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Re: [pcgen] Monstrous Humanoid entry

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  • Brian Yap
    ... Thanks. I was using the entry on page 13 of the Monster Manual that shows the good saving throws as reflex and will. This fits in with the entry for the
    Message 1 of 3 , Jan 31, 2002
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      Mark Hulsman wrote:

      > > I think that the monmanclasses.lst file needs the following change...
      > >
      > > #CN FS RS WS
      > > old...
      > > CLASS:Monstrous Humanoid G G B
      > > new...
      > > CLASS:Monstrous Humanoid B G G
      > >
      > > But do not know who to send this to.
      >
      > Well, technically neither are correct. Monstrous humanoids get 1 good
      > saving throw and the save is different for different races. So the only
      > totally correct way to do this is make 3 monstrous humanoid classes that
      > each one has a different good save. But this is the right place to send
      > this.

      Thanks.

      I was using the entry on page 13 of the Monster Manual that shows the
      good saving throws as reflex and will. This fits in with the entry for
      the Forgotten Realms Kir-Lanan Gargole (and hence how I came to this issue).

      --
      =====
      Brian Yap
      http://yewenyi.net
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