> - FORTITUDE.BASE works just fine, but REFLEX.BASE and WILL.BASE just
> return "0"
Strange ... I'll fix that right away.
> - AC.Ability does not include wisdom bonus for monks.
Right. That's an intentional error. I'll fix it.
> - where does the Monks inherent AC bonus get added? (or rather where
> should it get added? Ability probably)
Where did it get added previously?
I'll look into that.
I thought AC.ABILITY to be max(dex mod, armor max dex).
But you are right, boni due to WIS or INT (S&F Duelist) belong here.
We could argue that AC.ABILITY reflects boni due to stat modifiers,
so inherent class abilities do not belong, on the other hand, it is
called AC.ABILITY ...
Gonna have to think on that for a while ...
> - AC.EQUIP does not seem to be getting bonuses from Rings, Bracers
Extremely strange ... that's exactly what it was intended and tested
for ... I'll fix it.
> Basically I want to use:
> (or should I use AC.MISC.NOARMOR.NOSHIELD.NOABILITY.NONATURAL)
That's almost identical to what I did in csheetTBE_classic.fo -
worked fine ...
> Now, if you add in the Wisdom (or other stat bonuses) to AC.ABILITY
> (how about just making it equal to the current |ACABILITYMOD|?
ACABILITYMOD includes all boni from BONUS:COMBAT|AC|x, that means
boni from magical equipment such as rings and bracers will be added.
Where's the sense in that?
That token was the main reason for me to add the new ones ... ummh,
make that "... to TRY to add ...".
> I'd like to get the changes to my sheet in for the next release.
> And the saves definitely need fixing
> (since you've changed all the sheets)
... but that's not the reason. I only exchanged |save.RACE| for
|save.MISC.NOMAGIC| (or added |save.MISC.NOMAGIC.NORACE| where
possible). I did nothing to AC stuff!
No prob, I commited those crimes. ;-)
You know that the old tokens for AC related stuff still exist and
So, if my fixes won't be in time (or you are unsatisfied with those
new ones), you can always use the old stuff ...