Loading ...
Sorry, an error occurred while loading the content.

List of errors produced by the script for release 2.6.5

Expand Messages
  • Eric Beaudoin
    In the end, there were lest then I first thought. prettylst.pl version: 1.13 -- 2002.05.11 ================================================================
    Message 1 of 8 , Jun 1, 2002
    • 0 Attachment
      In the end, there were lest then I first thought.

      prettylst.pl version: 1.13 -- 2002.05.11
      ================================================================
      .PCC parsing
      ----------------------------------------------------------------
      File: \kenzer\sourcebooks\kalamarplayersguide\kalamarpg.pcc
      (Line 10): Can't find the file: /kenzer/sourcebooks/kalamarplayersguide/kalamarpgclassspells.lst
      (Line 12): Can't find the file: /kenzer/sourcebooks/kalamarplayersguide/kalamarpgequiparmorshields.lst
      (Line 13): Can't find the file: /kenzer/sourcebooks/kalamarplayersguide/kalamarpgequipcoins.lst
      (Line 14): Can't find the file: /kenzer/sourcebooks/kalamarplayersguide/kalamarpgequip.lst
      (Line 15): Can't find the file: /kenzer/sourcebooks/kalamarplayersguide/kalamarpgequipweapmelee.lst
      (Line 16): Can't find the file: /kenzer/sourcebooks/kalamarplayersguide/kalamarpgequipweapammo.lst
      (Line 17): Can't find the file: /kenzer/sourcebooks/kalamarplayersguide/kalamarpgequiprings.lst
      (Line 19): Can't find the file: /kenzer/sourcebooks/kalamarplayersguide/kalamarpgspells.lst
      (Line 20): Can't find the file: /kenzer/sourcebooks/kalamarplayersguide/kalamarpgskills.lst

      ================================================================
      List of files that are not referenced by any .PCC files
      ----------------------------------------------------------------
      \greenronin\web\arcanasocietiesofmagicweb\arcanawebequipartifacts.lst
      \sovereignpress\sourcebooks\sovereignstone\sovereignarmormasterwork.lst
      \sovereignpress\sourcebooks\sovereignstone\sovereignmagicfeats.lst
      \sovereignpress\sourcebooks\sovereignstone\sovereignweapmasterwork.lst
      \web\netbooks\classes\netbookclassesequiparmorshields.lst
      \wotc\magazines\dragon\dragon287\dragon287domains.lst
      ================================================================
      File: \alderacentgroup\sourcebooks\dragons\dragonsequipmods.lst
      (Line 4): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.6.OR.AL.EQ.7.OR.AL.8.THEN.1.ELSE.0" found in EQUIPMOD.
      File: \alderacentgroup\sourcebooks\undead\undeadclasses.lst
      (Line 48): Invalid BONUS:VISION tag "BONUS:VISION|Darkvision (60')" found in CLASS Level.
      (Line 93): Invalid BONUS:VISION tag "BONUS:VISION|Darkvision (60')" found in CLASS Level.
      (Line 172): Invalid BONUS:VISION tag "BONUS:VISION|Darkvision (60')" found in CLASS Level.
      File: \fantasyflightgames\sourcebooks\dragonstar\starfarershandbook\starfarershbequipspellware.lst
      (Line 28): Invalid BONUS:VISION tag "BONUS:VISION|Darkvision (60')" found in EQUIPMENT.
      (Line 63): Invalid BONUS:VISION tag "BONUS:VISION|Low-Light" found in EQUIPMENT.
      (Line 66): Invalid BONUS:SR tag "BONUS:SR|15" found in EQUIPMENT.
      File: \greenronin\sourcebooks\freeport\freeportcityofadventure\freeportfeats.lst
      (Line 5): The tag "ADD:FEAT" from "ADD:FEAT|Martial Weapon Proficiency (Cutlass)" is not in the FEAT tag list
      File: \mongoose\sourcebooks\collectorsseries\quintessentialfighter\quintfighterfeats.lst
      (Line 5): Invalid BONUS:AC tag "BONUS:AC|1" found in FEAT.
      (Line 6): Invalid BONUS:AC tag "BONUS:AC|1" found in FEAT.
      (Line 7): Invalid BONUS:AC tag "BONUS:AC|1" found in FEAT.
      File: \mongoose\sourcebooks\collectorsseries\quintessentialfighter\quintfighterweapprofs.lst
      (Line 10): Invalid BONUS:Foot Bow tag "BONUS:Foot Bow|DAMAGE|0MINSTR" found in WEAPONPROF.
      (Line 20): Invalid BONUS:Bladed Bow tag "BONUS:Bladed Bow|DAMAGE|0MINSTR" found in WEAPONPROF.
      (Line 31): Invalid BONUS:Staff Sling tag "BONUS:Staff Sling|DAMAGE|0MINSTR" found in WEAPONPROF.
      File: \mongoose\sourcebooks\travellerstales\seasofblood\seabloodweapprofs.lst
      (Line 6): Invalid BONUS:Harpoon (Light) tag "BONUS:Harpoon (Light)|DAMAGE|0MINSTR" found in WEAPONPROF.
      File: \pinnacleentertainment\sourcebooks\deadlands\core\deadlandsd20\deadlandsequipwondrousitems.lst
      (Line 4): Invalid BONUS:SR tag "BONUS:SR|15" found in EQUIPMENT.
      File: \pinnacleentertainment\sourcebooks\deadlands\core\deadlandsd20\deadlandsfeats.lst
      (Line 49): Invalid BONUS:VISION tag "BONUS:VISION|Darkvision (60')" found in FEAT.
      (Line 50): Invalid BONUS:NATURALATTACKS tag "BONUS:NATURALATTACKS|Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d8" found in FEAT.
      File: \swordandsorcery\sourcebooks\scarredlands\mithrilcityofthegolem\mithrilequipmods.lst
      (Line 10): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.2.OR.AL.EQ.5.OR.AL.8.THEN.1.ELSE.0" found in EQUIPMOD.
      (Line 12): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.6.OR.AL.EQ.7.OR.AL.8.THEN.1.ELSE.0" found in EQUIPMOD.
      File: \web\netbooks\feats\netbookfeatsa.lst
      (Line 13): Invalid BONUS:VFEAT tag "BONUS:VFEAT:Deflect Arrows" found in FEAT.
      File: \web\netbooks\feats\netbookfeatsd.lst
      (Line 31): Invalid BONUS:SPELLTYPE tag "BONUS:SPELLTYPE=Arcane|DC|1" found in FEAT.
      File: \web\netbooks\magicaltreasures\magicaltreasuresequipwondrousitems.lst
      (Line 35): Invalid BONUS:VISION tag "BONUS:VISION|Darkvision (60')" found in EQUIPMENT.
      (Line 36): Invalid BONUS:VISION tag "BONUS:VISION|Darkvision (60') 2/day for 4h" found in EQUIPMENT.
      File: \wotc\magazines\starwarsgamer\swgamer3\swgamer3equip.lst
      (Line 52): Invalid BONUS:DR tag "BONUS:DR|5" found in EQUIPMENT.
      (Line 53): Invalid BONUS:DR tag "BONUS:DR|10" found in EQUIPMENT.
      (Line 54): Invalid BONUS:DR tag "BONUS:DR|15" found in EQUIPMENT.
      File: \wotc\magazines\starwarsgamer\swgamer3\swgamer3feats.lst
      (Line 11): Invalid BONUS:GOLD tag "BONUS:GOLD|-200" found in FEAT.
      File: \wotc\sourcebooks\dungeonsanddragons\core\dungeonmastersguide\dungeonmgequipmods.lst
      (Line 58): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.0.OR.AL.EQ.1.OR.AL.2.THEN.1.ELSE.0" found in EQUIPMOD.
      (Line 67): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.2.OR.AL.EQ.5.OR.AL.8.THEN.1.ELSE.0" found in EQUIPMOD.
      (Line 70): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.6.OR.AL.EQ.7.OR.AL.8.THEN.1.ELSE.0" found in EQUIPMOD.
      (Line 84): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.0.OR.AL.EQ.3.OR.AL.6.THEN.1.ELSE.0" found in EQUIPMOD.
      File: \wotc\sourcebooks\dungeonsanddragons\core\dungeonmastersguide\dungeonmgequipwondrousitems.lst
      (Line 42): Invalid BONUS:WeaponProf tag "BONUS:WeaponProf=Longbow (Composite)|ToHit|2|PREWEAPONPROF:Longbow (Composite)|Type:Competence" found in EQUIPMENT.
      (Line 42): Invalid BONUS:WeaponProf tag "BONUS:WeaponProf=Longbow (Composite)|ToHit|4|PREWEAPONPROF:[Longbow (Composite)]|Type:Proficiency" found in EQUIPMENT.
      (Line 42): Invalid BONUS:WeaponProf tag "BONUS:WeaponProf=Longbow|ToHit|2|PREWEAPONPROF:Longbow|Type:Competence" found in EQUIPMENT.
      (Line 42): Invalid BONUS:WeaponProf tag "BONUS:WeaponProf=Longbow|ToHit|4|PREWEAPONPROF:[Longbow]|Type:Proficiency" found in EQUIPMENT.
      (Line 42): Invalid BONUS:WeaponProf tag "BONUS:WeaponProf=Shortbow (Composite)|ToHit|2|PREWEAPONPROF:Shortbow (Composite)|Type:Competence" found in EQUIPMENT.
      (Line 42): Invalid BONUS:WeaponProf tag "BONUS:WeaponProf=Shortbow (Composite)|ToHit|4|PREWEAPONPROF:[Shortbow (Composite)]|Type:Proficiency" found in EQUIPMENT.
      (Line 42): Invalid BONUS:WeaponProf tag "BONUS:WeaponProf=Shortbow|ToHit|2|PREWEAPONPROF:Shortbow|Type:Competence" found in EQUIPMENT.
      (Line 42): Invalid BONUS:WeaponProf tag "BONUS:WeaponProf=Shortbow|ToHit|4|PREWEAPONPROF:[Shortbow]|Type:Proficiency" found in EQUIPMENT.
      (Line 129): Invalid BONUS:VISION tag "BONUS:VISION|Darkvision" found in EQUIPMENT.
      File: \wotc\sourcebooks\dungeonsanddragons\core\monstermanual\monmandemondevils.lst
      (Line 28): Invalid BONUS:SKILLCRAFT tag "BONUS:SKILLCRAFT|Move Silently|2" found in RACE.
      File: \wotc\sourcebooks\dungeonsanddragons\core\playershandbook\playershbfeats.lst
      (Line 62): Invalid BONUS:SCHOOL tag "BONUS:SCHOOL=%LIST|DC|2" found in FEAT.
      File: \wotc\sourcebooks\dungeonsanddragons\forgottenrealms\forgottenrealms\realmsfeats.lst
      (Line 7): Invalid BONUS:SCHOOL tag "BONUS:SCHOOL=%LIST|DC|4" found in FEAT.
      File: \wotc\sourcebooks\dungeonsanddragons\forgottenrealms\lordsofdarkness\lordsofdarknessequipweapmeleespecific.lst
      (Line 5): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.6.OR.AL.EQ.7.OR.AL.8.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 8): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.0.OR.AL.EQ.3.OR.AL.6.THEN.1.ELSE.0" found in EQUIPMENT.
      File: \wotc\sourcebooks\dungeonsanddragons\forgottenrealms\magicoffaerun\faerunequiprodstaffwands.lst
      (Line 25): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.0.OR.AL.EQ.3.OR.AL.6.THEN.1.ELSE.0" found in EQUIPMENT.
      File: \wotc\sourcebooks\dungeonsanddragons\forgottenrealms\magicoffaerun\faerunequipweapmeleespecific.lst
      (Line 18): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.2.OR.AL.EQ.5.OR.AL.8.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 19): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.2.OR.AL.EQ.5.OR.AL.8.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 35): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.6.OR.AL.EQ.7.OR.AL.8.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 38): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.2.OR.AL.EQ.5.OR.AL.8.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 40): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.2.OR.AL.EQ.5.OR.AL.8.THEN.1.ELSE.0" found in EQUIPMENT.
      File: \wotc\sourcebooks\dungeonsanddragons\forgottenrealms\magicoffaerun\faerunequipwondrousitems.lst
      (Line 19): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.2.OR.AL.EQ.5.OR.AL.8.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 26): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.0.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 27): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.1.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 28): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.2.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 29): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.3.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 30): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.4.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 31): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.5.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 32): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.6.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 33): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.7.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 34): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.8.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 35): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.0.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 36): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.1.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 37): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.2.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 38): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.3.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 39): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.4.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 40): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.5.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 41): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.6.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 42): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.7.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 43): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.8.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 44): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.0.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 45): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.1.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 46): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.2.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 47): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.3.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 48): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.4.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 49): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.5.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 50): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.6.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 51): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.7.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 52): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.NEQ.8.THEN.1.ELSE.0" found in EQUIPMENT.
      (Line 55): Invalid BONUS:NEGLEVEL tag "BONUS:NEGLEVEL=.IF.AL.EQ.0.OR.AL.EQ.3.OR.AL.6.THEN.1.ELSE.0" found in EQUIPMENT.
      File: \wotc\sourcebooks\dungeonsanddragons\orientaladventures\orientadvfeats.lst
      (Line 112): The tag "ADD:FEAT" from "ADD:FEAT|Stunning Fist" is not in the FEAT tag list
      (Line 113): The tag "ADD:FEAT" from "ADD:FEAT|Deflect Arrows" is not in the FEAT tag list
      (Line 114): The tag "ADD:FEAT" from "ADD:FEAT|Improved Trip" is not in the FEAT tag list



      -----------------------------------------------------------
      Éric "Space Monkey" Beaudoin
      >> In space, no one can hear you sleep...
      <mailto:beaudoer@...>
    • bd_92
      tag BONUS:NEGLEVEL=.IF.AL.EQ.0.OR.AL.EQ.3.OR.AL.6.THEN.1.ELSE.0 found in EQUIPMENT. This puppy is everywhere on the list of broken tags. I have already put
      Message 2 of 8 , Jun 1, 2002
      • 0 Attachment
        tag "BONUS:NEGLEVEL=.IF.AL.EQ.0.OR.AL.EQ.3.OR.AL.6.THEN.1.ELSE.0"
        found in EQUIPMENT.


        This puppy is everywhere on the list of broken tags. I have already
        put out a FREQ for it but haven't heard of any work being done on it.
        Someone get this done please as it is also affecting the CORE books
        as well.
      • bd_92
        ... (60 ) found in FEAT. ... I remember seenig a flurry of posts on this but no results on it..
        Message 3 of 8 , Jun 1, 2002
        • 0 Attachment
          > (Line 49): Invalid BONUS:VISION tag "BONUS:VISION|Darkvision
          (60')" found in FEAT.
          >


          I remember seenig a flurry of posts on this but no results on it..
        • Eric Beaudoin
          ... BONUS:VISION is not the right way to go. The BONUS tags are used only for adding numerical bonus. We have to make the VISION tag works where the
          Message 4 of 8 , Jun 1, 2002
          • 0 Attachment
            At 10:06 2002.06.01, bd_92 wrote:
            >> (Line 49): Invalid BONUS:VISION tag "BONUS:VISION|Darkvision
            >(60')" found in FEAT.
            >>
            >
            >
            >I remember seenig a flurry of posts on this but no results on it..

            BONUS:VISION is not the right way to go. The BONUS tags are used only for adding numerical bonus. We have to make the VISION tag works where the BONUS:VISION is wanted.


            -----------------------------------------------------------
            Éric "Space Monkey" Beaudoin
            >> In space, no one can hear you sleep...
            <mailto:beaudoer@...>
          • Eric Beaudoin
            ... I did had time to mode your FREQ to PCGEN. We still have to explain the official effect of a EQUIPMENT with a negative level has on a PC abilities. From
            Message 5 of 8 , Jun 1, 2002
            • 0 Attachment
              At 10:05 2002.06.01, bd_92 wrote:
              tag "BONUS:NEGLEVEL=.IF.AL.EQ.0.OR.AL.EQ.3.OR.AL.6.THEN.1.ELSE.0"
              found in EQUIPMENT.


              This puppy is everywhere on the list of broken tags. I have already
              put out a FREQ for it but haven't heard of any work being done on it.
              Someone get this done please as it is also affecting the CORE books
              as well.

              I did had time to mode your FREQ to PCGEN. We still have to explain the official effect of a EQUIPMENT with a negative level has on a PC abilities. From the PHB (text also found in <http://www.wizards.com/dnd/dnd_ph_glossary_print.asp>:

              negative level: A loss of vital energy resulting from energy drain, spells, magic items, or magical effects. For each negative level gained, a creature suffers a –1 penalty to all skill checks, ability checks, attack rolls, and saving throws, plus a –1 effective level penalty. (That is, whenever the creature’s level is used in a die roll or calculation, reduce its value by one for each negative level.) In addition to these penalties, a spellcaster so affected loses access to one spell per negative level from the highest spell level castable. If two or more spells fit this criterion, the caster decides which one becomes inaccessible. The lost spell becomes available again as soon as the negative level is removed, providing the caster would be capable of using it at that time. Negative levels remain in place for 24 hours after acquisition, or until removed with a spell such as restoration. After that period, the negative level goes away, but the afflicted creature must attempt a Fortitude save (DC=10+1/2 the attacker’s Hit Dice+the attacker’s Charisma modifier) to determine whether there is a lasting effect. If the saving throw succeeds, there is no harm to the character. Otherwise, the creature’s character level drops by one and any benefits acquired with that level are lost. The afflicted creature must make a separate saving throw for each negative level possessed.


              Also, and of more importance, we have the think over the syntax on this puppy. What is found in the .lst files is very ugly. I think we should go with something more like:

                       BONUS:NEGLEVEL|1|!PREALIGN:2,5,8
                       Give 1 negative level to PC not LE, CE or NE.

              This might not even be the correct way to go. It might be to related to the DND rules. Maybe a negative level in other D20 product will not follow these rules. So it might be better if we use a bunch of other tags to implement the effects with TYPE=NegativeLevel.REPLACE.

              There is a bit of thinking still needed to be done here.

              -----------------------------------------------------------
              Éric "Space Monkey" Beaudoin       
              >> In space, no one can hear you sleep...
              <mailto:beaudoer@...>

            • Bob Galley
              This particular instance is in a feat: Can we call a template.lst from within a feat.lst? As an aside, is it possible to create a central visiontemplate.lst? I
              Message 6 of 8 , Jun 1, 2002
              • 0 Attachment
                This particular instance is in a feat: Can we call a template.lst from within a feat.lst?
                 
                As an aside, is it possible to create a central visiontemplate.lst? I don't have customise.lst with me, so this example is in pseudocode: (if I remember right, 0 is remove, 1 is add, 2 is replace in the VISION tag.
                 
                SOURCE:visiontemplate.lst
                 
                TEMPLATE:lowlight-short
                    VISION:Lowlight (30'),1
                 
                TEMPLATE:lowlight-med
                    PRETEMPLATE:lowlight-short
                    VISION:Lowlight (60'),2
                TEMPLATE:lowlight-long
                    PRETEMPLATE:lowlight-med
                    VISION:Lowlight (90'),2
                 
                TEMPLATE:darkvision-short
                    VISION:Darkvision (30'),1
                 
                ...and so on, for all the vision types.  Thus, rather than writing this out in a dozen or more different locations, everything can just call the central vision template file in their .pcc. That is, if a .pcc can call files in a directory other than its own?
                 
                BoB
                -----Original Message-----
                From: Eric Beaudoin [mailto:beaudoer@...]
                Sent: Saturday, June 01, 2002 9:13 AM
                To: pcgen@yahoogroups.com
                Subject: Re: [pcgen] Did BONUS:Vision ever get fixed?

                At 10:06 2002.06.01, bd_92 wrote:
                >>   (Line 49): Invalid BONUS:VISION tag "BONUS:VISION|Darkvision
                >(60')" found in FEAT.
                >>
                >
                >
                >I remember seenig a flurry of posts on this but no results on it..

                BONUS:VISION is not the right way to go. The BONUS tags are used only for adding numerical bonus. We have to make the VISION tag works where the BONUS:VISION is wanted.


                -----------------------------------------------------------
                Éric "Space Monkey" Beaudoin       
                >> In space, no one can hear you sleep...
                <mailto:beaudoer@...>



                PCGen's release site: http://pcgen.sourceforge.net
                PCGen's FAQ: http://pedertest.officeline.no/PCGen
                PCGen's alpha build: http://rpg.plambert.net/pcgen
                To unsubscribe from this group, send an email to:
                pcgen-unsubscribe@egroups.com



                Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
              • Tir Gwaith
                First of all it would be VISION:2,Low-light (XX ) not VISION:Low-light (XX ),2 Yes, PCCs can call files in other directories. See the monstersoffaerun.pcc
                Message 7 of 8 , Jun 1, 2002
                • 0 Attachment
                  First of all it would be VISION:2,Low-light (XX')  not VISION:Low-light (XX'),2
                   
                  Yes, PCCs can call files in other directories.  See the monstersoffaerun.pcc for a good example.  You start with @\ which refers to the data folder...  so
                  @\wotc\sourcebooks\dungeonsanddragons\core\playershandbook\playershbXXX.lst
                   
                  I have a hard time with Low-light having distance... It's 2x the light source...  Keen_Low-light is 4x the distance of the light source (Dragons have it).
                   
                  Don't think Feat.lst can call templates..  That would be a good FReq.
                   
                  Tir Gwaith
                  LST Chimp
                  MM Race Dragon
                  ----- Original Message -----
                  Sent: Saturday, June 01, 2002 11:31 AM
                  Subject: RE: [pcgen] Did BONUS:Vision ever get fixed?

                  This particular instance is in a feat: Can we call a template.lst from within a feat.lst?
                   
                  As an aside, is it possible to create a central visiontemplate.lst? I don't have customise.lst with me, so this example is in pseudocode: (if I remember right, 0 is remove, 1 is add, 2 is replace in the VISION tag.
                   
                  SOURCE:visiontemplate.lst
                   
                  TEMPLATE:lowlight-short
                      VISION:Lowlight (30'),1
                   
                  TEMPLATE:lowlight-med
                      PRETEMPLATE:lowlight-short
                      VISION:Lowlight (60'),2
                  TEMPLATE:lowlight-long
                      PRETEMPLATE:lowlight-med
                      VISION:Lowlight (90'),2
                   
                  TEMPLATE:darkvision-short
                      VISION:Darkvision (30'),1
                   
                  ...and so on, for all the vision types.  Thus, rather than writing this out in a dozen or more different locations, everything can just call the central vision template file in their .pcc. That is, if a .pcc can call files in a directory other than its own?
                   
                  BoB
                  -----Original Message-----
                  From: Eric Beaudoin [mailto:beaudoer@...]
                  Sent: Saturday, June 01, 2002 9:13 AM
                  To: pcgen@yahoogroups.com
                  Subject: Re: [pcgen] Did BONUS:Vision ever get fixed?

                  At 10:06 2002.06.01, bd_92 wrote:
                  >>   (Line 49): Invalid BONUS:VISION tag "BONUS:VISION|Darkvision
                  >(60')" found in FEAT.
                  >>
                  >
                  >
                  >I remember seenig a flurry of posts on this but no results on it..

                  BONUS:VISION is not the right way to go. The BONUS tags are used only for adding numerical bonus. We have to make the VISION tag works where the BONUS:VISION is wanted.


                  -----------------------------------------------------------
                  Éric "Space Monkey" Beaudoin       
                  >> In space, no one can hear you sleep...
                  <mailto:beaudoer@...>



                  PCGen's release site: http://pcgen.sourceforge.net
                  PCGen's FAQ: http://pedertest.officeline.no/PCGen
                  PCGen's alpha build: http://rpg.plambert.net/pcgen
                  To unsubscribe from this group, send an email to:
                  pcgen-unsubscribe@egroups.com



                  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.


                  PCGen's release site: http://pcgen.sourceforge.net
                  PCGen's FAQ: http://pedertest.officeline.no/PCGen
                  PCGen's alpha build: http://rpg.plambert.net/pcgen
                  To unsubscribe from this group, send an email to:
                  pcgen-unsubscribe@egroups.com



                  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
                • Bob Galley
                  As you can tell, I haven t messed with the vision stats much at all. :) Thanks for the @ info, and correcting the pseudocode! BoB ... From: Tir Gwaith
                  Message 8 of 8 , Jun 1, 2002
                  • 0 Attachment
                    As you can tell, I haven't messed with the vision stats much at all. :) Thanks for the @\ info, and correcting the pseudocode!
                     
                    BoB
                    -----Original Message-----
                    From: Tir Gwaith [mailto:thoron-tir-gwaith@...]
                    Subject: Re: [pcgen] Did BONUS:Vision ever get fixed?

                    First of all it would be VISION:2,Low-light (XX')  not VISION:Low-light (XX'),2
                    I have a hard time with Low-light having distance... It's 2x the light source...  Keen_Low-light is 4x the distance of the light source (Dragons have it).
                     
                    Don't think Feat.lst can call templates..  That would be a good FReq.
                     
                  Your message has been successfully submitted and would be delivered to recipients shortly.