Re: Addt'l campaign Languages (was: FRCS Region problems)
- So, what you're saying is, I have to replicate the LANGAUTO or
LANGBONUS for _EACH_ race in the campaign? So, SWAGing a number 30+
different replicated entries?
--- In pcgen@y..., "klinejon" <jkline@a...> wrote:
> I'm probably not the most qualified to answer this, but....
> Short Answer:
> In your campaign-specific races file, add a LANGAUTO entry for each
race if all members of that race have the specified language. For
example: LANGAUTO:Common,English to give that race Common and English
automatically, or LANGBONUS:English, etc to give each race the option
of taking English if their INT allows a bonus language.
> Long Answer:
> Look at the realmstemplates.lst files. There is an entry for every
region in the FR, and each entry has QUALIFY statements for the
regional feats, as well as entries for languages (LANGAUTO for those
automatically known, and LANGBONUS to set the list from which
INT-based bonus languages must be selected).
> These entries are additive to the ones in the realmsraces.lst file.
> If, for example, you make a FR Wood Elf, from the Wood Elf region,
> From realmsraces: Elven from LANGAUTO entry for Elf (F. Realms)
> From realmsraces: Common,Dwarven,Gnome,Goblin,Giant,Gnoll,
Halfling,Orc, and Undercommon from LANGBONUS entry for Elf (F. Realms)
as bonus choices for high INT
> From realmstemplates: Elven from LANGUATO entry for Region-Elf
(Wood) (Redundant if you are an Elf, but if you were a human from
that region for some reason you'd get Elven for free)
> From realmstemplates: Common from a LANGUATO entry for the Elf
(Wood) subrace template
> From realmstemplates: Chondathan,Draconic,Gnome,Goblin,Gnoll,Sylvan
from LANGBONUS for Region-Elf (Wood) as bonus choices for high INT.
> Resulting in: Common, Elven automatically, and the choices of:
Chondathan, Draconic, Dwarven, Gnome,Goblin,Giant,Gnoll, Halfling,Orc,
Sylvan, and Undercommon depending on your INT.
> Hope this helps
> --- In pcgen@y..., "dinthron" <dinthron@y...> wrote:
> > How were the languages cleaned up? Can you add additional
> > languages to all races/classes in a campaign? If so, a quick
> > would help.
> > Thanks