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Re: Please Help

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  • Bill
    Star Wars mode. That s what it was....thanks everyone--- In ... Service.
    Message 1 of 15 , Apr 1, 2001
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      Star Wars mode. That's what it was....thanks everyone--- In
      pcgen@y..., "Darwin Bell" <darwin@c...> wrote:
      > Your in Starwars Mode.
      >
      >
      >
      > Darwin Bell
      > "Wasn't lurking - I was standing about.
      > It's a whole different vibe."
      >
      >
      > ----- Original Message -----
      > From: Bill
      > To: pcgen@y...
      > Sent: Saturday, March 31, 2001 9:40 PM
      > Subject: [pcgen] Re: Please Help
      >
      >
      > Actually in my stats tab it gives me options for stats and race,
      > nothing about alignment at all, right hand corner or anywhere???
      >
      >
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    • Lonestar
      Hi Bryan! I got another bug for you ;) If you remove spells from a clerics known spells list you can t add them anymore. (background info: one of my players
      Message 2 of 15 , Apr 1, 2001
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        Hi Bryan!

        I got another bug for you ;)

        If you remove spells from a clerics known spells list you can't add
        them anymore.
        (background info: one of my players wants to make a "spellbook" for
        his cleric with the spells he usually uses.)

        and a suggestion:

        Why don't you handle specialist spells for wizards just like the
        domain spells for clerics? or is it a problem to display the known
        spells of a special school?


        Lonestar mailto:Lonestar@...
      • Brad Younie
        Is anyone adding support for this game? I don t want to duplicate effort if that is true. Brad Younie
        Message 3 of 15 , Apr 1, 2001
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          Is anyone adding support for  this game? I don't want to duplicate effort if that is true.
           
          Brad Younie
        • mocha@mcs.net
          ... He should add a new spellbook (type a name in the Spells tab and hit the Add button) and then place the spells he uses into it. ... That s been suggested
          Message 4 of 15 , Apr 1, 2001
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            --- In pcgen@y..., Lonestar <Lonestar@l...> wrote:
            > Hi Bryan!
            >
            > I got another bug for you ;)
            >
            > If you remove spells from a clerics known spells list you can't add
            > them anymore.
            > (background info: one of my players wants to make a "spellbook" for
            > his cleric with the spells he usually uses.)

            He should add a new spellbook (type a name in the Spells tab and hit
            the "Add" button) and then place the spells he uses into it.

            >
            > and a suggestion:
            >
            > Why don't you handle specialist spells for wizards just like the
            > domain spells for clerics? or is it a problem to display the known
            > spells of a special school?

            That's been suggested - and Dave has mentioned that Arcane Domains are
            also possible, so I might end up adding more 'virtual classes', and
            make specialist spells work like this. I kept the specialist spells
            lumped in with the wizard's since they used the same list. The Domains
            I had to split out because you had more than 1 domain. I will split
            it out at some point, it's just not a front-burner issue at this point.

            -Bryan

            >
            >
            > Lonestar mailto:Lonestar@l...
          • tsadkiel@yahoo.com
            ... effort if ... I m supposed to be, but I ll gleefully step aside - I haven t actually got anything done yet.
            Message 5 of 15 , Apr 1, 2001
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              --- In pcgen@y..., "Brad Younie" <brad@y...> wrote:
              > Is anyone adding support for this game? I don't want to duplicate
              effort if
              > that is true.
              >
              > Brad Younie

              I'm supposed to be, but I'll gleefully step aside - I haven't
              actually got anything done yet.
            • Lonestar
              Hi Bryan! ... mmn He should add a new spellbook (type a name in the Spells tab and hit mmn the Add button) and then place the spells he uses into it. Thats
              Message 6 of 15 , Apr 1, 2001
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                Hi Bryan!

                Sunday, April 01, 2001, 8:42:28 PM, you wrote:

                >> If you remove spells from a clerics known spells list you can't add
                >> them anymore.
                >> (background info: one of my players wants to make a "spellbook" for
                >> his cleric with the spells he usually uses.)

                mmn> He should add a new spellbook (type a name in the Spells tab and hit
                mmn> the "Add" button) and then place the spells he uses into it.

                Thats not what I intended. The additional spellbooks are for
                memorizing. He wants a selection of cleric spells he regularly uses to
                choose from for memorizing. The only way I see to make such a list in
                PCGen is removing those spells he doesn't want to use from the known
                list. Ok, you could ask why someone would want to limit their choice
                of spells, but the player I'm talking about is a powergamer. He worked
                out a spell list he's going to use and won't memorize any other
                spells, so he doesn't want those spells he won't use to appear on his
                charsheet.


                Lonestar mailto:Lonestar@...
              • mocha@mcs.net
                ... and hit ... Oh - it is generally assumed that divine spellcasters will know all spells, so if you do remove one it can t be added back - though I think if
                Message 7 of 15 , Apr 1, 2001
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                  --- In pcgen@y..., Lonestar <Lonestar@l...> wrote:
                  > Hi Bryan!
                  >
                  > Sunday, April 01, 2001, 8:42:28 PM, you wrote:
                  >
                  > >> If you remove spells from a clerics known spells list you can't add
                  > >> them anymore.
                  > >> (background info: one of my players wants to make a "spellbook" for
                  > >> his cleric with the spells he usually uses.)
                  >
                  > mmn> He should add a new spellbook (type a name in the Spells tab
                  and hit
                  > mmn> the "Add" button) and then place the spells he uses into it.
                  >
                  > Thats not what I intended. The additional spellbooks are for
                  > memorizing. He wants a selection of cleric spells he regularly uses to
                  > choose from for memorizing. The only way I see to make such a list in
                  > PCGen is removing those spells he doesn't want to use from the known
                  > list. Ok, you could ask why someone would want to limit their choice
                  > of spells, but the player I'm talking about is a powergamer. He worked
                  > out a spell list he's going to use and won't memorize any other
                  > spells, so he doesn't want those spells he won't use to appear on his
                  > charsheet.

                  Oh - it is generally assumed that divine spellcasters will know all
                  spells, so if you do remove one it can't be added back - though I
                  think if you close that character and import it again, the list would
                  be regenerated - same when the character advances a level as a cleric.
                  Limiting spells on purpose would be a bit dicey - suppose you buy a
                  book with new cleric spells in it and want clerics in your campaign to
                  have access to those spells. When you look at your character I assume
                  you want to see all spells that are accessible to your character, so I
                  regenerate the list of Known Spells. If he *really* wants to limit his
                  choices, you could copy the cleric info from phbclass.lst,
                  phbclassskill.lst and phbclassspell.lst and create a new class "Power
                  Cleric". Then in your new classspell.lst file you could restrict the
                  "Power Cleric" spell selection to only the spells he wants access to.
                  In the PCG file wherever you see Cleric replace it with Power Cleric,
                  and you should be ready to go. (make a copy of the pcg file just in
                  case...)

                  -Bryan

                  >
                  >
                  > Lonestar mailto:Lonestar@l...
                • wolbatx
                  I have a whole party of characters that were built under PCGEN 2.7.0 when I try to load them with the current version I get all sorts of flakiness and errors,
                  Message 8 of 15 , Aug 6 11:42 AM
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                    I have a whole party of characters that were built under PCGEN 2.7.0
                    when I try to load them with the current version I get all sorts of
                    flakiness and errors, up to them sometmes not loading at all. When I
                    reinstalled 2.7.0, they worked fine again. Is there ANY way to
                    update the characters so the current version will accept them with no
                    headaches?
                  • merton_monk
                    ... 2.7.0 ... I ... no ... Hm - the only changes I can think of that might affect them is related to spellcaters, but that should only be a problem if they
                    Message 9 of 15 , Aug 6 11:54 AM
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                      --- In pcgen@y..., "wolbatx" <wolfbat@s...> wrote:
                      > I have a whole party of characters that were built under PCGEN
                      2.7.0
                      > when I try to load them with the current version I get all sorts of
                      > flakiness and errors, up to them sometmes not loading at all. When
                      I
                      > reinstalled 2.7.0, they worked fine again. Is there ANY way to
                      > update the characters so the current version will accept them with
                      no
                      > headaches?

                      Hm - the only changes I can think of that might affect them is
                      related to spellcaters, but that should only be a problem if they
                      were created before version 2.5.4. Can you upload one of them to the
                      Needs Help With folder or at least specify what kinds of messages
                      you're seeing?

                      -Bryan
                    • Martin Brabander
                      ... Is it just a mass of non-supported sources in 3.0.0? Martin
                      Message 10 of 15 , Aug 6 11:56 AM
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                        merton_monk wrote:

                        > --- In pcgen@y..., "wolbatx" <wolfbat@s...> wrote:
                        > > I have a whole party of characters that were built under PCGEN
                        > 2.7.0
                        > > when I try to load them with the current version I get all sorts of
                        > > flakiness and errors, up to them sometmes not loading at all. When
                        > I
                        > > reinstalled 2.7.0, they worked fine again. Is there ANY way to
                        > > update the characters so the current version will accept them with
                        > no
                        > > headaches?
                        >
                        > Hm - the only changes I can think of that might affect them is
                        > related to spellcaters, but that should only be a problem if they
                        > were created before version 2.5.4. Can you upload one of them to the
                        > Needs Help With folder or at least specify what kinds of messages
                        > you're seeing?
                        >
                        > -Bryan
                        >

                        Is it just a mass of non-supported sources in 3.0.0?

                        Martin
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