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Please Help

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  • Bill
    I ve downloaded PCGen about two weeks ago, and its great except There are certain classes I have no access to. Forgive me if this problem was addressed in a
    Message 1 of 15 , Mar 31 4:12 PM
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      I've downloaded PCGen about two weeks ago, and its great except There
      are certain classes I have no access to. Forgive me if this problem
      was addressed in a previous post but it seems to me that for a class
      such as "assassin", I've fullfilled every Prerequisite except changing
      his allignment to something evil. How do you change an allignment?
      Am I doing something wrong???
    • mocha@mcs.net
      Your stats, race and alignment are all chosen in the Stats tab. If you never changed your alignment it will still say Lawful Good (in the upper right-hand
      Message 2 of 15 , Mar 31 4:42 PM
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        Your stats, race and alignment are all chosen in the Stats tab. If you
        never changed your alignment it will still say Lawful Good (in the
        upper right-hand corner of the tab called 'Stats'). Change that to
        something appropriate (like Lawful Evil) and you should be fine.

        -Bryan

        --- In pcgen@y..., "Bill" <sorednax@h...> wrote:
        > I've downloaded PCGen about two weeks ago, and its great except There
        > are certain classes I have no access to. Forgive me if this problem
        > was addressed in a previous post but it seems to me that for a class
        > such as "assassin", I've fullfilled every Prerequisite except changing
        > his allignment to something evil. How do you change an allignment?
        > Am I doing something wrong???
      • Bill
        Actually in my stats tab it gives me options for stats and race, nothing about alignment at all, right hand corner or anywhere???
        Message 3 of 15 , Mar 31 7:40 PM
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          Actually in my stats tab it gives me options for stats and race,
          nothing about alignment at all, right hand corner or anywhere???
        • mocha@mcs.net
          Go to the Main tab and in the Campaign tab you ll see Star Wars mode - turn it off. There is no Alignment in Star Wars, so that selection choice is hidden.
          Message 4 of 15 , Mar 31 7:47 PM
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            Go to the Main tab and in the Campaign tab you'll see Star Wars mode -
            turn it off. There is no Alignment in Star Wars, so that selection
            choice is hidden. Then go back to the Stats tab and you should be in
            business. :)

            -Bryan

            --- In pcgen@y..., "Bill" <sorednax@h...> wrote:
            > Actually in my stats tab it gives me options for stats and race,
            > nothing about alignment at all, right hand corner or anywhere???
          • Darwin Bell
            Your in Starwars Mode. Darwin Bell Wasn t lurking - I was standing about. It s a whole different vibe. ... From: Bill To: pcgen@yahoogroups.com Sent:
            Message 5 of 15 , Mar 31 8:35 PM
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              Your in Starwars Mode.
               
               
               
              Darwin Bell
              "Wasn't lurking - I was standing about.
              It's a whole different vibe."
               
               
              ----- Original Message -----
              From: Bill
              Sent: Saturday, March 31, 2001 9:40 PM
              Subject: [pcgen] Re: Please Help

              Actually in my stats tab it gives me options for stats and race,
              nothing about alignment at all, right hand corner or anywhere???



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            • Bill
              Star Wars mode. That s what it was....thanks everyone--- In ... Service.
              Message 6 of 15 , Apr 1, 2001
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                Star Wars mode. That's what it was....thanks everyone--- In
                pcgen@y..., "Darwin Bell" <darwin@c...> wrote:
                > Your in Starwars Mode.
                >
                >
                >
                > Darwin Bell
                > "Wasn't lurking - I was standing about.
                > It's a whole different vibe."
                >
                >
                > ----- Original Message -----
                > From: Bill
                > To: pcgen@y...
                > Sent: Saturday, March 31, 2001 9:40 PM
                > Subject: [pcgen] Re: Please Help
                >
                >
                > Actually in my stats tab it gives me options for stats and race,
                > nothing about alignment at all, right hand corner or anywhere???
                >
                >
                > Yahoo! Groups Sponsor
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                >
                > To unsubscribe from this group, send an email to:
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                >
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                > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
                Service.
              • Lonestar
                Hi Bryan! I got another bug for you ;) If you remove spells from a clerics known spells list you can t add them anymore. (background info: one of my players
                Message 7 of 15 , Apr 1, 2001
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                  Hi Bryan!

                  I got another bug for you ;)

                  If you remove spells from a clerics known spells list you can't add
                  them anymore.
                  (background info: one of my players wants to make a "spellbook" for
                  his cleric with the spells he usually uses.)

                  and a suggestion:

                  Why don't you handle specialist spells for wizards just like the
                  domain spells for clerics? or is it a problem to display the known
                  spells of a special school?


                  Lonestar mailto:Lonestar@...
                • Brad Younie
                  Is anyone adding support for this game? I don t want to duplicate effort if that is true. Brad Younie
                  Message 8 of 15 , Apr 1, 2001
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                    Is anyone adding support for  this game? I don't want to duplicate effort if that is true.
                     
                    Brad Younie
                  • mocha@mcs.net
                    ... He should add a new spellbook (type a name in the Spells tab and hit the Add button) and then place the spells he uses into it. ... That s been suggested
                    Message 9 of 15 , Apr 1, 2001
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                      --- In pcgen@y..., Lonestar <Lonestar@l...> wrote:
                      > Hi Bryan!
                      >
                      > I got another bug for you ;)
                      >
                      > If you remove spells from a clerics known spells list you can't add
                      > them anymore.
                      > (background info: one of my players wants to make a "spellbook" for
                      > his cleric with the spells he usually uses.)

                      He should add a new spellbook (type a name in the Spells tab and hit
                      the "Add" button) and then place the spells he uses into it.

                      >
                      > and a suggestion:
                      >
                      > Why don't you handle specialist spells for wizards just like the
                      > domain spells for clerics? or is it a problem to display the known
                      > spells of a special school?

                      That's been suggested - and Dave has mentioned that Arcane Domains are
                      also possible, so I might end up adding more 'virtual classes', and
                      make specialist spells work like this. I kept the specialist spells
                      lumped in with the wizard's since they used the same list. The Domains
                      I had to split out because you had more than 1 domain. I will split
                      it out at some point, it's just not a front-burner issue at this point.

                      -Bryan

                      >
                      >
                      > Lonestar mailto:Lonestar@l...
                    • tsadkiel@yahoo.com
                      ... effort if ... I m supposed to be, but I ll gleefully step aside - I haven t actually got anything done yet.
                      Message 10 of 15 , Apr 1, 2001
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                        --- In pcgen@y..., "Brad Younie" <brad@y...> wrote:
                        > Is anyone adding support for this game? I don't want to duplicate
                        effort if
                        > that is true.
                        >
                        > Brad Younie

                        I'm supposed to be, but I'll gleefully step aside - I haven't
                        actually got anything done yet.
                      • Lonestar
                        Hi Bryan! ... mmn He should add a new spellbook (type a name in the Spells tab and hit mmn the Add button) and then place the spells he uses into it. Thats
                        Message 11 of 15 , Apr 1, 2001
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                          Hi Bryan!

                          Sunday, April 01, 2001, 8:42:28 PM, you wrote:

                          >> If you remove spells from a clerics known spells list you can't add
                          >> them anymore.
                          >> (background info: one of my players wants to make a "spellbook" for
                          >> his cleric with the spells he usually uses.)

                          mmn> He should add a new spellbook (type a name in the Spells tab and hit
                          mmn> the "Add" button) and then place the spells he uses into it.

                          Thats not what I intended. The additional spellbooks are for
                          memorizing. He wants a selection of cleric spells he regularly uses to
                          choose from for memorizing. The only way I see to make such a list in
                          PCGen is removing those spells he doesn't want to use from the known
                          list. Ok, you could ask why someone would want to limit their choice
                          of spells, but the player I'm talking about is a powergamer. He worked
                          out a spell list he's going to use and won't memorize any other
                          spells, so he doesn't want those spells he won't use to appear on his
                          charsheet.


                          Lonestar mailto:Lonestar@...
                        • mocha@mcs.net
                          ... and hit ... Oh - it is generally assumed that divine spellcasters will know all spells, so if you do remove one it can t be added back - though I think if
                          Message 12 of 15 , Apr 1, 2001
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                            --- In pcgen@y..., Lonestar <Lonestar@l...> wrote:
                            > Hi Bryan!
                            >
                            > Sunday, April 01, 2001, 8:42:28 PM, you wrote:
                            >
                            > >> If you remove spells from a clerics known spells list you can't add
                            > >> them anymore.
                            > >> (background info: one of my players wants to make a "spellbook" for
                            > >> his cleric with the spells he usually uses.)
                            >
                            > mmn> He should add a new spellbook (type a name in the Spells tab
                            and hit
                            > mmn> the "Add" button) and then place the spells he uses into it.
                            >
                            > Thats not what I intended. The additional spellbooks are for
                            > memorizing. He wants a selection of cleric spells he regularly uses to
                            > choose from for memorizing. The only way I see to make such a list in
                            > PCGen is removing those spells he doesn't want to use from the known
                            > list. Ok, you could ask why someone would want to limit their choice
                            > of spells, but the player I'm talking about is a powergamer. He worked
                            > out a spell list he's going to use and won't memorize any other
                            > spells, so he doesn't want those spells he won't use to appear on his
                            > charsheet.

                            Oh - it is generally assumed that divine spellcasters will know all
                            spells, so if you do remove one it can't be added back - though I
                            think if you close that character and import it again, the list would
                            be regenerated - same when the character advances a level as a cleric.
                            Limiting spells on purpose would be a bit dicey - suppose you buy a
                            book with new cleric spells in it and want clerics in your campaign to
                            have access to those spells. When you look at your character I assume
                            you want to see all spells that are accessible to your character, so I
                            regenerate the list of Known Spells. If he *really* wants to limit his
                            choices, you could copy the cleric info from phbclass.lst,
                            phbclassskill.lst and phbclassspell.lst and create a new class "Power
                            Cleric". Then in your new classspell.lst file you could restrict the
                            "Power Cleric" spell selection to only the spells he wants access to.
                            In the PCG file wherever you see Cleric replace it with Power Cleric,
                            and you should be ready to go. (make a copy of the pcg file just in
                            case...)

                            -Bryan

                            >
                            >
                            > Lonestar mailto:Lonestar@l...
                          • wolbatx
                            I have a whole party of characters that were built under PCGEN 2.7.0 when I try to load them with the current version I get all sorts of flakiness and errors,
                            Message 13 of 15 , Aug 6, 2002
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                              I have a whole party of characters that were built under PCGEN 2.7.0
                              when I try to load them with the current version I get all sorts of
                              flakiness and errors, up to them sometmes not loading at all. When I
                              reinstalled 2.7.0, they worked fine again. Is there ANY way to
                              update the characters so the current version will accept them with no
                              headaches?
                            • merton_monk
                              ... 2.7.0 ... I ... no ... Hm - the only changes I can think of that might affect them is related to spellcaters, but that should only be a problem if they
                              Message 14 of 15 , Aug 6, 2002
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                                --- In pcgen@y..., "wolbatx" <wolfbat@s...> wrote:
                                > I have a whole party of characters that were built under PCGEN
                                2.7.0
                                > when I try to load them with the current version I get all sorts of
                                > flakiness and errors, up to them sometmes not loading at all. When
                                I
                                > reinstalled 2.7.0, they worked fine again. Is there ANY way to
                                > update the characters so the current version will accept them with
                                no
                                > headaches?

                                Hm - the only changes I can think of that might affect them is
                                related to spellcaters, but that should only be a problem if they
                                were created before version 2.5.4. Can you upload one of them to the
                                Needs Help With folder or at least specify what kinds of messages
                                you're seeing?

                                -Bryan
                              • Martin Brabander
                                ... Is it just a mass of non-supported sources in 3.0.0? Martin
                                Message 15 of 15 , Aug 6, 2002
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                                  merton_monk wrote:

                                  > --- In pcgen@y..., "wolbatx" <wolfbat@s...> wrote:
                                  > > I have a whole party of characters that were built under PCGEN
                                  > 2.7.0
                                  > > when I try to load them with the current version I get all sorts of
                                  > > flakiness and errors, up to them sometmes not loading at all. When
                                  > I
                                  > > reinstalled 2.7.0, they worked fine again. Is there ANY way to
                                  > > update the characters so the current version will accept them with
                                  > no
                                  > > headaches?
                                  >
                                  > Hm - the only changes I can think of that might affect them is
                                  > related to spellcaters, but that should only be a problem if they
                                  > were created before version 2.5.4. Can you upload one of them to the
                                  > Needs Help With folder or at least specify what kinds of messages
                                  > you're seeing?
                                  >
                                  > -Bryan
                                  >

                                  Is it just a mass of non-supported sources in 3.0.0?

                                  Martin
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