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Re: FW: D&D 3E Loremaster Sorcerer

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  • mocha@mcs.net
    Cool! -Bryan ... recent ... thread... ... works. ... worked in ... first. ... quite ... as ... so. ... level ... every ... able ... Does ... and ... applies
    Message 1 of 9 , Mar 6, 2001
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      Cool!

      -Bryan

      --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...> wrote:
      > OK, that fixed that.
      >
      >
      > Ernie Moulton
      > E-Mail Administrator **
      > ACS / HQ USAREC
      > 502 626-1664 FAX 502 626-0994
      > mailto:moulton@u...
      >
      >
      >
      >
      > -----Original Message-----
      > From: Vance Reed [mailto:clubvance@m...]
      > Sent: Tuesday, March 06, 2001 10:20 AM
      > To: pcgen@y...
      > Subject: Re: [pcgen] Re: FW: D&D 3E Loremaster Sorcerer
      >
      >
      > I had the same thing happen last week. I re-downloaded the most
      recent
      > Program AND lst files and it worked fine after that.
      > VR
      >
      > > Heh - I don't think you meant your response to be in *this*
      thread...
      > > :)
      > > That said, I'll look into Weapon Focus again and make sure it
      works.
      > >
      > > -Bryan
      > > --- In pcgen@y..., "Moulton, Ernie Mr USAREC" <moulton@u...>
      wrote:
      > > > Did I miss something? I created a straight fighter with 3/1
      > > release, and
      > > > was given no weapons for weapon focus/specialization. It
      worked in
      > > previous
      > > > releases...
      > > > To be sure I had not created my own error, I gave him 'normal'
      > > > stats--nothing over 18--and selected phb only. WEapon focus was
      > > available,
      > > > but no weapons in it. Specialization of course required Focus
      first.
      > > >
      > > >
      > > > Ernie Moulton
      > > > E-Mail Administrator **
      > > > ACS / HQ USAREC
      > > > 502 626-1664 FAX 502 626-0994
      > > > mailto:moulton@u...
      > > >
      > > >
      > > >
      > > >
      > > > -----Original Message-----
      > > > From: mocha@m... [mailto:mocha@m...]
      > > > Sent: Monday, March 05, 2001 10:52 PM
      > > > To: pcgen@y...
      > > > Subject: [pcgen] Re: FW: D&D 3E Loremaster Sorcerer
      > > >
      > > >
      > > > Okay, admittedly I didn't get much sleep this weekend, so I'm
      quite
      > > > tired. This didn't really clear things up totally... so an 8th
      > > level
      > > > Sorcerer 1st level Loremaster could cast as many spells per day
      as
      > > a
      > > > 9th level sorcerer. Is Alex's reference to "learned spells" the
      > > same
      > > > as your question (and ours) about "known spells"? It would seem
      so.
      > > I
      > > > take it to mean that for Wizard/Loremasters, that gaining a
      level
      > > of
      > > > Loremaster means they can cast more spells each day, and for
      every
      > > > level of Loremaster they can add 2 spells to their spellbook
      > > (that's
      > > > what Wizards can do every time they advance a level). A
      > > > Sorerer/Loremaster doesn't have a spellbook, and besides being
      able
      > > > to cast more spells, would have a larger repertoire of spells.
      Does
      > > > anyone disagree with this interpretation of what Alex wrote? It
      > > would
      > > > have been nice if he would have included a concrete example. Oh
      > > well.
      > > > I'll make this change for my next release (the change being that
      > > > Loremaster levels impact the number of spells known for Bards
      and
      > > > Sorcerers).
      > > >
      > > > -Bryan
      > > >
      > > > --- In pcgen@y..., "Shawn Chesak" <shawnchesak@e...> wrote:
      > > > > Got my response on this from WotC!!! woohoo!
      > > > >
      > > > > Reply forwarded below. I'm assuming this means the same
      applies
      > > > for the
      > > > > other prestige classes which also say +1 spellcaster level.
      > > > >
      > > > >
      > > > > ---
      > > > > shawnchesak@s... writes:
      > > > > >If my Sorcerer multiclasses to Loremaster, the DMG is not
      very
      > > > clear on
      > > > > >whether my "spells known" ever increases.
      > > > > <snipped for brevity>
      > > > > >However, the rulebooks as written do not explicitly state
      either
      > > > way how
      > > > > >this should work. :-( Please help.
      > > > >
      > > > > What was meant is that you would gain "spells per day" and
      > > "learned
      > > > > spells" for being a Wizard or Sorcerer and gaining levels in
      > > > Loremaster.
      > > > >
      > > > > Thanks!
      > > > >
      ******************************************************************
      > > > > Alex
      > > > > Wizards of the Coast - Game Support
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      > > > > Please quote this e-mail in any reply.
      > > > >
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