Re: [pcgen] here we go.
- There is a slight problem (sorta) with adding the FR deities to the
deity.lst file. There are two sources for FR deities and their domains.
The first - the FR Survival Guide 2000 - only lists the deities with the
domains they get from the PHB. The other source - the FR Guidelines for the
RPGA's Living City - lists all the domains a deity gets (including the new
FR domains), but only lists them for Good and Neutral deities. Since you
can't play a worshipper of an Evil god in Living City, they just leave those
out (personally, I think the real reason is for WotC to avoid prereleasing
too much of its own material on the web before it hits the shelves - they
did a lot of that with 3E). So, depending on what a DM wants to use (PHB
domains only or Good/Neutral domains only), there could be one of two
different LST files. Might as well let someone do them as they need them -
personally, I'd rather work on things like classes and integrating them into
the system and hunting for any bugs or tweaks.
----- Original Message -----
From: "Bryan McRoberts" <mocha@...>
Sent: Thursday, December 28, 2000 4:22 PM
Subject: Re: [pcgen] here we go.
> Robert et al,
> I get emailed any posts/emails to the group, so there's no need to email
> me individually. Thanks for your work on the domain and spell lst files!
> Do you think you (or someone else in the group) could add the FR
> dieities to the diety.lst file? That would be very helpful. I can do it,
> I'd rather spend my time focusing on the code. On to your suggestions:
> 1. auto-add to a skill. So if you hold down the Raise button your rank
> gets set to the max (or as high as your skill points will allow)? Hm, I
> think I could do that.
> 2. Skill rank max at 30? Not that I've seen, but I'll have to check. The
> core rules for d&d are for characters level 20 and below. They will
> release high level rules, but I haven't seen them yet.
> 3. Since I only detail in the class.lst files spell progression up to
> level 20,
> they get all 0's after that. I should correct that, so you stop gaining
> at level 20 instead of going to 0. I'm not sure if the high level rules
> allow spellcasters to continue gaining spells or not.
> 4. I throw all the racial abilities that can't be handled any other way
> Special Abilities. I have no way of tracking which special abilities are
> due to race. I could do that, but do people really need to know what
> special abilities are due to race, and which are due to class/level?
> Thanks for your suggestions - and let me know if any of you notice
> anything else!
> I'll try to put out another release early next week. I'll post an email
> later this week with a list of all the known bugs. I'll also post a list
> of all the suggestions I've received. You can all review those lists
> and see if there are any bugs or suggestions that I've missed. So
> keep them coming!
> okuth0r@... wrote:
> > just a few thins i found.
> > -Is is possipable to hold the raise/lower button and after a second
> > have it auto add to the skill? it would assist im makeing nps's, etc
> > -i though there was a skill max at 30? my 62nd level fighter/74th
> > level sorcrer stopped at 3 over level, waaaayy too much.
> > -progression of spels castable over 20 RESETS TO 0 CASTABLE
> > -there is no place on the char sheet for racial abilities? any reason?
> > i am posting a fr.zip, it has the domains in abc order, and domains
> > added to spells(fate 1 for trustrike, etc) i will also send to any
> > who ask. i zipped so if i email it wont display like yahoo likes to
> > do.
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