > public int getInitialSkillMultiplier()
        > {
        > return initialSkillMultiplier;
        > }
        >
        > Obviously, just returning an integer isn't enough to support the
        > above-mentioned types of monsters.
        >
        > Thanks for reading!
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