Loading ...
Sorry, an error occurred while loading the content.

RE: [pcgen] BONUS and types

Expand Messages
  • Benjamin Pew
    I suppose what you suggest here might be the way to go. It s kind of the opposite of the way the BONUS tag is usually supposed to work, but it does get the job
    Message 1 of 4 , Dec 3, 2001
    • 0 Attachment
      I suppose what you suggest here might be the way to go. It's kind of the
      opposite of the way the BONUS tag is usually supposed to work, but it does
      get the job done...

      -----Original Message-----
      From: Jerry Hill [mailto:mal2@...]
      Sent: Friday, November 30, 2001 3:51 PM
      To: 'pcgen@yahoogroups.com'
      Subject: RE: [pcgen] BONUS and types


      > -----Original Message-----
      > From: Benjamin Pew [mailto:benpew@...]
      >
      > OK, here's a wrinkle on bonus types and stacking. There are
      > some classes that grant Natural Armor bonuses to AC, and the
      > amount of the bonus goes up as you gain levels. So there
      > needs to be a way to indicate in the BONUS tag that you
      > are increasing an existing bonus, rather than adding a second
      > bonus of a type.

      I'm not sure I follow. Say a class grants +1 Natural Armor at level 1, and
      a total of +5 Natural Armor at level 10. Couldn't you add a +1 bonus at
      level 1, and a +5 at level 10, and allow the fact that they don't stack to
      use the higher value?

      Or do these classes add to a creature's existing natural armor?

      --
      Jerry


      To unsubscribe from this group, send an email to:
      pcgen-unsubscribe@egroups.com



      Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
    Your message has been successfully submitted and would be delivered to recipients shortly.