Re: Item problem
- Please do upload it to @/inwork projects/scarred lands.
I solved the problem with the sword by using an eqmodifier.lst file,
which should give the option to customize a regular longsword at each
Mike "Hammer" Sledge
--- In pcgen@y..., "Piers" <bonisagus@t...> wrote:
> I've got the Mithril Knight detailed in a standalone set of LST
files if you
> want it. Haven't done the sword though.
> -----Original Message-----
> From: zodar6 [mailto:zodar6@l...]
> Sent: 31 January 2002 06:46
> To: pcgen@y...
> Subject: [pcgen] Item problem
> I have this really weird item I have to code and I'd like to hear
> your opinions on how to do it.
> The item in question is a sword (long) that gains additional powers
> as the class level of it's wielder rises.
> At level 5-6 it is considered +3, holy and functions as a holy
> symbol, at level 7 it gains flaming burst (but is not a flaming
> weapon!) and spell resistance 10 + class level in a 15' radius, at
> level 8-9 it's considered +4 and gains dispel magic and can be
> summoned 1/day, at level 10 it's considered +5, lawful and smite
> is considered a touch attack.
> Mean sword, huh :)
> Now I was thinking that I'd probably have to make a separate entry
> for each level and just add the additional powers. Or is there a
> different way?
> Mike "Hammer" Sledge
> To unsubscribe from this group, send an email to:
> Your use of Yahoo! Groups is subject to