Re: Help adding monkish items
- Yep, I know all about the Tattooed Monk, I was the one to add it.
I couldn't realy see another way to add the Tattoos at the time,
thinking about it now, perhaps a series of hidden feats of type
tattoo each giving the requisite SA+bonus so they show up on the
sheet. Only problem I have with that is very few like 1 or 2 are
either constantly running, and actually affect the character in a way
that PCGen could utilise.
As for other sources of Tattoos, the BoEM has a nifty little
feat 'Item Image' effectivly binding and item into a tattoo...
P. //* The Monk I was playing almost became a Tattooed Monk, but that
game has gone into hiatus *//
--- In pcgen@y..., Fred Skinner II <fts1947@s...> wrote:
> The Oriental Adventures has a pcr of tattooed monk. The tattoos
they use could be adapted to any campaign, and they have some
interesting effects and seem to blend with the other core rules. Some
are related to monk schools. You should take a look. Unfortunately
the lst files for the tattoos are not yet included so you would need
access to the OA book. There are 30 tattoos listed in the book.
> There is also a feat, Tattoo Magic, that offers a selection of
castable tattoo/spells (scrolls) in FRLoD and the feat Scribe Tattoo
in the Psionic Handbook for psionics tattoos. The last I am not
familiar with. The NBoF has a feat Craft Magic Tattoo that can
convert a spell into a spell like ability. I am also not familiar
with that one. It seems that there is a spell or two and a single use
feat (red wizards of Thay) also. All in all a lot of tattoo goodies.