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Re: Feature request: re:choose tag

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  • mocha@mcs.net
    Lanugages is a special case. What you re suggesting can certainly be done, so Dave will need to add it to the Requested Features list. Sounds like a good idea!
    Message 1 of 2 , Mar 31, 2001
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      Lanugages is a special case. What you're suggesting can certainly be
      done, so Dave will need to add it to the Requested Features list.
      Sounds like a good idea!

      -Bryan

      --- In pcgen@y..., diver.d@l... wrote:
      > At the moment I believe the choose tag only works in conjunction with
      > languages, am I correct?
      > would it be possible to have this work in conjunction with other
      > skills?
      > I am asking as I am implementing the martial arts rules from the
      > sleeping imperium setting http://www.sleepingimperium.rpghost.com/ .
      > Basically utilising these rules allows u to choose a martial
      > arts 'manouvere' for each level one takes in the martial arts skill
      > (similair to choosing a language).
      > Would it also be possible for the manouveres chosen to have PRE:
      > attributes, i.e. pre-feats, pre-skills, pre-levels, pe attack BAB's
      > or pre-manouveres? (This would also be useful for any campaigns where
      > dm's have a language 'tree', e.g. one needs to learn the modern form
      > of 'hruspian', for instance, before one can learn the archaic dialect
      > of 'old hrusp', which is omly used on certain ancient documents).
      > If so to any of the above, would it neccesitate a code change, or
      > could I edit the list files myself in order to achieve any of the
      > results I would like.
      > Also thanks for implementing the attack cycle tag for monks, I am now
      > able to edit the prestige class & multiclass rules to fit my house
      > rules, nice one!!!
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