Re: [pcgen] Re: Arrows...
- Hello BRAD,
Monday, April 29, 2002, 3:35:37 PM, you wrote:
>> --- In pcgen@y..., Tim Evans <groups@t...> wrote:SB> Would that be a modifier for the weapon itself? Could the same modifier
>> > Is there any way in PCGen to make arrows modify Bow To Hit/Damage,
>> > ie Magic Arrows, and in DragonStar there are High Tech Arrows that
>> > do one dice step higher damage than normal arrows, even when fired
>> > from a normal bow.
>> From: gsbingl
>> Add a eqModifier:
>> High Tech[Tab]TYPE:Ammunition[Tab]COST:x[Tab]
SB> also modify the weapon's weight to zero? This would really only be useful
SB> in-game if one could include more than one version of a bow, the base one,
SB> and the ones with the various types of ammunition, in the equipment list.
SB> Each of the modified ones would have to have zero weight so that they
SB> wouldn't affect encumbrance. And of course this increases the number of
SB> weapons that appear on the csheet.
That would be my preferred method
SB> Other than that, perhaps make the bows containers which can only hold
SB> arrows. Then step through the "contained" items, and add their bonuses to
SB> the "container" item to get the total.
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