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Re: Item problem

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  • zodar6
    Please do upload it to @/inwork projects/scarred lands. I solved the problem with the sword by using an eqmodifier.lst file, which should give the option to
    Message 1 of 4 , Jan 31, 2002
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      Please do upload it to @/inwork projects/scarred lands.
      I solved the problem with the sword by using an eqmodifier.lst file,
      which should give the option to customize a regular longsword at each
      level.

      Mike "Hammer" Sledge

      --- In pcgen@y..., "Piers" <bonisagus@t...> wrote:
      > I've got the Mithril Knight detailed in a standalone set of LST
      files if you
      > want it. Haven't done the sword though.
      >
      > Piers
      >
      > -----Original Message-----
      > From: zodar6 [mailto:zodar6@l...]
      > Sent: 31 January 2002 06:46
      > To: pcgen@y...
      > Subject: [pcgen] Item problem
      >
      >
      > I have this really weird item I have to code and I'd like to hear
      > your opinions on how to do it.
      >
      > The item in question is a sword (long) that gains additional powers
      > as the class level of it's wielder rises.
      > At level 5-6 it is considered +3, holy and functions as a holy
      > symbol, at level 7 it gains flaming burst (but is not a flaming
      > weapon!) and spell resistance 10 + class level in a 15' radius, at
      > level 8-9 it's considered +4 and gains dispel magic and can be
      > summoned 1/day, at level 10 it's considered +5, lawful and smite
      evil
      > is considered a touch attack.
      >
      > Mean sword, huh :)
      > Now I was thinking that I'd probably have to make a separate entry
      > for each level and just add the additional powers. Or is there a
      > different way?
      >
      > Mike "Hammer" Sledge
      >
      >
      >
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